aikao / Member

Forum Posts Following Followers
82 18 6

aikao Blog

QR-KP Report #1 (February 1st, 2006)

Ryan is at helm for the first KP report.

Ryan starts off with his personal introductions. He's got many hats to wear at KP. He translates some letters from the Japanese counterpart to the KP Report (Radio HideChan). He reads replies from Hideo Kojima on some of Kojima's inspirational books. He talks about the MGS Digital Graphic Novel and its artwork by Ashley Wood.

The MGS3: Subsistence MGS Saga DVD promotional preorder bonus is another topic. Letting Fans know that the DVD is not a cheap throw-together, but a gathering of MG history and information for fans and casual passersby.

Ryan offers to KP Report Listeners to write questions to be answered on air.

I have sent in my own questions, nothing heard...out.

Getting Involved, Being Informed, Focusing Attention, and Enjoying Metal Gear.

Metal Gear Fever. I have been exclusive to Metal Gear this past two weeks. With the release of MGS4:GOTP on PS3, I have been catching up on my MG Collection, logging onto Ebay and Amazon to find those rare MG items. I have been gathering photos, reading interviews, to watching videos, listening to Kojima Production Report Podcasts, and playing the MG games (over the last 10 years, but with increased intensity leading up to the release of MGS4) I have hooked myself into all things MG. I am currently listening again to the first Kojima Productions Report Podcast with Ryan as the host. I am going to write a quick blog for each of these reports as I listen to them for the nth number of times.

Metal Gear and the KP team have been a great source of inspiration. Thanks for your hard work.

Collector's item, or collecting dust?

I am a collector. I have collections that are very centralized around gaming. Tomb Raider, Metal Gear, Halo, and Ghost in the Shell have been my focus. I love the accumulation of rare videogame items, which has recently caused me to catch up on my Metal Gear Collection.

Last week I spent around 1000 USD on Metal Gear related items ranging from comic books to videogames. My most expensive single item was a sealed copy of The Document of Metal Gear Solid 2 for Playstation 2. I opened it and started going through its contents without as much as a second thought about the price I had paid to get my hands on it.

Where will this stuff be in the next couple of years? Will my investment come back? Probably not on the opened items, but I have not so much a wish to see the value of the items grow for the purpose of selling them, but to know that it is an item saught after and revered by other gamers. To have something someone else wants is called value. So too is there value in the things I want, and now have.

Metal Gear Solid has my attention for the time being. I have a growing interest to do more, and I'll be spending more money on MG items come the annual San Diego ComiCon 2008. Why not take this desire and interest further? I shouldn't allow the dust to settle.

QR - Metal Gear Solid 4: Guns of the Patriots

This is a Quick Review of Metal Gear Solid 4: Guns of the Patriots. (Not a full review)

4 points of interest to consider if not into MG games. 4 points of interest if very into MG games.

For those who have not played, or have not played consecutively, any of the MG games: 4 points to consider.

1. MGS4 is a sequel. If you have not played the other games, this game's story and character building is going to be hard on you.

2. Jammed packed story sequences that you watch to prepare yourself for the gameplay of MGS4 are plentiful, if this distracts rather than attracts you, then you must acknowledge that points 3 and 4 are where MGS4 will serve you well.

3. Choose how you play-that has been a progressive standard for MGS. There are enough options laid before you on how to approach the various oppositions, that you will be challeged by not only the game itself, but your own concious mind arguing over which of the vast assortment of weapons, items, gadgets, and secret devices will suit your daily fix of tactical action.

4. This game, if played in its entirety, will welcome you into a saga worth going back and revisiting Metal Gear's previous chapters. To this day, all of the Metal Gears, directed by Hideo Kojima, remain solid games to play.

For those of you who are returning to MGS4 with the history of MG, MG2, MGS, MGS2, MGS3, MGA, MGA2, MPO, and MPO+ at your back, here are your points.

1. Loading times, while they can be a nice intermission when you are playing for fun, are too many, and can ruin the momentum of some of MGS4's more exciting gameplay sequences.

