Yogizilla / Member

Forum Posts Following Followers
45 383 55

Yogizilla Blog

The DMC 4 Countdown - Is DMC4 Really That Bad??

Well, for me, the countdown is on. Tomorrow morning I'll be heading to the video game store to pick up DMC4 and Culdcept Saga. I already know I will definitely love Culdcept Saga and, while I am excited about DMC4, I am not digging what the early adopters are writing in their reviews. For the most part, the negative reviews are expected. Repetitive gameplay.. Hmmm.. That's a problem with any hack-and-slash title... But the claims that this DMC is up there with DMC2, just a bit better.. That's some heavy accusations.

If Devil May Cry 4 is the DMC2 of the current generation, that's cool with me. DMC2 may have been easy and formulaic, but it was enjoyable. The DMC franchise not meant to be super-deep, like an epic, immersive RPG, for example. I think (and hope) what most people find disappointing is the fact that you barely get to play as Dante. Fair enough.

I love Dante as much as the next guy but introducing a new character is not so bad. I for one plan to avoid the spoilers and reviews for the game and just enjoy some simple, bloody fun. Some folks were saying that battles are slow. From what I played in the demo, the battles were anything but slow but I guess it all depends on the person. ADD seems to run rampant these days so who knows what those reviewers consider "slow gameplay".

My excitement level is still up there. I don't expect much from the DMC series so, for me, it'll just be a nice break from the same old stuff. I see DMC4 as an arcade game: fast-paced, action-packed, high-scoring, and stylish. In a word: seksy. If you have't played the game yet, do yourself a favor and keep your expectations reasonable. Enjoy the game for what it is - that's what I plan to do!

People expect way too much, which is why I always try to keep my expectations in check. Yeah, I'm eager.. It's zero hour.. But I don't let the hype drive my expectations to unrealistic, unreasonable levels. Don't believe the hype, I say!

Tomorrow (later) will mark a few days of me being a hermit and doing what I rarely do: beating the game (usually cause of lack of interest and incessant distractions/diversions, not because of challenge/difficulty). Oh yeah.. DMC and Culdcept - here I come! :D

Random Thought: DMC can be a good franchise to make for a Diablo-like online game.. OR something to that effect. That'd be sweet... Not gonna happen but it feels cool in my mind. An Action-RPG with a sexy combo system and hot customizations. Let's not forget scantily-clad demons.. NOICE!

Latest Industry Buzz: Gears of War 2, Culdcept Saga, and NEW CoD 4 Maps

Unless you live under a rock, you probably know lots of people that are Gears of War loyalists. These are the folks that have "retired" from every other game and have dedicated themselves to this gaming franchise. For them, the prospect of Gears of War 2 being released is the best news since, well, the release of Gears of War.

It's silly that people are even surprised by any news regarding the project. It's obvious that there will be a sequel. You don't have a game sell millions and millions of copies and then decide not to follow it up somehow. People just don't do that in this day and age You can be sure this franchise will be milked. It'll be a trilogy, at the very least. Chances are this is the new Halo (not that Halo is that hard to beat in terms of actual game substance, IMHO).

The real issue here is when can we expect GoW2? Apparently, the rumors of a holiday 2008 release were just that: rumors..

http://www.gamespot.com/news/show_blog_entry.php?topic_id=26196425

Reps at Epic have alluded to many things but make not commitments. I think they rather let people enjoy Gears of War more right now, make up their own stories, and build up buzz on their own. Makes sense. Gears of War still sells at a pretty high price tag, even though it can be considered "old hat" by most standards right now. People are still trying to get on the limited-edition tins and pack-ins. The game is selling every day. There's no rush.

Of course, if Microsoft is smart, they'll urge Epic to speed things along. While a 2009 release will be fine for the fans that will surely sneeze left and right about the game, the not-so-loyal GoW players may want their fix sooner than later. Rumors have it that Microsoft wants Epic to produce something ASAP but who knows how true that is. Whatever the case is, the momentum is there. Epic should move on this ASAP, before he FPS market becomes any more cluttered and competitive (Far Cry 2, Frontlines: FoW, Battlefield: BC, and Army of Two are but a few of the big shooters that have hardcore gamers anxious right now).

I think a release in time for the holidays would be a brilliant move. The demand is there and it'll boost holiday sales. This will provide M$ with the performance indicators they need to realize "Hey, we're doing well.. Now let's invest in things that will help us keep our customers, rather than scare them away with poor customer support, hardware issues, and the like!"

Moving on, I finally got a chance to play the Culdcept Saga demo (I just couldn't wait until tomorrow). I am glad I pre-ordered this puppy. For $39.99, you can't go wrong. Online play, strong replay value, and best-of-breeds technology. I dig a good tactics game but, then, you throw it in with some TCG elements and sexy mechanics.. I'm sold! It's a nice break from all the FPS and RPG games out there but it is definitely an acquired taste.

Culdcept Saga is the latest in a long line of games. The franchise is quite popular in Japan and saw some entries on the Dreamcast and Saturn, if memory serves me well. The difference now is that this will be a full-on English translation. Yes, English, NOT Engrish.

