I know this is, oh, about two months later than what most normal people do. But I'm not normal. No, I'm lazy. Well, I'll give the excuse that I was catching up on some 2007 titles to rank them on my list, but I'm busy with 2008 titles now and won't get back to them until a couple months from now. But, yeah, just lazy. But whatever.
2007 is key to me in that I ended up getting all three new consoles. On the last day of January I picked up a Wii, and since I never got a GameCube that opened up the few good titles in that library as well. A month later I got a PS3, which was soon after it was annonced that Europe would only be getting software backwards compatibility. I sensed that PS3's with all the PS2 hardware weren't going to survive the year, and I was correct. And on the final week of December, I got a 360. Note that this is why I was missing some 360 titles on my awards - just not enough time. I got a couple in (the only real exclusive of note is Mass Effect). While I did play many of the key releases from 2007, there are a few I didn't get around to, mostly 360 exclusives. In addition to Call of Duty 4 (which I did get for the PS3), I also didn't get to play some 360 games like BioShock and Halo 3. Also, I never got into the music games, so no Guitar Hero or Rock Band thougts from me.
Also big for 2007 is the genres I played. I usually was a heavy Japanese RPG player, but very few were released this past year. I started to dip into the best of other genres to give it a go during some of the slower months, most of which I enjoyed (RE4 is a modern classic with great controls? Seriously?). I played my first FPS since, oh, Quake 3 back in college, dove into franchises like Prince of Persia and Ratchet & Clank, and Phoenix Wright, and started giving online multiplayer like Warhawk a try.
The list of 2007 titles that I played in 2007 (or very early 2008), most of them being beaten and the few others enough to get a good feel of them:
Ar tonelico: Meledy of Elemia, Assassin's Creed, Calling All Cars!, Crush, Everyday Shooter, fl0w, Folklore, God of War II, Heavenly Sword, The Legend of Zelda: Phantom Hourglass, Mass Effect, MotorStorm, Ninja Gaiden Sigma, Odin Sphere, The Orange Box, PAIN, Phoenix Wright: Justice For All, Phoenix Wright: Trials and Tribulations, Ratchet & Clank: Size Matters, Ratchet & Clank Future: Tools of Destruction, Rogue Galaxy, Shin Megami Tensei: Persona 3, Sid Meier's Pirates!, Stranglehold, Super Mario Galaxy, Super Paper Mario, Super Stardust HD, Uncharted: Drake's Fortune, Warhawk, Zack & Wiki: The Quest for Barbaros' Treasure
And games from prior to 2007 that I played last year (with VC releases counting as when they first debuted):
Field Commander, ICO, Kirby's Adventure, The Legend of Dragoon, The Legend of Zelda: Wind Waker, The Legend of Zelda: Twilight Princess, Lunar: Silver Star Story Complete, Lunar 2: Eternal Blue Complete, Mario Kart: Double Dash, Metal Gear Solid: Portable Ops, Paper Mario, Paper Mario: The Thousand-Year Door, Phoenix Wright: Ace Attorney, Prince of Persia: Sands of Time, Prince of Persia: Warrior Within, Prince of Persia: The Two Thrones, Ratchet & Clank, Ratchet & Clank: Going Commando, Ratchet & Clank: Up Your Arsenal, Ratchet: Deadlocked, Rayman Raving Rabbids, Resistance: Fall of Man, Sin and Punishment, Suikoden, Suikoden II, Suikoden III, Super Mario Sunshine, Super Smash Bros. Melee, Wii Sports
Yeah, I played a lot of games this past year. And that's not even including some titles I forgot whether I played in 2007 or 2006, like Advance Wars and FF3. Whatever. I think I got a good enough sample to pick favorites from, no? Awards will be limited to 2007 titles unless specifically noted.
Longest Elevator Rides - Mass Effect. No competitor even comes close.
Worst Slowdown During Difficult Boss Fights - Odin Sphere. A single boss fight is not only hard enough, but kills the frame rate. In a late-game encounter, they have you fight two bosses at the same time. When they said that this game looks like a wonderfully illustrated fantasy book, I think they were talking about the framerate instead of the art style. Well, maybe both.
Worst Collector's Edition - Ninja Gaiden Sigma. The promise of a behind the scenes DVD of Team Ninja drew me in. Said DVD is 20 minutes long and they say very early on that it's Team Ninja's policy to not reveal any behind the scenes footage of game development. Excuse me? So it's really a 20 minute video of the director singing karaoke? At least it had Itagaki making silly statements, so it wasn't a total loss. Oh! This also had five bonus missions not found in the standard edition. Oh wait, did I say five bonus missions? I meant a CODE for five bonus missions. A CODE that works on ANY version of the game. A CODE that was posted on the internet before the game even hit stores. A CODE that I couldn't even FIND, forcing me to resort to said internet to unlock the content I paid for. I want my $10 back. Now.
