Doom 64. Though not entirely in its original incarnation. A mix of the original, the Absolution TC, and Doom64EX. But, over the course of my life, I'd say I've played through that game more than 20, less than 30 times. It is one of my absolute favorites. The atmosphere in that game is just something else.
ZeroDrawn's forum posts
LISA: The Painful RPG was already mentioned, but I'd like to reiterate it. It has a very unique world that it takes place in with a wonderfully dark sense of humor and a very bleak central storyline. The soundtrack is weird in the best kind of way and all quality. Its a game that manages to be quite funny most of the time, but when things 'get real', they hit you right in the gut, and the whole experience, at least for me, was one of the most memorable I've had in quite some time.
Without spoiling it for me, could you please tell me if the ending in this game is good? I've been interested in this game for a while now but I was worried that maybe, it's more about the journey than the destination.
That's a bit difficult to answer without spoiling (I wouldn't want to spoil it anyways - it's a very unique experience). The ending (and the nature of the central story as a whole) is something that kind of polarizes people. I've noticed that there are quite a few that really like it, and quite a few that really don't, and both sides have perfectly valid reasons for doing so.
I guess the best way I can put it...is that if you're expecting satisfaction at the end of the story, you won't get it. Not because its a bad story. But because that's the point. The ending is not satisfying. Not as in, the game suddenly stops with no conclusion. But rather, the way the conclusion makes you feel emotionally.
There are a number of reasons its called the Painful RPG, and it actually manages to not be heavy-handed about them, even if my vagueness might make it seem that way.
But being less vague treads too close to spoilers. The above, is of course, influenced by my own bias. So YMMV.
Edited for clarity.
I really do miss when cheat codes were more ubiquitous. Especially things like debug menus. Cheats were a nice way to reward legitimate gameplay accomplishments too, like the way Goldeneye / Perfect Dark did it. I wish games still did that. I'd permanently disable my own ability to earn any kind of achievements if it meant I had access to cheats in singleplayer games.
I had a gameshark for both the N64 and the Playstation. Absolutely loved those. Especially the Gameshark Pro's feature to do the whole find value, make your own cheat thing.
Dear Zachary: A Letter to a Son About His Father
A documentary that starts out very touching and beautiful, and becomes something wrought with very, very deep sorrow. Not because of what the person who was making the documentary intended to make. But because of what happened while he was making it.
It is absolutely a must-see film, but it carries with it very real, very heavy, and very hard emotions.
If I exchange greetings with someone as we pass one another, absolutely. But if we're passing in silence, no. I usually just nod if our eyes meet. I find it much harder to smile if I'm not involved in a conversation - that has a lot to do with anxiety related to showing emotion to people I'm not directly engaged with.
LISA: The Painful RPG was already mentioned, but I'd like to reiterate it. It has a very unique world that it takes place in with a wonderfully dark sense of humor and a very bleak central storyline. The soundtrack is weird in the best kind of way and all quality. Its a game that manages to be quite funny most of the time, but when things 'get real', they hit you right in the gut, and the whole experience, at least for me, was one of the most memorable I've had in quite some time.
Phoenix Wright: Ace Attorney − Spirit of Justice . I'm a big sucker for that particular series and have loved every entry thusfar (with the exception of Apollo Justice, which I didn't enjoy so much). Spirit of Justice is looking to be very, very weird, but I'm all for it.
Pokemon Sun / Moon too.
I'd like to second the mention of Terraria. There's something very magical about that world. Magical in the twinkling sense, having a pull to explore on my spirit and reminding me of the way games used to make me feel when I was young. A real wonderful sense of adventure and seeing things new.
I'll never be able to remember how I built that time machine.
I'll never be able to go forward and take the one that's already built.
I'll never be able to go back and stop the incident.
I'll never be able to warn myself not to go back.
I'll never be able to stop wanting to change things.
I'll never be able to live a life that wasn't changed.
I'll never be able to not know how this all ends.
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