At first glance, Culdcept looks like Monopoly with some pseudo-RPG elements. The TCG elements become obvious soon after. Win or lose, you collect new cards, giving you more strategic advantages. The game is actually much deeper than it seems but the luck factor is certainly there. I say check it out. The demo is available for free on XBox 360's Marketplace. Love it or hate it, you lose little time and no money so give it a whirl. This is a game that few have on their radar but many may like. It definitely has a nice cult following.

http://www.gamespot.com/xbox360/puzzle/culdceptsaga/news.html?sid=6185582

As the above fact sheet states, you have the potential to collect over 500 cards. That allows for great depth in gameplay. You can customize the look of your Cepter (caster), which gives the game a nice personal touch, along with other features. As the case usually can be with these types of games, sound and music are not the best part. The music seems to loop and get repetitive and annoying quickly. Fortunately, it's one of those things that doesn't really matter because this is the type of game that is not story-driven per se and, as such, the music and cinematics are purely a bonus. I mean, this is not meant to be as immersive as Final Fantasy so it's important to keep your expectations in check. Hell, I like listening to my own music 95% of the time anyway.

Call of Duty 4 fans will love to know that the rumored NEW maps are indeed the real deal. I haven't found too many details out there but this looks like it'll be a nice batch of maps. Knowing Infinity Ward's level design prowess, this will be a worthwhile update. I'm not sure if these will be free downloads or not but, in this case, I'd definitely get them. Unlike Halo 3, CoD4 doesn't really need new maps so this content can certainly be considered value-added or premium additions, rather than much-needed updates (a'la completing the project after the release). Hopefully, IW will have more control in price control and provide the maps at no more than 400 Microsoft Points. We will see.

Given the recent issues with XBox LIVE (issues that have yet to be completely resolved, if you ask me), these maps may very well be provide at little or no cost to subscribers. Let's cross our fingers...

http://www.gamespot.com/xbox360/action/callofduty4modernwarfare/news.html?sid=6185587

The Underdogs Do It - GO GIANTS!!!

WHAT an awesome weekend!

I know the Patriots fans out there are going to flame me for this but I'm glad the Giants whooped on the Pats. It's not even because I am a New Yorker. I just don't like what the Patriots stand for and, well, they had their time in the limelight. It was time for someone new to take center stage.

Everything about the game was AWESOME. I particularly like the part where Eli breaks tackle after tackle, somehow manages to throw the ball deep, then has his receiver just barely grab on to the ball, barely keeping the grip as his defender tugs hard on his arms and brings him down, trying to force the fumble. The Giants defense worked hard and they kept this game alive. A war-torn Plaxico Burress finally seals the deal with only seconds left on the game clock.

The Patriots tried to make something happen but, even with all three time-outs left, they couldn't make much out of the 35 seconds or so that they had left. This was a textbook game that made history on so many levels. Here we have a team that has only seen the Super Bowl a handful of times in their history. They have a once-in-a-lifetime shot and they make it happen. Its' beautiful.

The Giants are now the second wildcard team EVER to make it all the way and become the ultimate champions. They are also one of the few teams that can claim to have beaten an undefeated "perfect team". Last but not least, they're only the first NFC wildcard to win a Super Bowl. I particularly like the fact that three rookies on their team were making things happen (Smith and Bradshaw, in particular). This was a real team effort. Every person on the Giants team can know that they were an integral part at making Super Bowl 42 what it was.

To me, the true beauty of this game lies outside of the realm of sports. I mean, you can dislike sports or maybe just football but you gotta love it when the underdog comes out on top. To be told you can't do something, over and over again, and then succeed, against all odds, is the best feeling anyone can have. That's true accomplishment. That's true fulfillment.

It's like I wrote on MySpace: the underdog knows what it means to work hard and never forget what it took to get where he is today. When few people believe in you besides yourself, you have to reach much deeper inside yourself to find the motivation and determination to stay persistent and improve your best. The underdog is humble yet confident, satisfied but not complacent, defeated but not fallen... That's the stuff that makes true heroes.

I look at the Giants the same way I look at my clan, NoF. People rarely get my clan. They choose to ridicule us because it's the easy thing to do but, when it's all said and done, we feel fulfilled and we keep on moving forward while those around us thrown in the towel, not just in games, but in life overall. I'm not saying we're as remarkable as the Giants but I think many people can relate to the feeling of being belittled, ostracized, and perhaps even self-loathed, only to have a spark go off inside of you that finally makes you do what you knew, deep down inside, had to be done all along. The underdog knows what it means to traverse the road least travelled but he doesn't let that get him down.. Underdogs fight hard and, even if they get discouraged, they never truly give up. Underdogs realize that true failure lies in throwing in the towel.

Well, the Giants did NOT throw in the towel and I may sound preachy but I really feel this is a story that everyone should find inspirational. If you feel you can do something, go do it. Don't let anyone shatter your dreams! In the end, if you have hope, nothing is impossible or even improbable. Our biggest obstacle sometimes lies within ourselves...

