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#1 byge
Member since 2005 • 930 Posts

12345667ggha

The story of Flower begins in a lifeless-looking black and white apartment, which acts as your main menu. There are no game elements to detract you from this world, and it's a stark contrast to the levels that you'll venture through. Other than the icons that will fade in and out to remind you how to tilt the Sixaxis controller, you won't find traditional menus asking you whether or not you'd like to load or start a new game. Only one button is needed for Flower, and that's all the game will tell you: hold any button. This will let you enter what we think is the mind of the single flower that sits by the windowsill. Once you enter the game, your intuition will guide you through vast landscapes, and before you know it you'll be weaving around windmills and zipping through dark caverns as if it were second nature.

A wide-open field that extends as far as the eye can see awaits you and allows you to practice. With the Sixaxis, it feels very much like a flight simulator, except instead of a plane, you have a trail of flower petals. In the field, you'll come across other flowers that are highlighted by a glowing halo, making them relatively easy to see as you're scouring the landscape. By touching these colorful dandelions, you'll eventually trigger a cutscene, which is the only indicator that you're progressing. In this particular level, it looks like you're bringing color back into the world by collecting petals, so it helps to head toward the dullest patch of land in the sea of green. It's important to also play close attention to the sound, because the music heightens the experience with its lulling melodies, and as you touch other flowers (not necessarily the ones with the halo), you'll hear the wistful sound of wind chimes.

Flower continues to capture our attention as we glide gracefully through the gentle hills. Its gorgeous visuals are breathtaking, and it's nice to be able to enjoy a game without the stress of dying or achieving objectives. There are simple objectives in Flower, but there is no reason to rush. We were told that in the final build, there will be trophies to obtain, for those who need something to go on. The preview build let us experience only a few levels, but we're eagerly waiting for other stages to fly through. Flower will trigger different feelings for everyone who plays or watches it--whether it's tranquility or nausea (people prone to motion sickness beware). The game is a wonderful piece of art that you can enjoy by watching and listening. We'll keep a close eye on this budding PlayStation Network game and update you with additional information as it becomes available. Be sure to check out our latest screenshots and gameplay videos as well.

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byge

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#2 byge
Member since 2005 • 930 Posts

[QUOTE="byge"][QUOTE="heretrix"]Quicktime events must DIE!!! It's got me REALLY worried about the gameplay.heretrix

If you dont like em dont buy the game.

Trust me, If I find out that the game is filled with that halfassed nonsense you bet your bum I'll be skipping it.

Quicktime events are simply an idiotic gameplay mechanic. It's TOTAL lazy game design. Lemme see, I'm programming a game on one of the most powerful consoles ever and PC graphics and CPU power is pretty absurd, but the solution to a design challenge is....Button pressing sequences?

Sign me the hell up, I can't WAIT!

Personally i enjoy QTE's in games where they are well executed. For example God of War and Resident Evil 4.
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#3 byge
Member since 2005 • 930 Posts
Quicktime events must DIE!!! It's got me REALLY worried about the gameplay.heretrix
If you dont like em dont buy the game.
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#4 byge
Member since 2005 • 930 Posts
So it is true, the Ps3 can deliver graphics superior to those of crysisAgentA-Mi6
-Sigh- They're different games in terms of scale. I dont see how you can suggest that.
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#5 byge
Member since 2005 • 930 Posts

New Screen

k

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#6 byge
Member since 2005 • 930 Posts
23578sxreen1 /Thread
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#7 byge
Member since 2005 • 930 Posts
[QUOTE="darth-pyschosis"]too little too late next year will be like this year psp had 17 games 7.0 or better, DS had 41 rated 7.0 or better making it lifetime about DS 180 - psp 140 additionally these games wont all turn out good. u offer me a list of maybe a dozen titles, best of which 1st party, where as the DS easily has 30 or 50 A, AA games coming nxt year, just like this year a console is in bad shape when the only titles released during summer are lego indiana jones, madden, and ncaa football over 3-4 months

You can say the same when the console manufacturer hasnt published more than 3-4 games in the year.
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#8 byge
Member since 2005 • 930 Posts

[QUOTE="byge"]The problem with that list is obvious, Not a single western publisher is willing to support the psp as a platform and its sad to see. I can personally see how someone with no interest in Japanese games wouldn't bother with the 09 lineup except maybe Resistance Retribution. Koalakommander

well you are bound to get the next need for speed, starwars games, lego batman is coming out, NBA and madden titles. the PSP is quite the casual fest when it comes to western games. most of the best western games have already been offered (daxter, wipeout games, ratchet,GTA, god of war etc...)

Yeah i agree, I just hope more Western devs actually try to put more resources into PSP games. To try and make the gameplay unique to the handheld and not port the ps2 version as they usually do. There are lots of great console franchises which could easily define themselves on the PSP.
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#9 byge
Member since 2005 • 930 Posts
The problem with that list is obvious, Not a single western publisher is willing to support the psp as a platform and its sad to see. I can personally see how someone with no interest in Japanese games wouldn't bother with the 09 lineup except maybe Resistance Retribution.
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#10 byge
Member since 2005 • 930 Posts
[QUOTE="Fumpa"][QUOTE="byge"][QUOTE="Fumpa"] I know. This is a silly statistic. Now what I want to know is which instruction book weighs more. That's what it's really all about.

Silly statistic? How is comparing two exclusive major selling franchises silly to be exact?

It's when you get down to little things like which sold the most in the first hour, first day, first week, first month etc. that it starts getting silly. In fact this makes me think of something else that drives me nuts which is how some girls like to celebrate a one week anniversary when you're dating them. WTH is that bs. One week?!?! I mean do these girls have such an unsuccessful record with dating that a week becomes a milestone? One of the many things about women that drive me nuts. Yeah I know, a bit off topic..

You'd have a point if weekly and monthly game sales weren't as analyzed as they are.