[QUOTE="ZippyDSMLee"][QUOTE="fs_metal"][QUOTE="ZippyDSMLee"][QUOTE="fs_metal"][QUOTE="ZippyDSMLee"]
[QUOTE="fs_metal"]Again, if you think that the system in FFXII is mindless or sloppy, you have no idea what you are talking aboutfs_metal
not comprehend the fact that it is sloppy for GROUP and precise control then you have never played any RTS.
I'll even scale it for you
scale 1-10
1 :sloppy=Bad action/rpg hybrid
10: precise control=RTS
FF12 falls to 5 maybe 6, sloppy..ok I am hyperlobing alil on sloppyness :P
Butt is not great they could have incorporated more RTS gameplay mechanics.
I have wasted many an hour on Starcraft, Warcrat 2 and 3 and their expansions man. FFXII is nothing at all like an RTS, so your comparison to them is pointless in the first place/. The system is, in no way, sloppy.[QUOTE="ZippyDSMLee"][QUOTE="fs_metal"]Again, if you think that the system in FFXII is mindless or sloppy, you have no idea what you are talking aboutfs_metal
If you can not comprehend the fact that it is sloppy for GROUP and precise control then you have never played any RTS.
I'll even scale it for you
scale 1-10
1 :sloppy=Bad action/rpg hybrid
10: precise control=RTS
FF12 falls to 5 maybe 6, sloppy..ok I am hyperlobing alil on sloppyness :P
Butt is not great they could have incorporated more RTS gameplay mechanics.
I have wasted many an hour on Starcraft, Warcrat 2 and 3 and their expansions man. FFXII is nothing at all like an RTS, so your comparison to them is pointless in the first place/. The system is, in no way, sloppy.Try games like dungeon siege 1-2 the way you can control a group in real time pause or slow RT and give commands out its a much more efficient,that and I can break the group up and put characters where I want, I guess once you play something with a superior design the flaws in something that caught up to it or cloned it just makes it aggravating more than it should.
I guess dungeon siege is a RT RPG more than a RTS, I don't like the definition of combat RPGs, CRPGs should be about full control overplayer movement in a action setting not a click fest of visual noise.
Don't like dungeon siege 2 much I wish they had a mode where you could make it like DS1 you kill a monster it dose not come back, it makes the game much more interesting :X
For me FF12 failed on giving me the control I want in a manner thats not cumbersome (resetting gambits, battle control nuances) add on the skill system that makes every FF titled game look better even FFX2 and a minmilized equipment system in these areas is more of the same, however level design is great and the theme of the story and setting is more FF than 8,X and X2, I still like FF9 the most out of 3D FFs the equipment and character abilities and skill system really made the game shine.
Ah sorry for the incoherence it takes my stupid ass mind a day or 2 to process a freaking train of thought
Speaking of FFs hows the DS FFs?
How bad is the FF4 remake?
I dont mind the realtimeaspect butwould love for some slow/fast toggles I don't like pauseing all the damn time to give out commands.
Dungeon Siege is not an RTS dude. It never was. You basically just admitted that you have no idea what an RTS is.FFXII is only as aggervating as you make it because you have just as much or as little control as you want. If you are having problems with it's battle system, it's your fault. Set up your gambits different.
I know I have trouble with comprehension but come on already, let try this again if you fail to understand it I have played RT-X games with a better control scheme, I dislike the cam sticking to one character I dislike not being able to plan out sneak attacks since the ATB bar kicks in pre attack, I dislike not being able to move the characters where I want individually, the nuances of the control scheme with the cumbersome gambit system make it lesser than other RT-X games I have played.
I am surprised they did not implement a preset gimmick, buy the preset slots start it at 1500 for the first one and 5K for the rest or in incrementsof5K up to 10 or 15 presets slots.
Sell them at gambit and skill shops.
The ATB bar kicks in pre attack in every FF.You can switch who the character is focused on. Problem solved.
PReset your gambits or stop the game all together and pre select your attacks. Problem solved.
Slect the character and move him or her with the thumb stick. Problem solved.
It appears to me that you just don't know how to properly woprk the battle system., which is causing all your problems.
It's still missing something perhaps it's not the control that's lacking but the skill and equipment systems dragging the game down so much it feels like the control is off.
i dont find the system as good as ffx-2s thoughjohngebreadman
If FFX-2 had a equipment systemit would have been better 8,X and 12 *drool*…at least in trems of Cl-a-ss/Equipment.
When it comes to Cl-a-ss/skill and equipment FF4 is a my favFF5 is a mishmash with lame story and characters I can do without it FF6 polishes well the cl-a-ssic FF system however it gets rid of free magic casting weapons this saddens meas FF1 and FF4 fckign rocked with the addition of "caster equipment".
Still FF6 was epic without it.
FF7 is a mixed bag mixes a bit too many things but over all dose well to balance thigns.
FF8 is another mishmash.
FF9 is a solid FF system with a simi solid cast and setting.
FFX yet another mishmash tossing out the overworld and using a very warped setting, my only complaint is the overworld for one and every other item shop should have done weapon customization, I would kill for a code breaker code to let me start the game with customization and or inf items in battle only.
FFX2(or 2by4 as in the plank…) is too much a cash in crap fest it dose do some things nicely but it's much much too shallow and casual for me.
Now we have FF12 first off the skill system is broken and sloppy, the equipment system overly meek, and a cumbersome AI toggle equip thing these issues annoy me to no end.
The control of the RT system is not bad..if it was a mindless action game, the TB mode doesn't offer anything more than better cueing, the combination with the gambit system allows for some control but at the price of redoing it every 5-30 minutes.
To improve it I would have
1.Make the group more independent of each other for better placement and attacks, this could be done by mode switching( similar to the old FF part line up).
2.Gambit preset system,save u to 5-10 gambits a charatcer
3.Put in skill or item that allows "first attack " before the bar kicks in.
4.Polish the cueing system so commands can be programmed out to about 5 per character.
5.Time scale not only be able to adjust ATB on the fly but "FPS" as well, I want to make normal minor grinding fast and a painless(FF12Int has something like this).
For the skill system I have set it up as either free for all mindless skill grinding or by the cl-a-ss.
(I also want Edger's tech system fromFF6 for balmier so bad :X)
I also want a dual wield cl-a-ss…WTF is up with FF dropping dual wield, it's like the only other FF they played is F11 *shudders*
The equipment system is better than X and X2 and 8 all it really needs is to let you equip about 4 accessories to be a nice and fun FF equipment system.
==================================================== BTW is there a way to turn off HTML in posts?
it wants to block/censore cl ass and st ayle all the damn time....
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