Sleepers, Inspirations, and Cult Classics - The Underdogs Live On!

I was just catching up on the latest news for Culdcept Saga (X360). Here's a little game that most won't have on their radar yet many more people would like it if they gave it a chance. Culdcept Saga is essentially a game that blends tactics (Final Fantasy Tactics, Ogre Tactics, Advance Wars, Band of Bugs, etc.) with TCG elements (Magic The Gathering, Yu-Gi-Oh!, Chaotix, etc.) in a simple-yet-sleek package. As a reviewer here on GameSpot said, the graphics are no Gears of War (Unreal) but they are quite impressive in their own rights.

The funny thing about it (well, not funny "haha", more like funny "wow, really.. that's crazy!") is that most of the hit games of today borrow elemens from cult classics and sleeper hits that never really got a chance to hit the mainstream. Some of my favorite games of all time are little-known games with tons of reply value yet no franchise status. Some games get lucky, however. Fallout is a good example. I remember being blown away by this game "back in the days" and now Fallout 3 is slated for release on the XBox 360 - EXCITING!! If they're smart, they'll offer a limited-edition version with the first two games as full ports. That'd be HAWT!

I'd like to go through a list of games that you may have never heard of but you've probably played in some shape or form. Mind you, there are lots of these gems out there so I'll just cover some of them...

* Desert Commander (NES/PC) - Arguably the inspiration for Advance Wars (DS), Desert Commander was a simple tile-based game that allowed you to play the role of a general and lay down the whoop in a turn-based format. War strategy has always been a favorite of mine so this game keeps a special place in my heart. I still have my NES and this game in near- mint condition.. Indeed.

* Maniac Mansion (NES) - Before the famous mansion in Resident Evil, there was the Maniac Mansion. This game was survival horror with a comedic twist. The interesting mechanic in the game was the ability to switch between characters to accomplish tasks. Hmmm... Resident Evil Zero, anyone?

* Herzog Zwei (Genesis) - This game was way ahead of it's time. Before Warcraft and loooong before Total Annihilation/Supreme Commander, Herzog Zwei presented a unique twist on Real-Time Strategy (RTS) gameplay: the general is actually part of the battlefield. WOAH! This game featured some nice cartridge technology and the extra memory made for a deep game with tons and tons of replay value. This game was sort of like Command & Conquer meets Transformers. Due to system limitations, you could only have around 50 units deployed, which includes defensive units and scouts but, even with those constraints, this game was phenomenal both as a single-player and split-screen multiplayer game.

* Laser Squad (PC) - Microprose, I believe, made this game. Bless their souls. That company along with Psygnosis, Bullfrog, Blizzard, and Westwood kept me very happy with spiffy little games. Good times. Laser Squad was a turn-based tactics game that usually had you perform assassination, rescue, and other missions. The game had such depth in customization alone that it was amazing it didn't hit the mainstream. You could equip your soldiers with all sorts of tactical goodies. My favorite moments came from having snipers placed near windows shooting guys I would lure with my soldiers on the inside. WAHAHAHA!!

* Tegel's Mercenaries (PC) - This game was like XCOM but more upbeat and silly. You got to hire different mercenaries and take on missions across the galaxy. Controls were a bit cumbersome but this was one of the first squad-based games I recall really enjoying. Your team members each had their own personalities which lead to some funny dialogue and random in-game behavior, such as running away during the heat of battle or laughing at a foe bursting into flames.

* Lost Kingdoms (GC) - What would you get if you mixed Yu-Gi-Oh!, MTG, Pokemon, and Kingdom Hearts together? Probably something like Lost Kingdoms! This game allows real-time battle using pets living inside of magical cards. Yes, it's been done before but this game had some interesting takes on the mechanics.. It makes me happy in the pants - metaphorically, of course (pervs)!

It's nice to see web sites out there dedicated to the underdogs. As a game designer, my goal now is to make retro-style games focusing on fun, addicting gameplay. My games will be all about multiplayer too. Naturally, you'll see some mechanics from these old-school favorites as well. I can't wait!

In the meantime, I hope Culdcept Saga pleases.. The previous installments were great when I tried them as imports (damn the Japanese for keeping all the good stuff to themselves). Good to have a fully-translated American version finally!! =oD

Grand Theft Auto: The Lore and Lure of Rockstar's Flagship Franchise

With Grand Theft Auto IV only a few months away, there is lots of buzz going around about the game. XBox 360 owners are particularly excited that they'll finally get some extra content that PS3 owners will not see (at least not right away). Will this game deliver on all the hype? Perhaps. For most, it's a moot point. They just want to play the next chapter in the series. The same old thing would be perfectly fine for them.

Fortunately for those wanting something more, this installment will be much more than a mere rehash. GTA IV promises to be more realistic and complex than ever before. In fact, the game is so deep that even the details on the car will be visible and functional - that includes various GPS systems and working mirrors too! The realism doesn't stop there: you can steal cop cars and access police databases and use their radios. INSANE!