Best Collector's Edition - Stranglehold (PS3). Most special editions charge $10 extra for a lot of extra crap (see previous entry). The PS3 version of Stranglehold is different. Stranglehold itself is essentially the sequel to the movie Hard Boiled. So hey, the game is on Blu-Ray, which is also used for movies, so why not include the HD version of the movie itself on the disc? Simple, yet brilliant.
Best Collector's Edition That Isn't Even A Collector's Edition - God of War II. The behind the scenes DVD that comes with every game at no extra cost totally blows the other special edition discs out of the water. Anyone interested in game development should check this disc out, they bring in cameras during key days of development right from the start of the project. Honorable Mention goes to Persona 3, which included a partial soundtrack and a nice art book with every game sold. In fact manufacturing problems with the art book actually caused the game to be delayed.
Most Foes That Randomly Spawn Under You To Instantly Kill You With Nothing You Can Do To Prevent It - Mass Effect. Again, no competition even comes close.
Best Value - The Orange Box. Any explanation is unnecessary and will just be that much harder to fit all this under the character limit.
Best Soundtrack - Ar tonelico: Melody of Elemia. I always liked the stuff that the composers did in their previous work, but Ar tonelico was a rather pleasant surprise in how well it turned out. One of the composers came up with the story concept, with songstresses using song as magic and singing special hymns to cause key story events. The vocals in said special songs are very unique and memorable. Honorable mention goes to Sakimoto's orchestric music in Odin Sphere.
Most Innuendo - Ar tonelico: Melody of Elemia. Again, not even close. Lots of reviewers nailed this game for this. While there is a lot, it's really contained to a few story segments where they really lay it on.
Best Story - Folklore. It was between this and Mass Effect, but I probably went with Folklore because everyone expected Mass Effect to have a good story, plus the fact that Mass Effect wasn't as well-rounded as Folklore. While some of the odd comic-like presentation probably didn't help it, it brought interesting characters into the middle of a murder mystery in a small Irish village with rather interesting twists near the end. It's definitely a story where you wonder if what you did was the better of the two choices, which I love, and it asks if humanity would be better off if we knew there was definitely a happy afterlife. Honorable mention goes towards the interesting timeline that intertwines the five characters in Odin Sphere.
Best Characters - Persona 3. A lot of them are just so believable, with many of them reminding you of people you knew in high school. Everyone knows Junpei, there was one in every class, and they captured him perfectly, as did the voice actor. Honorable mention goes to Uncharted; Nathan and Elena just seem so natural and believable. They're not former military people on a mission, they're just normal people. There was also a lot of good development of the Reyvateils in Ar tonelico using the Dive system. Retro honorable mention goes to Lunar 1 and Lunar 2.
Best Robotic Space Pirates - Ratchet & Clank Future: Tools of Destruction. The Pirates of the Carribean-inspired music while fighting on pirate planets was just great.
Best Online Experience - Warhawk. Sure games like Halo 3 and CoD4 may have fine tuned the FPS experience, but it's all the same gameplay (more or less). What if you're not good at shooting as a troop? Warhawk is great in how they balanced a lot of different gameplay - flying in Warhawks, blasting in tanks, fighting in the trenches, or even manning turrets. Even if you're weak at one or more of these, you'll still find someway to contribute to your team. Not to mention the draw distance on the huge maps make fighting in the skies rather entertaining. Honorable mention goes to Team Fortress 2; the various classes are all unique and played differently, again letting you play to your strengths and contribute.
Best Technical Graphics - Uncharted: Drake's Fortune. From the shadows of clouds to the breeze blowing the plants, to even only the parts of clothes that touch the water getting wet, there's an awful lot of detail that is paid attention to in Uncharted. All this with virtually no load times and no install file. Honorable mention goes to MotorStorm, which makes you really feel like you're in Monument Valley thanks to a careful attention to detail of the landscape.
Best Artistic Graphics - Super Mario Galaxy. The Wii certainly lacks the horsepower of its competitors, but it managed to hide this fact thanks to its colorful style. Honorable mention goes to Odin Sphere, which used beautiful and large hand drawn sprites on varied high-detailed backgrounds.
Worst Load Times - MotorStorm. While it looks great when it finally loads up, it certainly takes its sweet time to load up each course. Not only that but there's a good delay picking each vehicle on the selection screen before the race. If there was one game in need of an install file to speed things up, this game is it.
