Bebi_vegeta:
Here's the ps3 GPU:
256 mb
- 500 MHz G71 based GPU on 90 nm process [1][2]
- 300+ million transistors (600 million with Cell CPU) [3]
- Multi-way programmable parallel floating-pointshaderpipelines[4]
- Independent pixel/vertex shader architecture
- 24 parallel pixel pipelines (12 disabled for better yields), aligned in 6-way MIMD array
- 5 ALU operations per pipeline, per cycle (2 vector4 or 2 scalar/dual/co-issue and fog ALU)
- 27 FLOPS per pipeline, per cycle
- 8 parallel vertex pipelines (4 disabled for better yields), aligned in 4-way MIMD array
- 2 ALU operations per pipeline, per cycle (1 vector4 and 1 scalar, dual issue)
- 10 FLOPS per pipeline, per cycle
- Maximum vertex count:1.2 billion vertices per second
- polygon count: 450 million polygons per second
- Maximum shader operations:74.8|billion]] shader operations per second
- Announced: 1.8 TFLOPS (trillion floating point operations per second) (2 TFLOPS overall performance)[5][6]
- 24 texture filtering units (TF) and 8 vertex texture addressing units (TA)
- 24 filtered samples per clock
- Maximum texel fillrate: 13.2 GigaTexels per second (24 textures * 550 MHz)
- 32 unfiltered texture samples per clock, ( 8 TA x 4 texture samples )
- 24 filtered samples per clock
- 8 Render Output units
- Peak pixel fillrate (theoretical): 4.4 Gigapixel per second
- Maximum Z sample rate: 8.8 GigaSamples per second (2 Z-samples * 8 ROPs * 550 MHz)
- Maximum anti-aliasing sample rate: 8.8 GigaSamples per second (2 AA samples * 8 ROPs * 550 MHz)
- Maximum Dot product operations: 51 billion per second [7]
- 128-bit pixel precision offers rendering of scenes with high dynamic range rendering (HDR)
- 256 MiB GDDR3 RAM at 700 MHz[8][9]
- 128-bit memory bus width
- 22.4 GB/s read and write bandwidth
- Cell FlexIO bus interface
- 20 GB/s read to the Cell and XDR memory
- 15 GB/s write to the Cell and XDR memory
- Support for OpenGL ES 2.0
- Support for S3TC texture compression [1]
source: wikipedia
i've already said that we'll lower the graphics options to medium-high, which still looks great (like uncharted, though uncharted can actually be comparted to crysis on high), as well, ps3 can run games shuch as the darkness, COD4, and upcoming Gran Turismo 5 (just look at the graphics in screenshots) on 1080p
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