Still, I find myself wondering how GTA got to be so big. I remember a simple game with an overhead view on the PC back in the days of Windows 95/98. It was great for online multiplayer. It was a very simple game. Steal cars, make money, wreak havoc.. YAY! Now the game has become so immersive and open that you have to wonder if this direction is good or bad. Whatever the case may be, the GTA franchise reminds us that virtually everyone (or at least hardcore gamers) have a little evil in them.

Some critics see GTA as a game that sets a bad example. I see it as a way for people to live alternate lives and do things they'd never do IRL. It's like playing Shark in kiddy pool when you were young: it was fun and nobody got hurt. No worries.

I feel that Grand Theft Auto IV will be very special simply because it's returning to it's roots. There are plans for extensive online multiplayer features. This excites me yet I wonder how deep multiplayer action will be, considering there hasn't been much mention of it and the game is close to shipping. I can see GTA becoming the Dope Wars of the next-gen console wars. If you don't know about Dope Wars, that's because it was a huge cult classic on computers and mobile systems but, since it was text based and some people do not know how to use computers, it never really hit the mainstream market.

This is the GTA that people formerly uninterested in the series may finally jump in on. This is the one that will bring some mass appeal in but it's got to have the online multiplayer that we're all dreaming about. I can see so many options for multiplayer. One concept I've envisioned is doing a dynamic open world much like Burnout Paradise, where you can seamlessly enter multiplayer or single-player missions/tasks without having to "exit" the current map.

Certainly, balancing issues may be a big issue but imagine being able to do trades and hire thugs online to carry out special, high-stake missions. Imagine putting out a hit on a rival crimelord contesting your turf. Big cash rewards for big bounty. The possibilities can be endless. There can be simple little touches such as dynamic billboards, player-created graffiti, breaking into a foe's crib, and stealing someone's stash. Since Liberty City (a.k.a. Crime-infested Mini-NYC) will be a very finite world, the obvious approach here would be to create dynamic instances of the city merging the different elements of each player that happens to be logged into a specific session. Makes sense, eh?

Ah, but one can only dream... Chances are that the online multiplayer will be a simple after-thought, a mere watered-down regurgitation of the single-player gameplay. That may sound crude but developers still treat mutliplayer as a bonus, not a core offering, for the most part. Sometimes, the multiplayer extensions of a game can be so different from the core game that you know they put a B team in and not the main players on the project.

I'm excited and doubtful at the same time. I wonder how many of you share the same sentiment out there. The hype on this game is pretty big. I see a lot of "this is going to be the game of the year" type of stuff out there. I just don't see it just yet. I see bigger but not different. To me, different is better than bigger. I hope to see some really fresh ideas in this game. After all, the novelty of running over pedestrians and stealing seksy cars can only hold one over for so long.. Unless you are easily amused. If that is the case, save your money and watch snails racing. =oX

Hmmm... I think I will pre-order my GTA IV next week.)

In other news, those waiting desperately for Vegas 2, GTA IV, Battlefield: BC, and other huge games this year are seeking refuge in Turok. Cynics call this game "Halo with dinosaurs" but I'd go further to say that the weapons feel more potent, balanced, and varied. Besides, it's more like Halo meets Jurassic Park meets Splinter Cell.. Maybe sprinkle in some Metal Gear Solid for extra flavor? It's not that bad of a game.. It's just a big year for video game launches. Any thoughts?

The Realm of NoF: Clanwars For You? How YOU Doin??

Clanwars, ladders, tournaments, honor matches, skirmishes, practices... Clans these days have many competitive efforts (clanwars can be considered the overall umbrella) going on. For most, a little limelight and the thrill of intense action is enough. Some clans, however, aim for the pinnacle of competitive efforts: professional gaming. WTF? Getting paid to game? Count me in!

I'm sure you've all met the over-aggressive, competition-obsessed gamer. You know, the one that gets really hyped-up during game time and hates to lose. The guy that swears that, this season, he'll be at the top or the ladders. Competition can be a boon or a bane for any gaming clan. Trying to be the "best" tends to break clans apart. There's lots of risk involved in pursuing hardcore leagues and prize-driven competition.

The strain on relationships can be IMMENSE when you join an official ladder or tournament such as that seen on GameBattles.com or StormGaming.net so you have to wonder: is it really worth it? It depends on the clan and their goals. If a clan only seeks to compete to have fun and/or defend the prestige of their clan, independent clanwars may be a better option. If cash prizes and individual pride are more of a focus, joining an established clanwars/tournament system is the way to go.

What I find with most, if not all, of the established clan battlsystems out there is that they encourage the type of competition that is boring and perhaps down-right dirty. Camping is only part of the professional competition problem. You have the excessive smack talking, the racial slurs, and the poor sportsmanship overall. Most leagues and ladders don't do anything to annotate this or remedy the situation. The honor and fun in battle, thus, goes down the crap chute.

