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BoboTheMighty

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#1  Edited By BoboTheMighty
Member since 2015 • 145 Posts

Yep...I've just recently played Dark Souls for the first time, to see what the fuss is all about, and from start to finish I couldn't stop thinking...."That's it?"

Sluggish and clumsy movement, unresponsive controls where it can take even more than a second to register, slow animations, bad UI, no tutorial of any kind, glitchy lock on targetting system, retarded AI with poor collision detection( I left a game for five hours running...and that archer still hasn't figured out to move and then try to shoot AROUND objects), enemies attacks passing through objects, no satisfying hit effect on you or when you're striking opponents as your over sized weapon simply passes through them and their corpses later float around as if filled with hellium, difficulty based on nothing more than grinding, exploiting AI with I-frames, and tedious, pointless repetition...and I won't even get started on it's poor magic system or probably the worst archery I've seen in any game.

And the "legendary" boss fights?...you roll left and right for five minutes on a bridge as an oversized (like everything else in the game) butterfly shoots at you, then it lands in the middle and stands around doing absolutely nothing, while you hack it away, and then you go about repeating the same thing five times over....great sense of triumph and accomplishment! It never felt like there is any real sense of character progression or that the game encourages you to experiment and combine different attacks ...just observe and exploit, for everything you face in the game. Despite it's reputation for being "hard", it really isn't...it's simply tedious.

Funny thing is then seeing these blind fanatics as they go about criticizing other games, for a lot of things they do a LOT better than Dark Souls or Bloodborne ever could.

And that Gif? It's actually pretty damn accurate.

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BoboTheMighty

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#2 BoboTheMighty
Member since 2015 • 145 Posts

@Jaysonguy: Nope...in what world are you living in?

Simply run a check on metacritic and you'll see that bigger companies like EA, Ubisoft and the like, which have ties to gaming sites, constantly receive higher pro than user scores. With the smaller, new companies it's exactly reverse situation.