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BlueEyedCasva

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#1 BlueEyedCasva
Member since 2015 • 599 Posts

@with_teeth26: warhammer is a much needed breath of fresh air. I think there a much more emphasis on units and play style as oppose to politics. Newer tw player will like it alot compare to older one. I personally got bored of historical setting.

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BlueEyedCasva

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#2 BlueEyedCasva
Member since 2015 • 599 Posts

Warhammer is one of my favorite tw games. Quite different than the older ones where you have to deal with chaos and vampiric corruption and other things surrounding you. Human aren't the only threat to each other and that why I enjoy so much.

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#3  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

@CroidX said:

@Guy_Brohski: http://www.gamasutra.com/view/news/265425/Amazon_launches_new_free_highquality_game_engine_Lumberyard.php

The only big difference is it has Aws and twitch/cloud features with the core being cry engine itself you think amazon was able to make their own engine from scratch when they bought the rights to crytek source code. CIG and Amazon have been working with each other for a while Chris has said it took only a day to implement the amazon features. CIG already had a heavily modified cry engine and was using the crytek logo for a while. The only thing that CIG will do is take patches from amazon. It's like arguing the steam OS isn't Linux.

This is what Chris Said they only added parts of Lumberyard into their current engine. It amazes me ppl are taking this as negative when their utilizing better technology to power Star Citizen.

"Lumberyard and StarEngine are both forks from exactly the SAME build of CryEngine.

We stopped taking new builds from Crytek towards the end of 2015. So did Amazon. Because of this the core of the engine that we use is the same one that Amazon use and the switch was painless (I think it took us a day or so of two engineers on the engine team). What runs Star Citizen and Squadron 42 is our heavily modified version of the engine which we have dubbed StarEngine, just now our foundation is Lumberyard not CryEngine. None of our work was thrown away or modified. We switched the like for like parts of the engine from CryEngine to Lumberyard. All of our bespoke work from 64 bit precision, new rendering and planet tech, Item / Entity 2.0, Local Physics Grids, Zone System, Object Containers and so on were unaffected and remain unique to Star Citizen.

Going forward we will utilize the features of Lumberyard that make sense for Star Citizen. We made this choice as Amazon's and our focus is aligned in building massively online games that utilize the power of cloud computing to deliver a richer online experience than would be possible with an old fashioned single server architecture (which is what CryNetwork is)."

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BlueEyedCasva

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#4 BlueEyedCasva
Member since 2015 • 599 Posts

planetside wasn't originally suppose to be in SQ42 but I guess that was probably why they held it back.

inb4 some idiot ramble about asking for gameplay.

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#5  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

Wow they finally showed gameplay. I heard they put the steam page up.

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#6 BlueEyedCasva
Member since 2015 • 599 Posts

@lawlessx: he's not a backer most likely probably feels entitled for something he never backed

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#8 BlueEyedCasva
Member since 2015 • 599 Posts

@osan0: I was told they got the rights to the code similar to what amazon did

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#10  Edited By BlueEyedCasva
Member since 2015 • 599 Posts

This is giving me a urge to play has anyone been able to play it atm?

@TheFadeForever said:

So do the kills go to the last person who shot you when you bleed out?

They weren't kidding when they were going make it more hardcore

I believe so.