buddog22's forum posts

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buddog22

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#1 buddog22
Member since 2010 • 35 Posts
generalizing a group of people with a sterio type is offensive and not allowed here.This is a "best console gfx 2010 signup predictions.." Thread. Do you have a predicton or is your purpose to derail this thead with comments trying to invoking flame wars?playharderfool
Wow. Why don't you just address what he said instead of letting it offend you? I also noticed that people call each other animal names here so I guess generalizing groups of people is allowed. I don't think he even was aiming the comment at you anyway.
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buddog22

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#2 buddog22
Member since 2010 • 35 Posts
A lot of people here seem to be pretty upset.
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buddog22

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#3 buddog22
Member since 2010 • 35 Posts
Sell it to your pastor.
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buddog22

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#4 buddog22
Member since 2010 • 35 Posts
If Crysis 2 releases this year then that will be the best on all platforms. Not by a huge amount on consoles, but overall it will be the most technically impressive game you can get. Reach looks pretty dang awesome itself.
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#5 buddog22
Member since 2010 • 35 Posts
Right on par with the Metacritic average.
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#6 buddog22
Member since 2010 • 35 Posts
I played it at the state fair when just before they released it and it killed my eyes and gave me a headache. I thought the games were "alright", but you can't enjoy something that kills you head like that.
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buddog22

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#7 buddog22
Member since 2010 • 35 Posts
Miranda. I thought the Illusive Man was quite cool too.
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#8 buddog22
Member since 2010 • 35 Posts
That's what they always say, but in the end the Wii always sells the most of all the consoles.
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#9 buddog22
Member since 2010 • 35 Posts
Crap. I'm new. Sorry.
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#10 buddog22
Member since 2010 • 35 Posts
http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-face-off?page=1 Excerpt... FFXIII Analysis "Unfortunately, the resolution reduction here seems to be all about converting across the PS3 engine as quickly and easily as possible, and that means accessing as much of the console's power with the lowest amount of aggravation. That being the case, it looks as though Square Enix was keen to maintain the entire framebuffer within the Xbox 360's 10MB eDRAM for optimum processing speed without the need to "tile" multiples of that 10MB into main RAM. Mirroring PS3 resolution and anti-aliasing would require two tiles, introducing potential performance bottlenecks on elements that occupy both tiles. This isn't really an issue for most cross-platform developers (Fallout 3 and DiRT 2, for example, use three tiles to accommodate superior 4x MSAA), but the only plausible explanation here is that Square Enix had issues getting Crystal Tools working on 360 and down-scaled the framebuffer as a result of that. "
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