Finished Ghost Recon Advanced Warfighter for the 360 on the weekend and I wanted to pass along some thoughts. This game has been reviewed many times, so that is why this will be short and to the point (hopefully). I shall split my opinions into two categories: Single-Player and Multi-Player. This split is due to the a large degree of differences between the two game types.
Single Player
Graphics: Not a lot can be added to what has already been said about the graphics in this game. The graphics are superb and do a tremendous job at immersing you in "Mexico City". When you first start playing you will be surprised at how well detailed your character and other characters are. You'll never tire of watching your character switch weapons or reload. Once you start looking beyond the character models you'll start to see how well detailed the city is. From the smoke to the birds, to the choppers flying in the air, you'll be pleasantly surprised at how immersive the game becomes. The draw distance is impressive, which makes sniping a fun event. Helicopters, tanks, APC's, and supply trucks all look great as well. To be fair, I shall have to point out some issues with the graphics. Some of the most common graphical flaws are tearing and pop-ups. Though, by common, I don't mean to say that it happens often, but when it happens, you'll notice it. You really don't stand around long enough to notice these things and they do not detract from the gameplay at all. Another issue occurs mainly with the shadows. You'll notice it mainly when you are in a chopper or APC (because all you'll be doing is looking around). Facial shadows and interior shadows have a tendency to "move around" erratically. Again, not an issue, just thought I'd say something about it. Playing through the whole campaign, I only ran into one major graphical error. When protecting the president at the embassy at the end of the second chapter, the graphics actually disappeared and only the character models were present. This seemed to have something to do with how intense the firefight was because, once I killed off some bad guys, the issue went away. Not game stopping, but annoying. Gameplay: Initially, I only played coop with a friend, so, when I started the single player, I noticed quite a difference in control. For one, in single player, you will move slower. There is definitely a more deliberate pacing to the single player game which is a good thing. Control wise, the button layout is the usual fare with the notable exception being the squad control with the d-pad. The only difficulty that you might encounter with squad control is when you have more than one squad/unit to control. Sometimes, in the heat of battle, you can spend more time controlling a tank and your squad than keeping an eye on people shooting at you. As for the rest of the gameplay, it is fairly intuitive. The feel of each gun and how they shoot feels good. Grenade throwing is nice, with a strength meter determining how far you throw. There is also a nice wall hug/crouch feature that feels great, though, initially, can be a bit confusing when you get "stuck" to a wall. By the end of this game, you'll have perfected all the moves at your disposal. Sound: One word: Perfect. From the music that the helicopter plays whenever you get a ride to the bullets just missing your head, every sound is superb. The beginning of the game sets the stage. The game begins with you sitting in a helicopter overlooking Mexico sitting. The sound of the helicopter combined with "All Along the Watchtower" by Everlast remind you of Robert Duvall in Apocalypse Now. I'll admit, that 5.1 surround sound is almost a definite must in this game. The sound programmers really worked hard to incorporate a truly surround sound experience into this game. Multi-Player
Graphics: Graphics in the single player game are not as good as the single player game, but they are still superb. Draw distance is great and there are no frame rate problems. Split-screen coop can only be played in first person view unlike XBox Live multiplayer where you have a choice between both view points. Overall, it's hard to explain, but the graphical bells and whistles seem lesser than in the single player. This is fine because, I believe, the frame rate would have suffered in 16 player matches if the graphics were as great as the single player game. Gameplay: The pace of multiplayer is definitely quicker than single player. The pacing feels good though. For multiplayer, it's nice to be able to get into the action quickly. You can still be deliberate and belly crawl through the jungle if you wish. Another big difference is in the controls. No longer can you hug walls or peek over low cover. This feature was probably not implemented with the idea that it would make deathmatch style matches harder. Other than not being able to hug cover, there is a lean mechanism that just doesn't feel very good. To lean, you press the left bumper and then you can lean left or right. The range of the lean is not very far, so you'll rarely find yourself using this feature. Also, the lean button acts as a switch. You press it to lean and then press it again to get out of the lean action. Sound: Not much to add here to differentiate from the single player experience. No real difference. Overall
A definite "must buy" game which is worth the price of the 360 alone. For the amount of hours of entertainment that I have got out of this game and the hours of entertainment to come, this is the definition of an excellent game.
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