@yukushi: Digital Foundry: "Regardless, the fact is that both Rise of the Tomb Raider and F1 2017 are adopting native 4K rendering in situations where PS4 Pro is checkerboarding instead, and that's a comparison point we really didn't expect to see. After all, this represents is a 2x increase in the native rendering resolution between Xbox One X and PS4 Pro, from hardware with a 43 per cent increase in compute power and a 50 per cent uplift in memory bandwidth".
"... Xbox One X is the console for your 4K screen".
@initiald411: Calm down, man. You're coming to a dangerous paradox. If you have two high end PC, why keep playing multiplataforms on PS4 as your PSN profile tells us?
By the way, I just checked. You don't use Xbox Live...
Good night. I hope you wake up well from that dream...
@initiald411: There are somethings that only experience make it clear and if you live under a dome, just can't see how the world outside feels like. That's the fundamental problem about PS/Xbox communities: most users think the other side doesn't have better assets.
I use both networks and the difference is clear: Live is faster, has a better matchmaking system, faster recovery system, dedicated servers around the world for every developer, Azure's high quality/servers, faster download speed, always dedicated chat servers (up to 16 players that don't use gaming ones band), high quality voice, lets you come back to your game if your chat fails, Skype, services etc.
If you can't play Xbox, try to read about how does it work, or something like that may help:
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