I believe that the preorders are going nuts now, and I believe that the Playstation 4 is seeing similar numbers. But "through the roof" according to Microsoft... I'm more interested in how it's selling according to Gamestop.
I have mixed feelings about this. I feel like Steam has offered a great trade-off in perks for "ownership rights." But then, digital ownership will be an issue someday. Might as well be today.
@k0k066 Condescending much? "maybe you're complaining because there are no vents or such things that let you get past your enemies easily" Are you kidding me with that?
There are enemies placed that do not move, do not turn, and stare permanently in certain directions. This is often done to the point that these enemies literally cover all paths, effectively breaking the stealth element of a stealth game. This sort of thing is considered a bug in most games. Here it's a "design feature." And when they can't figure out how to creatively place enemies, they just cram a whole bunch in there.
This doesn't even approach being awarded with the title of "old school stealth." Old school stealth is Thief. It's the original Deus Ex. The first titles in the Hitman, Splinter Cell, and Metal Gear Solid franchises. Dark is sloppy stealth, not old school.
Ultimately, to each his own. Everyone can say a game is crap but if you like it, more power to you. But it's utterly contrarian to not admit that this game has many technical reasons for it being called bad, flawed, or sloppy. It's really just up to whether or not the problems with the game outweigh its strong elements for you (which is true for any game at all). Personally, I only finished it because I had to review it, and I didn't enjoy it at all.
@k0k066 It's not "old style" stealth, it's piss poor level design. The graphics aren't even that bad, especially for a low-budget game. The game hits a wall at about an hour in and is just awful from that point forward.
bowlingotter's comments