@naryanrobinson: It's our prerogative to enjoy what we would, NaryanRobinson. However, we must strive collectively to become ever more knowledgeable about the things that occupy our thoughts, so that we might know the kind of virtues we should cultivate. Otherwise, we're at the mercy of corporations, that become over time ever more effective at leveraging our fallibilities.
@KahnArtizt: There's much worse out there, KahnArtizt. Yeah, the intro is pure garbage, there's also QTE, and the Hospital wave defense section utterly destroys the pacing, but at least it's short and otherwise fast paced. I would rather replay it than Resident Evil 4, or Resident Evil 5, or any of the Revelations games.
@KahnArtizt: Survival Horror isn't about combat, KahnArtizt. It's about conscious environmental navigation, which entails effective management of one's inventory. Resident Evil Seven (2017), ticking many boxes, is only superficially resemblant, having more in common with the likes of Resident Evil 4, Uncharted, and Call of Duty, that's setpiece driven shitfests, than it does the original Resident Evil (1996).
@KahnArtizt: They are in order of redeemability, KahnArtizt. Well, most of them are at least, the latter ones just get loosely featured because of the self imposed, arbitrary requirement that there be ten total.
Notice, however, that there are eleven titles featured, I could've easily dropped the fourth one with the inclusion of the Threemake. That said, it was mostly done for the sake of the Nintendo Gamecube.
@daidochus: Even if the remake would release tomorrow, Daidochus, it's bound to end up antithetical to the original core by virtue of our current expectations. The existence of some remake, therefore, should not supersede the original for someone looking for the classical experience, my friend.
Just don't make Code Veronica your introduction into classic Resident Evil. The game's a disaster, design wise. Not only does it feature the worst environmental layout in series history, but it's also chocked full of set piece sequences and other gimmicky encounters. The developer even chose to feature a checkpoint system.
If you're looking to steal your way into the classics, there's no better order than release order. They mostly only get worse as their budget increases, and logically so.
@chaosemerald: Don't get me wrong, Chaos, surrogate play (externalizing the shooting component) is the proper way into the Survival Horror canon, I just don't see them alienating their fan base for the sake of the game. It's nonetheless exciting to see how far they are willing to go.
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