The following is a collaborative effort from Foolz3h and I to discuss the meanings of 'hardcore' and 'casual' and related terms.
Foolz3h, much ballyhoo has been made over 'casual gaming', with claims that Nintendo has turned its back on the hardcore gamers that made them successful in generations past, or that simple easy games are becoming more prevalent on all systems. But in essence, what do the terms casual and hardcore really mean? Personally, I don't think there is really such a thing as a casual or hardcore game, though I do believe there could be such a thing as hardcore or casual gamer. Hardcore gamers tend to want a challenging and deep experience, whereas casual gamers want something that is accessible and fun without being frustrating. What do you think of these definitions? Do you think these definitions should even exist at all? Should we all just be gamers and be damned with all these cIassfications?
Well, we definitely should, but probably never will. Labels like these aren't confined to gaming. You'll hear movie buffs bemoaning the casual movie-goer supporting the scourge of romantic comedies etc., so its really just a part of modern society. Naturally, as with most things in modern society, that doesn't mean we shouldn't discuss and complain about it!
But I can never talk about casual v hardcore gaming without a bit of a chuckle, because not only are the meanings often disputed, they've also changed over the years. Back in the days before the Wii, when games weren't either a mess of high resolution brown, or a messy waggle-fest, casual gamers used to be the people playing Halo and Grand Theft Auto etc. and, you know what? It made sense. These were the highest selling games---the most popular---and rarely is something that is popular considered "hardcore" in fact, it's usually very conscious of its own popularity and designed with the intentions of being accessible to as many people as possible within its market. Just as the Wii is. Back then hardcore gamers were the guys playing niche games. Things like Katamari Damacy, or even Psychonauts, yet now games like the former are considered casual, and if Psychonauts hadn't got so much hype, it'd probably be considered a kiddy platformer.
Of course, there are others who will say that hardcore gamers are the ones that are skilled, or spend a lot of time gaming, and the rest of us are casual gamers. And those two definitions are probably the two most enduring that I'm aware of. Personally, though, a hardcore gamer is just somebody who has a passion for gaming, regardless of what the game is, regardless of how much they playing, and regardless of how good they are. Not that such a label should exist.
How about you? Got any other interesting definitions, or perhaps your memory goes back a little further than mine, and can add a little more to the popular evolution of the term.
I'm not so sure about your definition of games such as Halo and Grand Theft Auto as being casual simply because they were well received or had good sales., which touches on my belief that there may be casual gamers, but not games. Halo was an accessible first person shooter, but had varying difficulties and had enough variety and content to satisfy those looking for a bit more challenge or depth (of course this is debatable, but we aren't really talking about whether people like the game or not). GTA perhaps isn't as accessible, and in turn you might expect that to lead to lower sales, but I'd like to touch on another possible definition.
Perhaps hardcore gamers are the ones who care for more than just the games themselves and continue to think about them or discuss them when they aren't playing them.... people like us. People who read online reviews, dissect games or genres in forums, and write blogs about their gaming experiences. By this supposed definition, the caual players are those who only find out about games from general advertising, or hear about them from friends, or play at parties. The sort of people who not only don't care whether the next Call of Duty is developed by Treyarch or Infinity Ward, but don't even know these studios exist. Thus games like GTA4, despite not being instantly accesible, sell based on a strong marketing campaign and brand recognition. Thoughts?
Definitely, it would be silly to cIass a game as casual based on its sales, but to clarify, I meant that they were casual because they were designed with the intention of making a highly marketable-and therefore sellable-product. Of course everybody wants their product to sell as much as possible, but you can design your game with the intention of selling in the niche market which would be a safer bet for low budget titles, or the more risky broad market where big budget games need to sell to make a profit.
As for the definition that's quite similar to my definition, though not quite as broad. But here's an interesting thought, there are casual gaming communities. I dunno if you've played many flash games (I am not ashamed to say that I have!) but often on those websites you'll find a thriving community that discusses and talks about the games they're playing. And these might be people who have never read a video game review in their life, or they may not even own a console! The same can be said for the MMO market. I know a lot of MMO players that do not really game outside of MMOs, but they take part in the MMO community, and take their gaming very seriously.
So if we were to deny that they were "hardcore" gamers despite filling much of the criteria, that definition would support the idea of there being hardcore and casual games. Of course, the more important part of what you were saying would be about gamers that might buy games based solely on marketing etc. and it's an interesting point, and if we were to define gamers with your definition it would support there not being casual/hardcore games, because often the most advertised games are what most would consider hardcore ones. I've seen many Saints Row 2, GTAIV, RE5, Zelda, Metroid Prime ads, but few casual game, save the wii, of course! But even then, apart from wii sports, the games mostly advertised are hardcore ones.
Ha, it's all getting a bit complicated.
You know, just going back to the evolution, it's interesting that the current and widely accepted view, is that the majority of the gaming community are hardcore. The ones that participate in the community, and don't play the wii of course. But that does make it feel a little less meaningless to me-that everybody is hardcore. It's like an exclusive club where everybody is invited.