The thing is: when clans compete on a higher level, they tend to play for keeps and, thus, play very differently than they would if it was just a public match. Fortunately, some games have built-in timing but it gets really boring when all you do is sit around, waiting to see who makes a move. Ladder and tournament competition is NOT for everyone.

Few things can test the synergy, fortitude, and dedication of a clan like clanwars do. My advice to younger clans is to keep everyone focused on the things that matter most to you, collectively. Filter out those that don't really see your vision early on so that you don't have deadweight or interruptive behavior distracting you during your competitive efforts. Ideally, you want folks that fight for the clan, not just for individual glory.

For NoF, our focus is on fun, defending our honor, and perhaps forging some new relationships along the way. When we bump into the few honorable, like-minded clans along the way, we try to battle them more. Business should never be personal so it's nice when you can lay the whoop down and still be friends after the smoke clears.

I guess all I am saying is that before any clan jumps into some clanwars fun, make sure it's what everyone really wants and needs. Gauge activity and rally the troops. Set common goals and see them through. If you fail to do these things, playing in a high-level, high-visibility league or ladder system can become like the big fat black lady you can't get rid of.

How YOU doin??)

NoF (Nipples of Fate) are now registered on a few GameBattles ladders. Check us out on Call of Duty 4 or come visit us on our official web site, http://www.n-o-f.com - w00tash!

The Realm of NoF: Game Watchlist, Competitive Efforts, And More!

::Official Nipples of Fate Communicae::

I just went through my XBox Live friends list and I counted well over 50 people rolling with NoF on various XBL fronts. I know some of you are plugged into networks like IGN, GameSpot, XFire, GameBattles, StormGaming, and the likes so here I am trying to help everyone plug into RoNoF - The Realm of NoF! We have a vast network of games, projects, and resources that I would like to invite all of you to join us on.

For starters, the official word on our clan can be found on N-o-F.com (NoF.com was taken at the time of registration by Networks of Florida.. I don't think they exist anymore yet we're still going strong). We have groups on Facebook and MySpace. We'll soon establish a strong presence here on GameSpot as well. There are tons of gaming sites out there and we are working on our own. I like GameSpot because it has a strong focus on community and everything is very tightly-integrated. This is also one of the biggest sites on the Net with a Rank of 164 on Compete.com plus some sexy GPR and Alex numbers (Go GameSpot.com!!) as well. Special thanks to Govvy for suggesting that we all expand our network to this community - GOOD CALL!

While the NoFverse spans far beyond just gaming, video games are certainly a core of what we are here for. We invite old members an new members alike to join us on the fun. We promise you that we're not your typical clan in many, many regards. We're a multi-gaming clan with multiple interests and multiple nuts. I may be biased but I think our members have tons of spirit!

Many of our members have multiple consoles and computers so we get our hands into everything. We're mostly into paper-based games, board games, PC games, and XBox 360 games. Yes, I realize that I said "games" lots in this paragraph so far. I just love talking about games and we hope you do too!

Seriously, though... There's lots of good stuff coming out this year so I' dlike to provide a quick look at what we are currently wasting most of our days playing and what we hope to get addicted to next...

Current NoF Favorites

- Call of Duty 4

- Rock Band

- The Orange Box

- Halo 3

- Rainbow Six Vegas

- Gears of War

- GRAW 2

- Bomberman LIVE

Upcoming NoF Favorites

- Rainbow Six: Vegas 2

- Battlefield: Bad Company

- Culdcept Saga

- Army of Two

- Grand Theft Auto IV

- Warhammer: Battle March

- Tom Clancy's End War

Keep in mind that the above list reflects online games only. While there are tons of great single-player games out there, we are more about those games that really bind people together. NoF is VERY big on the social aspect of gaming!

I heard rumors that Fallout 3 may have online play. This would be a real break-through. Fallout is a game that takes place in a post-apocolytpic world. The closest thing that comes to mind is Bioshock but it came out over a decade before Bioshock and, boy, is this an epic franchise! Basically, the game was one of the first to go beyond linear role-playing action and provide a truly open-ended experience with adventure at every corner. It's up there with Shadowrun (the original paper-based and video games, not the newer crap) any Syndicate (GTA has nothing on this original crime haven of a video game).

As always, there lots of excitement and fun stuff on the horizon. Right now, we're particularly stoked because we are growing rapidly yet building a strong core of loyal, fun-loving people. We pride ourselves at being one of those clans that people enjoy interacting with. We'd like to think that people who deal with our core members (new members are sometimes over-zealous, unfortunately) will say to theselves, "Hey, what a nice bunch of friendly, silly, and sometimes skilled people!"

It is our hopes to establish our own extension to N-o-F.com which will provide new cross-platform game tracking, member profiles, ladders, and private tournaments. We'll also provide reputation tracking for members and other clans as well. We're all about playing a good, clean game so we'll provide a service to allies by pointing out all the flamers, sore losers, campers, glitchers, and other rubbish of the online community.

Yup.. That's NoF. Check us out and look us up on MySpace, Facebook, and all over!

Smoke In My Vicinity. Fart In Yo Face.

