booniga's forum posts
You must hang out with some smelly people, because I've played DDR and Wii for extended time periods with large groups of people for years and never had an issue.savebatteryWii is not that sweat-inducing. If you play DDR and then leave the room, then it'd be fine. But if you get sweaty and still hang out in a crowded room, people will smell you after a while.
Because I believe the 360 is a the weak console, and if Carmack can make a 360 game look as good as Killzone 3, then Carmack is still the programing god.Why would you compare different platforms if you are interested in Carmack's skills? You should compare Rage PS3 vs Killzone 3.
KiZZo1
It already does look better than kz3 as do gears 3bigboss5akI think you are jumping the gun. RAGE and Gears 3 don't have a beta yet. Any non-beta video doesn't count as it can be doctored. Besides, chances are Killzone 3 will have a larger number of multiplayers, which would make Killzone 3's graphics even more impressive.
Your list is a good one, and it further proves point. Kinect's library will get stale fast because gameplay is limited to such games, and it only gets harder to innovate those games.
Kinect Adventures
Kinect Sports
Deca Sports Freedom
Motion Sports
Game Party: In Motion
Dance Central
Dance Masters
Your Shape: Fitness Evolved
EA Sports Active 2 (EA)
Zumba Fitness
The Biggest Loser: Ultimate Workout
Sonic Free Riders
Adrenalin Misfits
Kinectimals
Kinect Joy Ride
Mini game collections (most of them sports
Fitness
Dance
Other (a family racing game, a take care of virtual pets, asnowboarding game, and a Sonic game that you know will flop)
So, $150 gives you the opportunity to play this for now. And you must pay for all these games too.
wiifan001
I agree that developers are reluctant to make hardcore Kinect games. But I disagree with you on developers giving gamers the option to use Kinect or Standard controllers. That would only emphasise Kinect's flaws--lag, impreciseness, and tiring muscles.Kinect's main problem for the hardcore audience is the divided 360 base. Not all 360 users will have Kinect.
This causes devs not wanting to make a hardcore game (that's comparable to a regular high-quality title) solely for 360 owners that bought Kinect. The audience is much smaller.
Devs might use it to supplement traditional hardcore games built for all 360 users (the same way Move is) with the option to use Kinect. But this won't lead to any revolutions, because they will still design the game for non-kinect users first (especially in 'Hard-core' games, that are so multiplayer focused, that emphasize fairness over 'immersion')
FeedOnATreeFrog
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