Yeakob's forum posts

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Yeakob

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#1 Yeakob
Member since 2004 • 498 Posts

How would you feel about a RPG that would let you actually role-play with believable characters and real consequences? What if you made the core of the game to revolve around script in quantity and carefully designed NPCs?

Let's say you could alternate looks and character traits and the world would react appropriately. Different characters would react to more things than that "you have killed important NPC #3." They would react to your looks, what they know you've done and how you talk. The character you have created will give you the opportunity to choose from a number of fitting dialogue options and the more answers you give the more your character will be defined and he/she will be able to give more distinct answers as you play through. The goal of the game wouldn't be to get all the guns and glory but to take your character through the game in a way that's believable and captivating.

Engaging in fights would be an option but there would be great consequences just from killing one person, something most games lack. Here we get into world design so that would also play in. If we play in a highly modern society it would obviously be harder to get away and the punishment would be greater, people all over the city would treat you in new ways if it's a place where the news go around. If we play in a post-nuclear world people wouldn't care in the same way and the words of you killing a man would definitely not travel from town to town.

Imagine you could play as a chubby heterosexual African female or a thin Chinese homosexual male instead of the typical anonymous stately white male or the effeminate looking white male with styled hair. If the princess you have saved doesn't find you attractive she wont kiss you. Or maybe she isn't attracted to men at all. I have yet to a see NPCs that are racist/sexist (okay, I have seen some that are sexist in Fallout) against a player created character.

I always thought that the Fallout series would make way for these kinds of games. Now that Bethesda owns the series it's pretty much impossible since they only have the power to produce script starved action RPGs. How do you feel about evolving the RPG genre? Would there even be an audience for it?

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Yeakob

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#2 Yeakob
Member since 2004 • 498 Posts
Final Fantasy 7, Amano artwork

 

Rockstar concept art in general but the GTA characters (traced and styl.ized humans) really conveys the right feelings.

 

The Monkey Island series features great art, both concept wise and in game. TCOMS does everything right with its amazing characters, backgrounds and animation.

 

 

Beneath a steel sky, a personal favorite. Features art from renowned comic artist David Gibbons.

 

 

The influential comic art ****of Starcraft and other Blizzard titles is not to be forgotten. Samwise contributed a great lot here.

 

 

Most of Nintendo's stuff is inspiring and important but I guess you all know that by now.

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Yeakob

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#3 Yeakob
Member since 2004 • 498 Posts
It's very uninspiring. To me, good art direction of a game should speak the language of soul and mind. Most of those games are merely trying to replicate what meets the eye.
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Yeakob

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#4 Yeakob
Member since 2004 • 498 Posts
Why were there more memorable characters before? Because they didn't have that much pixels, they had a few to work with and the characters had to be recognizable with distinct colour schemes and attributes. They barely create any popular (Mario/Link/Sonic/Pacman-popular) mascots/characters nowadays and that's because they don't get the basics right. As older games are more close to the "core" of gaming it's easier to fix the problems. Core game elements are lost in all shiny features in newer games.
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#5 Yeakob
Member since 2004 • 498 Posts
Gimmick or no gimmick I do give Nintendo props for doing something different. However, I wonder if it was more or less an act of desperation. Would the Wii have garnered as much interest if it had a traditional controller and would Nintendo still been able to compete with the other guys?shsonline
They would be focusing on different hardware if the didn't have the motion sensing, "Nintendo" is not a guy who acts out of desperation, it's a company run by men and women who strive for profit. They reckoned motion sensing would sell it as it'd be a new thing for home consoles and this far they've been right. Motion sensing is a big part in their plan to catch the casual gamers and it's not a little feature. Price and interface also plays big roles in this scheme.
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Yeakob

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#6 Yeakob
Member since 2004 • 498 Posts
I truly hope for a release date and such tomorrow. G'night people.
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