It's amazing how inconsiderate some folks are.

I come home after reserving Devil May Cry 4: CE and Rainbow Six Vegas 2 to find a guy smoking in the hallway of my building. To add insult to injury, he sees me coming in, figures I am no one important, then proceeds to light up. It makes me wish that I was a fire marshall or police officer undercover or something. I mean, he is clearly paranoid that he will get caught and what a great way to make someone drop a load in their pants than by flashing a badge.. TAKE THAT!!

I have nothing against people that smoke. I have tried smoking and, on occassion, I enjoy a fine cigar. I can understand the pleasure and the oral fixation of it all. Of course, I try to practice my bad habits in a manner that is not intrusive to others. This guy obviously does not.

To me, smoking in closed spaces without the permission of others is like throwing around slightly radioactive materials about frivolously. Sure, it may not kill you on the spot but it's enough to cause long-term effects. I don't have any plutonium or kryptonite laying about so my only recourse would be to eat lots of refried beans.

I figure that a well-placed, rotten projection of wind in his immediate vicinity would have some similar effects. He can gig a bit and then wonder later on how he can get the smell off of HIS clothes. The audacity of this guy. Really.. It pisses me off. If you want to smoke THAT badly, go outside and smoke. It's not THAT cold in New York and, if you feel cold, you put on your coat. It takes you all of ten seconds more. Deal with it.

See.. Instead of remaining in Lalaland and wondering if DMC4 truly will deliver on the experience I am hoping for and justify the $85 price tag (that includes Devil May Cry Anime episodes and behind-the-scenes looks that I, as a game designer, really appreciate more than the average guy, I guess.. apparently, no one cares about those production videos) or being excited about great games that are coming in the near future, I have to hold my breath and run through this guy's filth cloud. If this wasn't a family-oriented site, I'd discuss very vulgar means for avenging my total inconvenience an dismay. Luckily for him, my excitement for DMC4 and Vegas 2 are quite extensive. I haven't been so excited in a while. I am very rarely an early adopter so to be on the cutting edge for these games means A LOT! Besides, both reservations come with some pretty neat bonuses.

You don't know what bonuses come with these games?? Well, DMC4 comes with an art book for all pre-orders. I like art. I can be quite artsy-fartsy sometimes. My brother calls me a hipster. I dig this bonus. Vegas 2 pre-orders grant you access to a broadband-optimized pro-caliber multiplayer map.. Whatever that means.. I read something about it being better for Comcast customers. I am not a Comcast customer but I am curious. Hey, free stuff is free stuff. If it's useless to me, there is someone out there that will find it valuable.. Then I can sell my unique code to someone. YAY! I definitely won't sell it to the bastage smoking in my hallway, polluting all of my airz. Boo to him. EPIC FAIL.

On a lighter note, Culdcept Saga looks like it can be another Lost Kingdoms for me: a game that is strangely addicting and, even more oddly, receives no sort of buzz or praises from gamers. I am tempted to put in a reservation for that game too but the only perk you get is a mini strategy guide. Besides, I'll be too busy with projects and DMC4, of course.

Culdcept Saga is a tactics game that fuses familiar TCG (a'la Lost Kingdoms, but turn-based, not real-time) elements. Not much else is known about it. It's one of those ubiquitous strategy titles that people just pick up cause they either don't know what else to buy or just like the price. For $39.99, you can't expect much but I smell a sleeper hit...

The Rebel Yell: Anyone else think Halo 3 is over-rated?

There's tons of mainstream hype around Halo 3 and how it supposedly re-defined the FPS. I have yet to see the innovation but maybe that's just me. From the onset, the Halo franchise was surrounded by buzz and controversy. Here is a game that was supposed to be the saving grace for Mac users - finally, an exclusive game that they could shove in the face of PC gamers! Then it was supposed to become a PC game. Almost out of thin air, the XBox comes along and Halo becomes the supposed killer app.

Truly, the story of Halo is not one of innovation or perfection. Halo is all about marketing power gone rampant. Microsoft has teamed up with Bungie to create one of the greatest hype machines of our time. The stories they tell us are so pervasive that we simply MUST accept the promises they put forth. I mean, who wants to be the oddball.. The one person that doesn't think Halo *GASP* isn't all that great?

I am that oddball. I am fine with that.

My reasons for not finding Halo amazing are bountiful but, in short, it just doesn't do it for me. The story is not very gripping. Online mutliplayer is commonplace. The weapons feel like cheap, flashy toys. I just don't see how people can say this is one of the best shooters EVER and it's even harder to think that there are many people that feel it's THE BEST!

I know quite a few people that only own an XBox 360 for Halo 3. In fact, some people held off on getting one until Halo 3 became a public beta. I have to hand it to the fans: THAT'S dedication! Halo fans will defend the game to no end. I'm sure I'll be flamed for writing this blog but that's okay.

