Keeping Video Games at an NES Difficulty Level
I'm not sure how many of you were around when video games first hit the market. Getting a chance to play the Atari and its myriad of games. They were all pretty simple yet challenging at the same time. You have your objectives and you try to complete them to the best of your abilities, but a lot of times, you end up playing with no end to the game in sight. Enter the Intellivision and the ColecoVision. Now these were definitely a step up from the Atari as far as graphics go. And the games that were released for the systems actually had some kind of finite extent to their stories. However, having a bevy of games that still provided no end to them just made things tedious and boring after a while. If anything, the difficulty in the Atari and ColecoVision/Intellivision era lied within the extent of the story line, in which some were infinite. So my idea is to move forward to the next generation and take a look at the original NES. Ah the NES. Such a treasure trove of epic games including but not limited to Super Mario, Final Fantasy, Castlevania and Metroid. I'm sure most people have had fond memories of playing certain NES games and can think back to the joy that was had when you did something spectacular. For those that were fortunate enough to experience the NES in its early days, do you remember how frustrating some games could be...especially when comparing them to the games that are released today? Stories could be told that would stretch to the end of days. Stories of how someone got screwed during a playthrough of Simon's Quest right as they were collecting enough hearts to buy that damn red crystal and died from a stupid skeleton hitting them juuuust right and killing them...forcing them to start collecting all over again. Or the time when you played Ninja Turtles and kicked ass all the way up to the Technodrome, only to lose your last turtle right outside the Shredder's door. I'm sure at the time, those moments seemed like the end of the world and you probably got angry to the point of putting the game down forever (I still refuse to turn a Link to the Past back on), but honestly, it probably instilled some major character in you, being able to withstand that kind of a beating and still say you have a love for video games. It's something that I believe is missing in today's generation of gamers. Having games provide you with so many save points sprinkled everywhere and power ups littered all over the place just makes the experience seem watered down now. There's no real challenge to survive knowing you have well over 3 lives to finish an entire game. There's no sense of urgency knowing that you have way more that 500 seconds to complete a stage. There is no major feeling of fear knowing that you can revive your fallen team mates without walking back out of the 6 floor dungeon and across a ogre infested forest with random encounters every 3 steps you take. The feeling of satisfaction just doesn't seem to be on the same level anymore. Having gamers get spoon fed and coddled with the games of the current gen seem to be turning them into softies. They consider games like Call of Duty to be too frustrating because of clever AI or games like God of War having puzzles that are too complicated. How sad. Try playing through a game of Maniac Mansion where the puzzles are not obvious at all or Final Fantasy where the AI knows when you are down to the last character in your party and nowhere near a town to revive them. Finish an entire game of Mega Man 1 & 2 or Battletoads and then let's sit down and talk challenging. So my proposition would be to take a step back and make games from this generation have the same sense of accomplishment as the ones from the NES era. Take away the plethora of save points, the multitude of power ups, the endless supply of continues and the range of difficulty settings. This generation of gamers need a swift kick to the rear end to toughen them up. It would strengthen our community as a whole and force us to harden ourselves in other aspects of life.+10 cool points to anybody that can guess the game this ending belongs to
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