Biggest Disappointment - The Legend of Zelda: Phantom Hourglass. The game itself was good, with most of the touch screen controls being good (rolling being the notable exception). Most new dungeons were fun to go through. But dear god, the Temple of the Ocean King will drive some (like me) to commit homicide. Perhaps multiple time. You go through the same dungeon like six times, and it's a timed stealth dungeon, not the normal Zelda gameplay. Stealth? And for about half the game? Really? It took me months to complete because everytime I would make progress, I'd have to go back to the Temple of the Ocean King and my enthusiasm would just die right there. A retro honorable mention goes to The Legend of Dragoon. I played this game because so many people said it was one of the best RPG's ever. These people are telling you HORRIBLE LIES. The game has so many issues that I simply couldn't list them all here. Are all of these people that list it as their top three games ever suffering from a form of mass hallucination? Given that fact that a good chunk of them worship FF7, I'm not sure if I even want to try to understand their thought process. Another honorable mention goes to Rogue Galaxy. Their intention was to create the biggest game world, but they did so by simply repeating the same junk over and over again, making it feel like a randomly generated dungeon like Dark Cloud games were but they in fact weren't. Also, anytime you find the need to put FOURTEEN save points in a dungeon, it's probably a tad too long. Combine repetitive gameplay, cliche characters, and a predictable story, and it may cause you to question Level 5.
Most Addictive Game - Sid Meier's Pirates! Normally I don't include ports of games released in previous years, but this is certainly an exception. Not only is it a Sid Meier game, but it's also on a handheld (the PSP), so you'll have addicting goodness no matter where you go. You have been warned. Honorable mention goes to Super Mario Galaxy, a game that I put down to get work done but would always load it up again within ten minutes. Another honorable mention is Persona 3, which clocked in at over 100 hours by the time I finished and I still wanted more.
Weirdest Character - Kai, Heavenly Sword. "Tell me the password or I'll hit your weakpoint for MASSIVE DAMAGE!"
The Game That Super Paper Mario Should Have Been - Crush. The concept of Super Paper Mario sounded great, having to switch between 2D and 3D to progress. Unfortunately, the game just missed being included in the Biggest Disappointment category. All you did was play for most of the game in 2D until you hit a dead end, at which point you flip to 3D and either hit a switch or take a hidden passage then quickly go back to 2D. Yawn. Crush lets you use your camera to look at a 3D world in various angles, then crushes what it sees to 2D. Each level is a puzzle, with the later ones requiring a lot of thought. SPM was a gimmick, Crush is the entire gameplay experience.
Best Downloadable Game - Super Stardust HD. While XBLA certainly had quantity, the few top PSN games probably topped even the top of XBLA's offerings. Super Stardust HD wasn't just pretty, but took the revived dual-analog shooter genre into a spherical world. Honorable mention goes to another shooter, Everyday Shooter. The way the acoustic guitar is blended into the gameplay simply has to be experienced.
Best Experience That Was A Mediocre Game - Assassin's Creed. Running around ancient Jerusalem, hopping over rooftops, exploring markets, scaling towers and diving into carts of hay below, it's just a fun world to run around in. Too bad it's not a fun world to play in, as some of the information gathering missions were very simple and felt like there wasn't much thought put into it. One has you go to an icon on the map and sit on the bench. That's it. Battle features abusing the counter system over and over. You'll always remember the experience, but the missions could use some work in the inevitable sequel. Also, the ending could use some work too. As in, actually including one.
Worst Trend - Downloadable content that should have been included on the disc. Games are getting shorter and shorter these days. Publishers blame the higher costs and the size of the files. However, within a month you can spend $10 to get content that probably should have been included there in the first place, and probably would have been last generation. Publishers now have no reason to push out a game before it's finished - not only do they get to meet their quarterly financial goals, but they can simply charge for the content that will "finish" the game for even more money in a month or two. A $50 game last generation probably costs an equivalent of upwards of $80 today.
Best Use of Motion Controls - Folklore. It's really only used for magically yanking the soul out of defeated fairies, but it's done well. Most normal enemies just require a simple yank. Tougher ones require you to wrestle with them, either bashing them from side to side or holding them in the center while they struggle to escape. It doesn't cram waggle down your throat like other games do, and the motion makes sense. The motions are sensed pretty well too. Most other games make it feel like a gimmick or even tacked on. A game like Super Mario Galaxy, which is Nintendo's major title on their new console based around motion controls, had pretty poor motion controls for the core gameplay. Shaking the nunchuk has Mario spin, skate, toss fireballs, swing around vines, and a whole mess of other things that really made no sense to tie it to shaking the nunchuk. Another button press would have sufficed, if they bothered to actually include one. It's a good thing the rest of the game was so good, but the whole game (minus the pointer) could have easily been done on the GameCube.
Most Insane Rabbits - Rayman Raving Rabbids. OK, so this is a 2006 game. Who cares. I needed to make this category, so I made it. DAAAAAAA!
Continued in Part 2.
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