The truth that I think most Halo fans don't want to accept is that Halo is special mainly because it represents a paradigm shift. When consoles became as powerful (and pricey) as personal computers, people started to perceive added value. The love for Halo represents a growing number of people that fall into one or all of the following groups:

  1. People that always felt that PC gaming was too expensive and "segregational".
  2. People that never got to play games like Halo before Halo ever came to be.
  3. People that hate the elitist Playstation and PC gaming fans - Halo pwnz all your games, f00z!
  4. People that feel that other shooters are just "too slow" or "too realistic" for their tastes.

Halo brought the online multiplayer shooter to the masses. DOOM, Duke Nukem 3D, Corridor 7, Terminator Rampage, Hexen, Rise of the Triad... The countless games before Halo did not get this credit, even though these games had some and sometimes more features than Halo (as well as added replay value). This phenomenom is amazing.

I certainly feel that Halo, the game franchise, is over-rated. Halo, the business entity, is amazing. Halo coined "FPS/shooter" just like the iPod coined "MP3 player" and "portable music device". In much the same manner, people consider Halo to be the end-all for the FPS sector. These loyalists can't wait for the next Halo fix. Some recognize the existence of alternatives but don't care. Others are oblivious to the different (and possibly better) alternatives out there.

I wonder: will Halo Wars be as popular? Will the fanboy numbers convert well to the now-delayed movie project? The goal of any successful business should be to create loyal fans. Mass appeal is nice but it's better to have a small group of excited people that will make your messages viral and share your story with all. The Halo franchise boasts mass appeal AND super-loyal fans amongst those masses. It's truly a modern-day marketing marvel!

Personally, I am excited for the following games and would/may gladly trade in my copy of Halo 3 for any of them...

  • Rainbow Six: Las Vegas 2 - Based on the new Unreal engine (the best 3D engine out there, up there with Liftech, IMHO), this game will be more fluid than the original. Instead of simply building a better Vegas, they are completely revamping the game while keeping the elements that made us love the game. Now, the action will be more full-frontal (less camping) with smaller, more open maps. The customization options will be far more numerous now and the replay value will be more massive than ever. The Ubisoft folks are looking to take a good thing and make it even better, which, prior to reviewing the game specs, I did not think would be possible!
  • Battlefield: Bad Company - The novelty of fully-desctructible environments may seem like a cheap gimmick but I see a game that will offer unique mechanics and deeper play than any of the previous Battlefield titles. Just looking at the technology behind the game, I am very impressed. One of these technological feats is the addition of a sound system which will change how weapons sound in different environments. The level of realism this will present coupled with the arcade-style, fast-paced action will make for an amazing game for sure.
  • Army of Two - This is the daring game that is leaving behind traditional gameplay modes and favoring co-op action in many different flavors. EA has lots of pressure to make this game as killer as the hype is building it up to be. I am still doubtful yet I am very curious. Currently, there are only around four online multiplayer maps but, from what I understand, there are enough gameplay options to keep those maps fresh and fun. The concept of a mercenary-driven cash-based upgrade system is really neat. It reminds me of Tegel's Mercenaries in 3D.. but with a smaller squad.. an army of two!
  • Unreal Tournament 3 - UT is a franchise that has always had me hooked. The addition of vehicles, new character customizations, and crazy weapons will make this the de-facto shooter for people that want fast-paced carnage with less of the fluff. Whereas Vegas 2 will be the thinking person's shooter, UT3 will be the game to play when you just want to blow things and people up.
  • Tiberium - I have been a long-time Command & Conquer fan as well. I'm very curious how they will make this work. I love squad-based play (hence I love GRAW and similar games) so there is great potential here. Some say this game doesn't even look like C&C but we must remember that this takes place in the future world set forth in C&C3. I am definitely curious to see what they do with this to make it stand out.

...Go ahead, roll your eyes and tear apart these games. I can list many more reasons why these games will be far more break-through than Halo has ever been but I guess that's all subjective. Sometimes, it's all about timing. Halo came at a time when other FPS games didn't really have critical mass to drive them into the general populice. Bungie and Microsoft stood to benefit from the general lack of awareness and accessibility in the gaming community.

In today's competitive landscape, FPS games come a dime a dozen. I know some people DETEST shooters because of this. I am one of those weird people that gets nostalgic about old-school games and can enjoy a simple, retro-****game any time yet, at the same time, I appreciate all the fancy 3D games out there as well.

I believe that there is still room for tons of innovation in the FPS arena. Halo 3 definitely introduced some fun gameplay options but the core game just doesn't carry those options well. The Infection, Zombie, and Shark varients, for example, are all fun. I also like the Ninja modes. It'd be nice to see this sort of built-in support in other games so people don't have to play pretend like we have done before Halo 3 ever "invented" these things.

Don't get me wrong: Halo 3 does show some strains of creativeness but, let's be honest: Halo 3 is more like Halo 2.5. Lack of maps and significant updates make me sad in the pants. Now, if this was the game that was released instead of Halo 2, I might be possibly singing a different song right about now.. MAYBE...

Anyone else feel the same way? Don't be shy. I have a Halo fanboy shield on my blog! Not really.

