@ecs33: Wow is containerized (Kubernetes). They could easily scale out, add resources, but this is what players of classic wanted. A distributed, sharded environment isn't and new "realms" are opened up as population warrants, but they want to avoid having to do server merges as classic is about the community. A single wow instance requires more than you would think. A lot of anti-exploit measures have been implemented over the past 15 years. Anything you do on client from a UI perspective goes through a series of "legality" checks on infra. Logging is also far more robust than back in the day.
@lionheartssj1: People didn't want quest zone instancing or sharding. This is what happens. Everyone starts at the same level. There's a couple minute timer. Maximum of 30-40 players achieving X in an hour with a demand of hundreds or thousands. It's classic. Wont be a problem in a weeks time as players start spreading into other zones.
@mikephalin: It was racist, because both authoritative characters in NEO's story (Oracle and Morpheus) were black... oh wait.. It's racist because NEO should've been a black transgender pansexual woman with blue-dyed hair.
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