bobly007's forum posts

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bobly007

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#1 bobly007
Member since 2008 • 25 Posts

I dont believe Bethesda or any other company has an excuse to make PS3 game graphics so ridiculously flawed or graphically unequal to the 360. Its been proven that they have the same capabilities graphically with the new release of Bioshock. Ive seen it on the 360 and it has some of the best graphics I have seen and the PS3 version is claimed to be indistinguishable by Gamespot because they spent a year working on it separately from the 360 version. Developers need to spend more time on the PS3 version because were not spending more money on a better system to give us poor graphics on stupid multiplatform games (not that Fallout 3 is stupid).klub77

You have to understand that Bethesda's game engine (called gamebryo) is crap because its caters to multiplatform and advantages PC and xbox over ps3. Bioshock's engine is the unreal engine (which has been said works better on ps3 than on xbox) and was designed to use more of the ps3's GPU power. That's what Bethesda gets for using middleware product to make a multiplatform AAA game. It seems they cannot afford Unreal or any other engine that is better. Or they just don't want to change because its not cost effective. However, I also think people are overacting with the ps3 version without even having played the game to confirm. The difference is very small. I can't figure out why everyone makes a big fuss out of it!

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bobly007

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#2 bobly007
Member since 2008 • 25 Posts

I'm sure there are enough PS3 users flooding their customer support inbox right now for them to rush out a patch. I got an e-mail from Bethesda today that says they were working on patching at least the GOAT Test glitch. As far as the less impressive texture work goes, eh... I'd rather the game look better, but, ultimately, it's about the gameplay -- and you get more of it when you don't have to ship your console to India every 6-12 months.

Basically, I feel like the big glitches are going to be patched soon, the textures aren't that much of a downgrade (I'd say probably on par with 360's Oblivion as opposed to PS3's Oblivion) and I don't regret getting the game one bit. It's fantastic, warts and all. Dude, it's Oblivion with guns. KA-CHING!

Generic_Dude

I have both versions. The textures are the same. The difference is that there is no Anti aliasing on ps3 which causes some jaggy edges on objects. I played for 8 hours on the ps3 version and never had any bugs with it. The reviewer at IGN and gamespot are just making a big fuss out of nothing. If they like hunting jaggies on their tv sets for hours then its fine by me, I will just enjoy the game while they do that.

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bobly007

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#3 bobly007
Member since 2008 • 25 Posts

i think the PC was the lead platform and it was just easier to port it to the 360 and the question is did they port it from the PC to the ps3 or did they port it from the PC to the 360 then port it from the 360 to the ps3, this game was designed for the PC so it doesn't suprise me that the 360 version is better, it is the PC's "little brother" after alldelta3074

Ok, first of all there is NO Porting. The engine they use is multiplatform and its strongest feature is versatility or at least that's how its marketed. The Gamebryo engine is just suited more for PC and Xbox. If you look at demos there won't be anything from PS3. If they wanted to have the same results on the ps3 as the xbox they should have used Unreal engine instead of this crappy gamebryo. As example bioshock looks the same on ps3 as on xbox because its unreal engine. To get a better ps3 version, you would need an engine that has been coded to take advantage of the ps3 rather than an engine that can be considered a jack-of-all trades.

I think people should learn more about how games are actually done before they start overreacting.

What I think really happened is that Bethesda got better at programming the 360 using gamebryo but the ps3 stayed at the level it was. If you look at oblivion well, the ps3 didn't have AA but the xbox had. However ps3 version was better because when the game release to 360 Bethesda did not have a lot of experience with the machine. The resolution was lower on xbox but it did have AA. On the ps3 there was no AA but the resolution was higher.

On this note I will assure people that the only difference between the two fallout versions is that the ps3 has no AA that's why it doesn't look as good but the rest is the same with the exceptions of this cell shaded outline that appears around characters at times (which I think is because of the engine) and of course the infamous bug where if you receive a message on PSN it will freeze while you're playing.(which will be fixed in a patch) Other than this, if there's a bug in one version there's a bug in all of them. They were doing cross development on a multiplatform engine. Which means they are programing the game once. There's no porting. They still have a lot of stuff to tweak but it's still the same game. Other than bugs related to the OS (like the psn message thing) the bugs are the same in-game.

Once they are done programming the game they compile the game for the specific platform. Its not a port its being programmed once not three times. The textures look just as good on PS3 or Xbox because they have the same resolution. The muddy texture thing that some reviewer said is false. They are not making the game three times: One with pretty textures and the other with higher-resolution ones another with .... This is just his impression. The textures are as blurry on the xbox as on the ps3.

The same thing goes the other side: For example,the ps3 reviewer of bioshock on IGN said there were higher-res textures in some spots on the ps3 version which is a lie obviously because the artists do not remake the textures for game twice. It was also said in an interview that the ps3 version of bioshock would not use the capacity of the blu-ray to house higher res textures.

In fallout 3, the lower draw distance statement is a lie invented by the reviewer. I have both 360 and ps3 version and did the test.I went to the school not far from the vault and the sign poped at the exact distance in both versions. I also did some tests with the scenary outside the vault and the objects pop at the same distance.

Pc version is of course the best. Again people just tend to exagerate things: The only noticeable difference is that there is between xbox and ps3 is that there is no AA in the ps3 version. End of the line. All the other things are just excuses invented by reviewers. By the way the ps3 version loads faster (well until Xbox gets the xbox experience) if this makes any of you happy.

The AA problem isbecause the ps3 GPU doesn't support both HDR and AA at the same time unless it uses an engine capable of emulating HDR which would in turn be able to free the GPU to output AA but gamebryo can't do this as it was aimed at multiplatform so its not focused on getting power out of the ps3 GPU. There is AA on the xbox due to the fact that the xbox GPU can achieve AA and HDR at the same time without such efforts. Why do you think Oblivion had AA on xbox but ps3 version did not! Its the same with fallout 3 except now they use the same resolution for both consoles!

So that's the reason it compares poorly. So if you don't care about some jaggy edges and want to get a good game the ps3 version is as good as any. The game is fun and that's what counts unless you're the type of person that likes to hunt for jaggies and stare at your tv set for hours to spot problems. I couldn't care less what some of the reviewers (IGN and gamespot) were paid to exaggerate the AA problem on the ps3 and turn it into something it's not.It seems the IGN guy finally ended up erasing the part of the review about the ps3 problems. He must have noticed people overreacted in the forums because of this.

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bobly007

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#4 bobly007
Member since 2008 • 25 Posts

So... Far Cry 2 is better on PS3??? Because I have both consoles and I want the best versionvincent279

No. They are exactly the same. The only difference is that on the ps3 you have to install the game but makes loading faster after you do. If you have a hard drive in your xbox you'll be able to install it but only after xbox experience launches. In my opinion, I prefer ps3 version because 1) I like the controller better and 2) I like having better loading times even if it means waiting for install.

Obviously the second reason will not count anymore once xbox experience launches but I'm playing the game now not in a few weeks.

The graphics are the same. It's exactly the same thing!

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