I know little about business, but it seems like if you've lost millions while revenue, users, and active users have all gone up significantly something is terribly wrong.
Seems like reasonable statements and actions from pretty much everyone in this article considering the events of late. However, I'm fairly certain there has already been a fair amount of research on the subject, and it also seems that for every study that finds some small link between games and violence there is another one that finds no link at all. I've honestly just thought for quite a long time that this type of research is pretty flawed from the start, and probably very susceptible to the influence of whoever is footing the bill.
cheamo's comments