burbidge87's forum posts
What if you work from home or at home? ;)
ASK_Story
well if your home, this board doesnt count, if you work from home, your a lucky.....
Well im sitting here at work, wishing to go home and play a game, and im wondering who else is doing the same thing.
im wanting to go home and play some gears of war, been playing halo a lot but gears is by far more fun online.
well overall i love the chopper or ghosts, cause you can do both.
but with warthog, campaign - definitly drive; multiplayer - gunner
[QUOTE="Gary_Jinfield"][QUOTE="justiceboy13"]WW's graphics were good like the storyline. The WW story line was suprisingly deep for a Zelda game. TP's will probably be deeper though.metalsamurai
The Wind Waker storyline suffered greatly due to the graphics.
I also have to disagree with you that WW story was surprisingly deep for a Zelda game. The games have been steadily building upon each other storyline wise so, the storyline was by no means surprisingly deep. It wasn't even the deepest in the Zelda series, that title belongs to MM.
I have to disagree with you Gary. Wind Waker's graphics did not ruin it's story. I find it's story to be quite good. It was possibly deeper than OOT's. After all Wind Waker has a lot of deep story elements in it that OOT and MM did not have.
Hyrule being flooded made the game's story have a mood of sadness that was suprising for it's graphics.
Ganon was portrayed as having more of a reason to get the Triforce than ruling the world. He reveals why he did it in the first place. I actually felt like Ganon had a good reason to do what he did.
The king's spirit is in a boat and he still waits in the world below and broods about his lost kingdom.
A lot of people died in the flooding. The sages of the Earth and Wind Temples died. The King of Hyrule died. Ganondorf died. The death count in this game is a lot higher and the graphics being cel-shaded doesn't make it have any less impact, especially when the King dies.
Hyrule is still destroyed in the end, unlike OOT and Termina in MM.
Also, seeing locations like Death Mountain and Kokiri Forest as islands is a little bit ominous, and having cel-shading doesn't make take that away.
And even though Wind Waker's graphics are apparently kiddish, I still get the creeps in a lot of parts. Just like the Shadow Temple and Ikana gave me the creeps, the Earth Temple gives me the creeps sometimes, and the ghost ship is also a tad creepy.
My point is, the cel-shaded graphics did not take anything out of the story for me. If I found the ending and the flooding of Hyrule sad, then I think that the story made an impact on me.
And the cel-shading doesn't bother and hasn't ever since I played the game.
first of, oot had a way deeper story than ww, ww story was based off trying to link oot and mm together and bring in its own story, but oot is still the best and deepest story. secondly, ganon is, and always will be, the evil creature who possess the triforce of power, ganondorf, is a guy, who can be viewed in a dark light with justified motives. ganondorf and ganon are two different characters, when ganondorf attained the trifoce of power, he did so by fusing with ganon. look at the previous stories, it was not ganondorf that was the enemy, it was ganon. finally, if you read some commentary from the creator, he didnt work on the entire oot game, he left because he didnt like what was being done with it, ganondorf was never ment to become this nemesis to link as bowser is to mario, as in the gameboy games, and snes, there were other men or creatures who attained the help of ganon to attempt to rule hyrule. so ganondorf should no longer be in the story, they used ww to finally close that situation (hopefully) because it is leading to a path off of what the legend of zelda was supposed to be on.
and to stay on topic, windwaker 2 almost seems as if it should be a spinoff of the zelda series, and should remain cell shaded, but twighlight, should definitly be not cell shaded for it is ment to be darker and for the older gamer.
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