A boy emerges from sleep in a bright, painted world. He climbs from his bed to gaze out the window when the rain begins. His eyes meet those of the rain-soaked silhouette of a young girl, who then turns to run away from a shadowy, hulking monster in pursuit. Drawn to the girl, the boy gives chase with the hope of helping her. As the girl and the monster disappear into a bright doorway, the boy follows close behind. Emerging on the other side, he now finds himself in a dull, lifeless version of the same town where he, too, is a rain-soaked silhouette.
In Rain, you take control of this curious boy. The fairly esoteric story does not provide much clarification on why he insists on helping the girl, but the captivating visuals and wonderful soundtrack are sure to distract. Characters player and NPC alike are invisible in this game, only evidenced by their outline in the pouring rain, or their wet footsteps in dry areas. Story points are spelled out organically in the setting itself. Accordion, piano, and strings beautifully serenade the entire experience.
Unfortunately, there arent many more factors left to encourage you to continue forward. Rain counts on its unique aesthetic to carry it through an otherwise-average gameplay experience.