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candoitagain

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#1 candoitagain
Member since 2009 • 337 Posts
Yes the fights do pick up. The starting area is meant as a tutorial to give players time to adjust, and so it is easier than the rest. Little advice : Select all your companions all at once when you move your party. This to avoid your main going ahead and starting fights alones while others are still running behind. You can find my review in my profile too. Pretty good game, and at 29$ (on Steam, etc) it has great value. It will probably be one of the highlights of this year for me. Highly recommended.
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candoitagain

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#2 candoitagain
Member since 2009 • 337 Posts
"They"? Who are those "they" you refer to? Pirates? So I try to rationally analyze the situation and come up with solutions, and in your failure to come up with sound arguments, you just classify everyone as a pirate and move on. Funny thing is, I probably gave more money to the game industry than you have ever done, or ever will. But in your blindness, you just classify anyone as a thief, as soon as they try to understand or explain the source of the problem. You are like those who called people unpatriotic and traitors as soon as they opposed war on Iraq, silencing them without the need for arguments. Convenient. But fine. Have it your way. I'll stay clear of this debate until someone with a brain can actually bring something to the discussion instead of just calling people thiefs and calling it a day.
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candoitagain

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#3 candoitagain
Member since 2009 • 337 Posts
Yep, I was majorly disappointed by Creed of Ass as well. I bought the game along with a new computer the day it came out. Interesting concept, but ultimately just a reptitive borefest and I thought the combat was kinda lame. I never even finished it. I was fascinated by the graphics and atmosphere. I also bought it back in the day I got my ATI1900XT. I agree that the gameplay is a bit flat... This is the same reason I disliked Far Cry 2, it is even worse there. Too generic gameplay, same missions over and over again, you just change the locations and context slightly, most efforts went into the graphics. But like everything, it is a question of price. For 10$, it is a good deal... even if you get only a couple of hours out of it, then it would be the same as going to the movies.
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#4 candoitagain
Member since 2009 • 337 Posts
It is 9 am here the next day and they still have not changed from Assassin creed. When are they going to switch to the next game?
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#5 candoitagain
Member since 2009 • 337 Posts
Availability isn't really an excuse either, there are websites with full versions of games you can purchase and download from anywhere. So wrong...!! Trust me, a lot of games are not available for download online and are not found in shops. I tried to buy Planetscape : torment recently, and it was very hard to find a copy. I finally found one, but a lot of people would have given up and just pirated it seeing how hard it is to find. Another (recent) example is Drakensang, which is an euro RPG that was released last month but was hard to find in shops because they ordered very few copies and it was out of stock everywhere. I was lucky to find it on Steam. (I am in Canada by the way!)
it's called a demo, and their is a demo for nearly every pc game.TheDuffman26
Another clearly and so obviously wrong statement... Are you even a gamer? Browse a list of games, you will see that the inverse is true, games with demos are the minority.
None of those are reasons to pirate a game. If you don't like a game for any kind of reason, because it offers little value or creativity, is overpriced, is drm'd, etc... then don't buy it. Pretty simple. TheDuffman26
That is exactly what is happening right now. Thanks for at least acknowledging that there are legitimate reasons for not buying those games.
Doesn't really make sense to say, "the game offered little value, so I stole it!", or "the game is overpriced, so I stole it!". TheDuffman26
I agree with you. Ideally, pay or no play should be the rule. It will still make game companies go bankrupt... but hey, at least nobody got to pirate the game so the developers will at least have something to feel good about while they go file for unemployment. No seriously, minus the sarcasm I honestly do agree with you. But I think you focus on the wrong issue here, and think too much about assigning blame instead of coming with solutions. The point here is that offering value or offering the right price for said value should lessen pirating. Besides, pirating does not mean stealing. As I said, some of the pirating come from people who want some form of demo before buying the game, or people who have no money for games and who would not have bought it anyway. Those downloads inflate pirating estimation for losses while they should not. I would only use the term stealing for someone who have the cash, and would actually have bought the game, but decided to pirate it instead because he just can.