I will pick up on one of the things you said "But here's an interesting thought, there are casual gaming communities" If I interpret that sentence correctly, it would indicate that youare inclined tobelieve that it is the games that should be cIassified as hardcore or casual. I'm not sure I agree. I wouldn't say I have played many flash games, but I have played some, including those that had chat windows or discussion boards that were right alongside the game window. I'd be interested to know the breakdown of the players who play flash games. Is it mainly people who can't afford full games? Those that seek out small independant games with interesting ideas that would not be viable as larger commercial games? Those who obviously enjoy the games, but don't feel it is an important enough desire to spend money on full retail products? I don't know if those answers are available and I'm toolazy to try to look them up, but it is obvious that you and I, and a few readers I'm aware of, that have or do play flash games in addition to full retail products.
Perhaps those that solely play flash games are there more for the social aspect; perhaps they view it as a chat room with a game attached rather than vice versa. MMO's seem to be considered hardcore because of the dedication required and deep knowledge of the universe that the game takes place in. I've never played an MMO and thus have limited knowledge of them. Of the people you knowthat play MMO's, were they gamers before that? It does seem improbable (though I'm not claiming it is impossible) that their first in-depth experience with gaming would be an MMO.
And to pull another quote "But that does make it feel a little less meaningless to me-that everybody is hardcore."Hardcore bywhat definition? We do appear to be going around in circles, don't we? Perhaps everyone appears to you to be hardcore because they are the ones you speak to games about. Obviously you are aware of all the friends you have that play games, and of the hundreds or thousands or posters here and on various websites. But for each of us, there might be one or more that play games, but don't feel a need to discuss them with others or post on websites such as Gamespot.
Indeed, this is getting a bit complicated, and quite frankly, it doesn't seem we have really drawn any new concrete solutions from this discussion thus far. Just thoughts on what these terms could mean, and probably do mean to different people. Now that we've had a crack at it, I've turned for the first time to wikipedia. Looking at entries for 'casual game', 'casual gamer' and 'hardcore gamer' (noting there is no entry for hardcore game) seems to indicate that there are casual games and those that play them are casual gamers, and that hardcore gamers play hardcore games. The hardcore gamer entry also indicates that the term is still pretty up in the air, and it's worth noting that the entry is unverified. I did find this nugget in the casual gamer section "A casual gamer usually has less than 5 years of experience". That is a head scratcher to me. If someone could explain to me how that has any impact on whether you might be cIassed as casual or hardcore I'd like to hear it.
Any more thoughts Foolz3h?
Just to clarify a couple of things before I wrap things up: firstly when I said "But here's an interesting thought, there are casual gaming communities" I was referring to the current popular definition of casual a gamer. As I said early I am definitely against both labels, hardcore and casual.
And as for everybody being hardcore: naturally gamers who do not visit online websites devoted to games exist, but these days the meaning of hardcore gaming (as I said earlier) has morphed into one in which everybody online fits into it. It all seems a bit fishy to me, but here we are going around in circles again! :D
And it depends on what form of "casual" games. A lot of people definitely online flash type games for social interaction and others because it is a quicker and more focused experience than a lot of "hardcore" games. They could play "casual" games to wind down after a long day at work much more easily for example. But then there's things like flash adventure games. Generally social interaction isn't a big motivation for playing, but as far as I can tell, there's often a very "hardcore" community based around them, and in the case of adventure games, it'd definitely be partly due to the lack of them commercially available, yet compared to the commercial offerings, they'd definitely come across as being "casual".
As for MMOs I don't know anybody who hadn't played any games before MMOs, but I do know quite a few who had their first in-depth experience with MMOs. Of course that's just going on personal experience, but bear in mind that a lot of RuneScape players for example start very young! :D
Last things on MMOs I'll say is that it's interesting that you'd call them hardcore. I see a lot of hate aimed at MMOs for being casual because they do not have complex video game mechanics (which isn't really true as it's quite hard to make a balanced PVP environment, for example), and are often aimed at a "casual" audience. It adds further food to thought to the discussion, and perhaps harks back to an older definition of hardcore that I mentioned earlier.
To finish up I will say that it was to be expected that we might end up going in circles considering the discussion. Not only is the word ever-changing and highly debated it's also (as you agree, I think) a little bit arbitrary and meaningless, so that would naturally make it even harder to make sense of! That's not to say it isn't a big part of modern video game culture. You can't get very far on a forum without stumbling across a fear-mongering thread about the evils of casual gaming, or one championing hardcore games in which the posters mostly pat themselves on the back. So in the end while we might not have been able to make much sense out of it, it's certainly a big part of modern video gaming culture, for better or worse. And either way, it was certainly fun to discuss with you! :)
Yes, thanks for the discussion, despite having not come to any real conclusion, it was still interesting to think about what these terms might mean, or do mean to certain people. I prefer to sidestep either term and call myself a games enthusiast. At the end of the day I like games from varying genres, with varying content and varying themes. Does anyone else have anything to say about these terms? Do you consider yourself a hardcore gamer? Have an opinion on what it means to be a casual gamer?
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