@smokerob79: Exactly! The game is fun as far as exploring and killin but when it came to the RPG experience, I felt it was lacking so much. I love talking my way in/out of things in games so I always focused on the attribute that allows you to do just that but the game hardly gives you any dialog choices that can lead to anything beyond inevitable blood shed and I knew how the story was gonna unfold the moment the game truly starts.
@Keitha313: oh and Egypt is full of blue eyed white boys right? Look as a black male I sit thru watching white guys play everything from Egyptians to samurais to astronauts to Indians to Aliens hell even animal voice overs and I never complain ever I just watch the movie like nice sheep!
Thats my overall issue with big companies. They like to shelve new ideas because they "think" it wont pay off. What ever happened to taking risks and being innovative? I understand from a business standpoint that being new and unpredictable can damage a business but in a field where making fun, creative games is how you make your bread and butter then why not. Especially companies like EA and Activision they have made so much off of their rehashes that they can afford to be innovative and make ambitious games.
Chapter 2 was so-so and i walked out halfway thru part 3 partly due to the aggravating ass kids behind me talking for attention but mostly because it wasnt really enjoyable or refreshing
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