2. This is not the last Metal Gear game.

3. MGS4 will satisfy you with improved gameplay, seemless graphical eyecandy, and multiple reasons to return to the game, if not to play through the campaign again, but also to get started on Metal Gear Online, which will be a full fledged game in the coming months. Remember, the MGO version included with MGS4 is just primer. More to come!

4. You cannot play as Meryl in MGS4. Sorry. (MGO? maybe.)

Grand 'ol Time

I picked up my copy of GTA IV, two weeks after its release. SO I am still pretty fresh on my stock of Euphoria. I have the 360 Regular Edition, and the PS3 Collector's Edition. Playing ligitimately on the 360 for achievements, and cheating on the PS3. I have been progressively impressed by GTA IV, more than I would have assumed from my ever growing expectations of the game. My expectations started high, and have been let down in some areas (Aircraft and Load times), but those are meaningless when I see a vast aray of features in GTA IV to old my attention. And holding my attention in a game is half the battle of every game developer.

I am currently 20 percent in, and will be able to get more time in over the next few weeks.

Legendary Spartans

The Legendary Map Pack for Halo 3 Mulitplayer was released on the 17th of April, and I was right on it. Fell asleep around 2am, then woke at 5am and started the download. The new maps are 2/3 remake, 1/3 originality, but 3 for 3 I'd buy that for microsoft points.

Started playing the G4 TV Sarkathlon2 from X-Play's Mr Sark. First one I've participated in and wholly not worth my time, because there is someone out there that is spending more time in the challange than I am, and I would like to earn Recon by performing well within my Bungie.net Group "ORB8L". That would be a greater reward. That, or I just cannot compete with other players on Halo 3.

Grand Theft Gaming

My playtime has been stolen. GTA IV is being released while I am on a business trip. This is an uncommon part of my overall gaming experience, the part of not being there when it all goes public on the newest videogame title. I will have to remain clear of internet portals and blog posts on GS. Forums are a no-go, and the front page of GS will be off limits to me until I play the game for myslef. I leave on April 28th, back on May 9th, but I am excited to finally get to play GTA IV upon my return.

Marathon Man

I finished my first Halo Marathon Man today. I played Halo:CE and Halo 2 on PC, then Halo 3 on Xbox 360 all in less than a 24 hour period. I got the 360 controller working on Halo:CE, which allowed me the control (game pad) I have been accustomed to for Halo and Halo 2 on a console, but with the visual appeal I've grown to enjoy from Halo on a PC.

The games haven't aged much to me. Halo:CE is still a great game. Loading screens between levels is a non issue on the PC, so the experience is seamless. I am almost a bit dumb-struck by the fact that I once thought Killzone was a better game (though I still enjoy KZ). Halo 2 on Vista is the same, but with loading screens, which makes little sense to me. Not sure what went wrong, but if the original Xbox good stream the game with less memory, why does my PC version feel unfinished. It's like they went out of their way to add loading screens.

Halo 3 is still to fresh to create a sense of nostalgia, but it rounded out the saga nicely.

If a new game is released that continues the story, that the first three Halo games started, I'd be willing to play through each of them again in my second Halo Marathon Man.

CAUTION: Pusing start may cause fun.

I preordered Burnout Paradise, hoping for the best of what was promoted as a do-anything-load-free Burnout. Now that the crash heavy game from Criterian is nestled in my game collection, BOP has proven that its "open world" game play works, in more than enough ways.

Paradise never loads during single player, and the multiplayer loading is virtually invisible, but it is there. Why do I care? Why do loading screens (LS) have a bad place in my gaming happiness?

I've always given high regard to developers who allow the gamer the illusion of not being seperated from the enjoyment of their game by unneccessary LS. Halo 3's campaign LS I hate (I understand why their there) because Frank O'Connor answered my question in his Bungie podcast that there would be no campaign LS, even though they do exist. Thankfully, Halo's campaign LS aren't long enough to warrant any dissappointment of the game itself.

It's the idea that games are getting better at reducing LS, or eliminating altogether. LS doesn't affect the gameplay, just the immersion of the player in the game's ideals.

Anticipation

Halo 3's new Heroic DLC map pack was released today, and I was a less-than-fan and feel asleep before I was able to download and play them. But, thanks to XBOX 360's low power background downloading (not official description) The three new maps are waiting on my box at home...while I work.

Anticipation.