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The story of Flower begins in a lifeless-looking black and white apartment, which acts as your main menu. There are no game elements to detract you from this world, and it's a stark contrast to the levels that you'll venture through. Other than the icons that will fade in and out to remind you how to tilt the Sixaxis controller, you won't find traditional menus asking you whether or not you'd like to load or start a new game. Only one button is needed for Flower, and that's all the game will tell you: hold any button. This will let you enter what we think is the mind of the single flower that sits by the windowsill. Once you enter the game, your intuition will guide you through vast landscapes, and before you know it you'll be weaving around windmills and zipping through dark caverns as if it were second nature.
A wide-open field that extends as far as the eye can see awaits you and allows you to practice. With the Sixaxis, it feels very much like a flight simulator, except instead of a plane, you have a trail of flower petals. In the field, you'll come across other flowers that are highlighted by a glowing halo, making them relatively easy to see as you're scouring the landscape. By touching these colorful dandelions, you'll eventually trigger a cutscene, which is the only indicator that you're progressing. In this particular level, it looks like you're bringing color back into the world by collecting petals, so it helps to head toward the dullest patch of land in the sea of green. It's important to also play close attention to the sound, because the music heightens the experience with its lulling melodies, and as you touch other flowers (not necessarily the ones with the halo), you'll hear the wistful sound of wind chimes.
Flower continues to capture our attention as we glide gracefully through the gentle hills. Its gorgeous visuals are breathtaking, and it's nice to be able to enjoy a game without the stress of dying or achieving objectives. There are simple objectives in Flower, but there is no reason to rush. We were told that in the final build, there will be trophies to obtain, for those who need something to go on. The preview build let us experience only a few levels, but we're eagerly waiting for other stages to fly through. Flower will trigger different feelings for everyone who plays or watches it--whether it's tranquility or nausea (people prone to motion sickness beware). The game is a wonderful piece of art that you can enjoy by watching and listening. We'll keep a close eye on this budding PlayStation Network game and update you with additional information as it becomes available. Be sure to check out our latest screenshots and gameplay videos as well.
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