[QUOTE="accameron"][QUOTE="DlMEBAG"]Hmm... lets see.
1. Oblivion: they got that one a year after the 360.
2. Rockband: also on 360.
3. COD4: also on 360.
4. Assassins Creed: also on 360.
5. Rainbow Six: Vegas: they got that one over 6 months after the 360.
6. Ninja Gaiden: It wasnt on the 360... oh yea, it was on the original xbox, all they did was polish the graphics and add a few new bells and whisles.
When I say good games, I mean 9.0 and up.
DlMEBAG
Because Sony screwed up and made the PS3 difficult to program for even the top game developers in the world, all in the hopes of pusing the PS3 as a blu-ray player. Unnecessary complexity, unnecessary expense- no wonder devs are leaving it in droves. Not to mention the fact that the PS3 game attach rate is horrendous, probably the worst of any major console that has ever been released (after 1 year on the market).
Serious question: If you were a dev, would you go through all the time and expense of making a game on the PS3, or go with the more profitable and easy to program 360? Pretty easy answer, IMO.
Well the expenses arent the problem, publishers fund that, but I wouldnt take the ordeal to program on the ps3, and the 360 is a bigger market, so anyone would make it for 360.
And thus the cycle keeps going on, and on, and on. Sony royally screwed up this generation. Let's hope they get it right next time (ps4)
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