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alaskancrab

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Bungie should have just used the Unreal engine, and used that money they spent on an in house engine developing an actual story with plot and character development.

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alaskancrab

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Edited By alaskancrab

@lovely_dime dude .. you do know it's just food coloring and Pollack!

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alaskancrab

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Edited By alaskancrab

@mirage_so3 @alaskancrab I don't know they barely made their money back. They were expecting no doubt a billion dollars.. they got half that!

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alaskancrab

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@mirage_so3 @alaskancrab well there is variety.. You get to play the same game over 4 times, one for each class!

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alaskancrab

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No good ever comes from just dumping loads of cash and expecting a great new IP out of it. #1 reason Microsoft Studios doesn't actually exist!

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alaskancrab

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Edited By alaskancrab

What were people expecting anyways. No one said it was a FPS , they said right from the beginning it's an MMO that's fit for the PC master race but only available on consoles! If you don't get a kick out of hunting loot then don't buy it.... if you do, buy Diablo III.

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alaskancrab

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@weirjf @alaskancrab PS4 I played the beta/alpha.

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alaskancrab

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Did they ever fix the hoverbike? $500 million dollars and they can't get the physics right so it doesn't bleed into the terrain?

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alaskancrab

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Bungies mistake #1. Soft embargo'ing reviewers. Yeah no, there was nothing in the alpha/beta there is nothing in the final release. Gamestop will be full of used copies come Monday.

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alaskancrab

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And this is why games get certified for Consoles... :) How in the world BattleField 4 got through seems to show that even that process can be gimped for "holiday releases", especially during a console launch.