I don't blame developers for placing drm on their products, I blame the pirates. Pirates are the cause, and DRM is the effect. It's a vicious cycle.TheDuffman26
Playing the blame game again, you really like that (no offense)... but anyway : we agree. I do NOT blame them for trying to prevent pirating. I blame them for doing it wrong. There is a difference. As I said, copy protection is fine as long as it is not abusive. Capping the number of installations or requiring online activation for one crosses the line for me since it annoys the hell out of honest gamers and do not affect the pirates in the least. Just remember, their pirated copies do not have those protections and checks. It is so stupid when you actually stop to think of it... Those protections are creating a new kind of pirates, those who will download the game just because they are annoyed at the protections it has!
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#6 candoitagain
Member since 2009 • 337 Posts
Just go into gamespot and similar sites and get games ordered by genre!
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#7 candoitagain
Member since 2009 • 337 Posts
I already own AC on Steam. But I am looking forward to the other deals. Thanks for the heads up! I might grab the new prince of Persia for example.. certainly not worth the full price according to reviews, but with a low enough price it could be nice to get!
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#8 candoitagain
Member since 2009 • 337 Posts
I don't think gamers are any diffrent.. they mainly care about the games. I strongly disagree. When a publisher gets money for a game it does not care if it comes from a teenager, an adult, a senior, or whatever... Green is green. But when a gamer spends money, he usually spend it on a game he likes... rewarding companies with good products, and somehow punishing the companies with inferior products. So it is not the same, even if not conscious of his choice, the gamer cares about the company because buying the game is a vote for the developers. Also have a look at gamer forums. Just look at what people say about companies like valve, Bioware, or Bethesda compared to less ambitious companies. You will see that gamers care A LOT, and know the developpers, and this translate often into sales. So I disagree, gamers do care about developers... Especially about developers that reciprocate the care. Valve is a good example of this.
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#9 candoitagain
Member since 2009 • 337 Posts
My previous post was a reply to : ^ I just read your last comment, and I think you have it backwards. It is the gamers responsibility not to pirate games, not the developers.
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#10 candoitagain
Member since 2009 • 337 Posts
Well, good job! You just found the culprit, assigned the blame. Now you can move on to your other occupations, having the confidence that you figured it all out. *shakes head* Do we want to assign blame, or do we want a solution? Blame is easy. The industry will blame gamers for being dishonest. The gamers will blame the industry for offering little value and creativity on most titles, for overpriced games, for their DRM, for availlability, and so on. Every side blaming the other, no one doing any effort to solve the problem. The reality is this. Selling games is a trade, an exchange between a seller and a buyer. The seller (game industry) is looking out for their own interests. The buyer (gamers) are looking for their own interests too. Now if you can come up with a deal that is advantageous and fair to both parties, the sale with happen. If the deal is unbalanced somehow then it either won't happen, or will happen in other forms. The problem is this : Pirating exists, and it is a bad thing that we should all try to end. All of us because the game companies need the income, and gamers need to keep the industry healthy because it comes up with the games they love. Now we can sit on our hands and say "they should" or "they should not", OR we can get practical and do the constructive thing... which is to see what solutions we can put into practice to actively reduce the problem and possibly end it. As a gamer, I spend a lot on purchasing games, I even have a budget for it trying to lessen the damage but I still go way past it on a regular basis. On paying attention to indie companies, on being loyal to companies who cares. I did my part against pirating, and I am not the only one. Don't you think that the industry should do its part too? And when I say do its part, I do not mean DRM. DRM is based on a sheep-flock model/view of gamers that states they can't control themselves from copying, and should be thus prevented from it by locking the games. Which is simply naive and even disrespectful to gamers. What I am saying here is, gamers are not dishonest, they are simply normal consumers looking for their own interests (the natural thing to do), and if you can make them better, fairer, more convenient deals that address their needs, and more importantly their expectations then you can greatly reduce pirating. Simply because you would be addressing the core issues instead of patching the surface with false, simplistic, inefficient measures.