I don't know why I have to keep repeating myself, but, again, there is a difference between pre-rendered cutscenes and real-time rendering. Whether you can zoom or not makes no difference, the movie sequences in MGS4 are not being rendered in -real time-, and therefore can benefit from extra post-processing and a general clean up in graphics. I don't see why this is so hard to understand. Whether the graphics used for the cutscenes are in-game, cell shading, cartoons, puppets, whatever, they are pre-done and are NOT the same as actual gameplay. The difference is marginal, as I've said earlier, but there IS a difference in some of the cutscenes from actual gameplay- as there should be, since those scenes are indeed pre-rendered and can benefit from the extra attention to detail since resources aren't being taken away for AI, animation processing, etc. And, I'm sorry, but there are other games on consoles that are better graphically than MGS4. I wouldn't even put Ratchet and Clank in the conversation. I would venture that Uncharted is superior, and even would make an argument for Assassin's Creed. Now if we're going to take PC into account, there are plenty of games that are better graphically. Again, this doesn't mean the game is any less amazing. Its just a discussion, and I now realize that saying anything negative about MGS4 is akin to herecy around here.lockjaw333
Of course there's going to be post-processing in the cutscenes. I certainly wasn't trying to argue that. They are non-interactive cutscenes. The devs would have to be idiots to keep the absolute same graphical fidely in both interactive and non-interactive scenes.
But I believe what the point that I and others are specifically trying to make is that, as you said, the difference is marginal. The game can afford to have split-screen sequences showing gameplay in one and cinematics in the other and not miss a beat. As well as the dynamic motorcycle chase in Act 3, which switches continuously and by player input from cinematics to gameplay and back. These are things we haven't seen any game do, much less console game. The fact that the cutscenes are smoothed out is completely irrelevant when you can barely tell at first glance, and to the extent that cutscenes and in-game gameplay are interchanged regularly throughout the game.
As far as Uncharted, goodness. That game has quite easily got to be the most overrated game of the decade, both from a gameplay and graphical standpoint. Ratchet and Clank is a significantly more impressive game on every level. I'd also say that Assassin's Creed and Mass Effect are both better-looking than Uncharted.
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