i think the PC was the lead platform and it was just easier to port it to the 360 and the question is did they port it from the PC to the ps3 or did they port it from the PC to the 360 then port it from the 360 to the ps3, this game was designed for the PC so it doesn't suprise me that the 360 version is better, it is the PC's "little brother" after alldelta3074
Ok, first of all there is NO Porting. The engine they use is multiplatform and its strongest feature is versatility or at least that's how its marketed. The Gamebryo engine is just suited more for PC and Xbox. If you look at demos there won't be anything from PS3. If they wanted to have the same results on the ps3 as the xbox they should have used Unreal engine instead of this crappy gamebryo. As example bioshock looks the same on ps3 as on xbox because its unreal engine. To get a better ps3 version, you would need an engine that has been coded to take advantage of the ps3 rather than an engine that can be considered a jack-of-all trades.
I think people should learn more about how games are actually done before they start overreacting.
What I think really happened is that Bethesda got better at programming the 360 using gamebryo but the ps3 stayed at the level it was. If you look at oblivion well, the ps3 didn't have AA but the xbox had. However ps3 version was better because when the game release to 360 Bethesda did not have a lot of experience with the machine. The resolution was lower on xbox but it did have AA. On the ps3 there was no AA but the resolution was higher.
On this note I will assure people that the only difference between the two fallout versions is that the ps3 has no AA that's why it doesn't look as good but the rest is the same with the exceptions of this cell shaded outline that appears around characters at times (which I think is because of the engine) and of course the infamous bug where if you receive a message on PSN it will freeze while you're playing.(which will be fixed in a patch) Other than this, if there's a bug in one version there's a bug in all of them. They were doing cross development on a multiplatform engine. Which means they are programing the game once. There's no porting. They still have a lot of stuff to tweak but it's still the same game. Other than bugs related to the OS (like the psn message thing) the bugs are the same in-game.
Once they are done programming the game they compile the game for the specific platform. Its not a port its being programmed once not three times. The textures look just as good on PS3 or Xbox because they have the same resolution. The muddy texture thing that some reviewer said is false. They are not making the game three times: One with pretty textures and the other with higher-resolution ones another with .... This is just his impression. The textures are as blurry on the xbox as on the ps3.
The same thing goes the other side: For example,the ps3 reviewer of bioshock on IGN said there were higher-res textures in some spots on the ps3 version which is a lie obviously because the artists do not remake the textures for game twice. It was also said in an interview that the ps3 version of bioshock would not use the capacity of the blu-ray to house higher res textures.
In fallout 3, the lower draw distance statement is a lie invented by the reviewer. I have both 360 and ps3 version and did the test.I went to the school not far from the vault and the sign poped at the exact distance in both versions. I also did some tests with the scenary outside the vault and the objects pop at the same distance.
Pc version is of course the best. Again people just tend to exagerate things: The only noticeable difference is that there is between xbox and ps3 is that there is no AA in the ps3 version. End of the line. All the other things are just excuses invented by reviewers. By the way the ps3 version loads faster (well until Xbox gets the xbox experience) if this makes any of you happy.
The AA problem isbecause the ps3 GPU doesn't support both HDR and AA at the same time unless it uses an engine capable of emulating HDR which would in turn be able to free the GPU to output AA but gamebryo can't do this as it was aimed at multiplatform so its not focused on getting power out of the ps3 GPU. There is AA on the xbox due to the fact that the xbox GPU can achieve AA and HDR at the same time without such efforts. Why do you think Oblivion had AA on xbox but ps3 version did not! Its the same with fallout 3 except now they use the same resolution for both consoles!
So that's the reason it compares poorly. So if you don't care about some jaggy edges and want to get a good game the ps3 version is as good as any. The game is fun and that's what counts unless you're the type of person that likes to hunt for jaggies and stare at your tv set for hours to spot problems. I couldn't care less what some of the reviewers (IGN and gamespot) were paid to exaggerate the AA problem on the ps3 and turn it into something it's not.It seems the IGN guy finally ended up erasing the part of the review about the ps3 problems. He must have noticed people overreacted in the forums because of this.
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