Running a Gaming Clan: Leadership Lessons from a Newb REVISITED

Over a year ago, I released a series of articles and snippets regarding [gaming] clan leadership. I differentiated leading a clan from leading a squad (the latter of which is what most people do). The focus of my article was building and managing relationships. Today, this article still gets me much e-mail and comments so I figured it was time for a sort of anniversary. I'd like to discuss with everyone out there what you feel on the following:

  • What appeals the most to you about a clan?
  • What traits or skills do you feel the clan leader(s) must have?
  • How would you define the word "clan"? In relation to gaming?
  • Why would you consider leaving a clan if you are generally satisfied?
  • How important is it for you to feel needed or at least fit in?
  • What do you consider makes a clan "good" or noteworthy?

With those questions in mind, I invite you all to read my original blog titled...

Running a Gaming Clan: Leadership Lessons from aNewb

...It's chock-full of little nuggets of wisdom and community discussion. I'm hardly stating that there is only one way to run a successful clan but I do feel that this is a sort of call to all clan leaders.. How do YOU define "success"? The definition of success is something that unites or separates people. If you have chemistry, you probably are united under common goals. This is crucial in any task-oriented, interest-concentrated group - a gaming clan or squad is no exception!

When I first assembled my small group of gamers, geeks, and creative folks over a decade ago, my goal was to forge long-term relationships and create a clan that would last for a long time. At first, I didn't push the clan into other fronts but, as I saw very little in most clans that appealed to me, I decided to bring NoF to all fronts. My goal was to unite people that put fun before mere competition and paper stats.

Sometimes, clans get too caught-up with competition and it eats people up to the point in which members argue with each other and clans die. The continued success of my clan lies in never losing sight of the things that really matter and just having fun. After all, games exist to have fun. Why do people forget this?

There are tons of clans out there that aspire to be pro-caliber squads. In fact, these are the very clans that think that, if you are not on GameBattles.net (MLG) or some other recognized ladder system, you're not a "real clan". There's nothing wrong with that but the sad reality is that 95% of them, if not more, will die soon after a game becomes obsoleted or core members move onto other things. To me, that seems wasteful so I offer tips for people that want to do something different. If you want to be build a new type of legacy, this article is for you.

Here's a snippet of a recent Q&A exchange from my article. I'd love to hear what you all think so comment away! Oh... Any trolls looking to be funny here, please find another blog to stink up! ;o)

3. Despair - January 30, 2008

I am interested to know whether you think that its better to be a small group of super-elite players or a larger group with a more balanced sprinkling of average all the way to that pinnacle of excellence.

Also, just as somebody who would have written a very similar article if I was in your place as far as communication and listening skills being of more importance than "I am your almighty leader," what do you consider a good way of managing inter-clan disputes between (Just as an example) two well liked, highly skilled, and perhaps high-ranking clan members?

4. Yogizilla - January 30, 2008 VERY good questions - these are things that certainly affect all clanners!

Like I have said, the major issue in running a clan is finding that delicate balance between appeasing the individual egos and putting the collective good first (and keeping that collective good/goal in focus). It's much harder to manage a larger and some of the best players do not like big clans, simply because it means they have to compete for playing time and/or power. I like a large clan because it makes everyone work hard to earn their rights.

That being said, it's important to establish a vital core to the clan before expanding. It's also important to make sure you nourish the right culture before bringing others into the fold. If any of your core guys project the wrong goals and principles, there starts to be tension. Cliques form and that is never pretty.

I personally go for a personality fit rather than people that look good on paper. Stats can be baked many different ways and hardly reflect the full potential and value of a clan member. What you want are people that believe in your vision for the clan and have the right overall chemistry, both on and off the battlefield.

Intra-clan disputes are inevitable but I've learned a few simple things. If anyone gives you an ultimatum or puts themselves before the clan's overall good, let them go. That interruptive behavior is never any good. Chances are that person will help you do some house cleaning by taking some of the black sheep away from you.

I know this sounds crude but people change. If they get a crappy attitude and try to make you do things by using strong-arm tactics, that is obviously a selfish person. Those are the people you kick. I usually don't kick people. I just put them in a position where they can leave, thinking that they got the last word but, in reality, doing me a huge favor.

Naturally, not all intra-clan issues are so easy to resolve. I wouldn't worry about rank or skill. It's more about who has internalized the clan's principles and who really puts forward the most effort. The folks that plug in and interact the most are the keepers. Like I said, skills can be forged with good training but chemistry, willingness, sportsmanship, teamwork… Those are all things that are hard things to instill in people once bad habits are formed.

In regards to inter-clan issues, I try to keep trash talk between clans friendly and fun. Losing gracefully is part of the formula for learning from your mistakes. Sore losers usually externalize losses or blame others. It's hard to grow as a team when such bad sportsmanship takes place.

Overall, I think the clans that survive the longest are the ones that have a core group of members that truly respect each other and the clan's ideals. I can't stress that enough. When you get people excited about what your clan is about, the fire starts to burn! =oD

  • 31 results
  • 1
  • 2
  • 3
  • 4