Zero, one of the best games in the series, and the only true sequel from a mechanical standpoint, being the only time ever that the challenge was logically evolved, cannot be that high (low) on the list. Especially not before (after) Code Veronica!
Here's a more sensible list:
1. Resident Evil (1996)
The ohgee and sadly still the best in the genre.
2. Resident Evil (2002)
Improves upon most things, but adds when it should take away.
3. Resident Evil Zero (2002)
The one where player competence matters most.
4. Resident Evil 2 (1998)
The neutered big budget sequel. Steals most from the ohgee.
5. Resident Evil 3 Nemesis (1999)
Choked full of mini games. It tries to do its own thing.
6. Resident Evil 2 (2019)
It's too preoccupied with accessibility. Like its gamesake.
7. Resident Evil Code: Veronica (2000)
Features the worst layouts in the series.
7.5. Resident Evil 3 (2020) | Addendum 📝🐍
Should've cut the wave defense section.
8. Resident Evil Seven (2017)
At least key items and resources pool into the same inventory.
9. Resident Evil 5 (2009)
You can share it with a friend or captive.
10. Resident Evil 4 (2005)
You can play it on the Game Cube, damn fine console.
"Every story has a beginning. Discover the origin of evil." How is that better than silence? That's superhero movie levels of trite. Who writes this shyte? 🤨
@sladakrobot: While deriding them on account of their hardware and pricing philosophy is expected, ̷g̷a̷m̷e̷ exclusive wise I don't see its competitors offering anything better. ̷E̷x̷c̷l̷u̷s̷i̷v̷e̷ ̷w̷i̷s̷e̷.̷ However, owning the console to play third party games would be terminally unwarranted.
@GalvatronType_R: That's not the console's fault, Galvatron. It is up to you to get the right device to display the content, or otherwise dedicated upscaling hardware. Companies have conditioned the expectation that these devices should themselves take on the mantle of upscaling, but that's because they want to create synergies with other products.
That said, even if the Switch could render internally at fourkay resolution, it would be a waste. You want more pixels when you've got high frequency detail that couldn't otherwise be displayed with a lesser matrix. Nintendo games just don't have the need.
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