I am excited for Halo 3; to begin with. There is no doubt whatever about that. So when, late last week, a press release arrived announcing a Halo 3 event at the Metreon in San Francisco ON THE FREAKIN' IMAX SCREEN, I took interest. After jumping through a hoop or two and waiting until Tuesday with guarded enthusiasm, I made my way to the theater and parked myself on the sidewalk a few hours in advance, my growing excitement buffeted by chill peninsular evening gusts.
The fanatical legions I expected did not show, and I found myself number 57 in a line of 130-odd people. PR babes walked the line, handing out lanyards, wristbands, and coupons for swag. Spike TV was on the scene, with Game Head host Geoff Keighley covering the event and starting up a head-to-head trivia challenge of sorts. One such showdown occurred very close to me, so Game Head viewers might catch me and my cohorts loitering frostily in the background while two Halophiles bandied trivia questions based on the Halo novels back and forth. Now, as I mentioned, I loves me some Halo. But I'm really only into reading the box scores, ya know?
Line weathered, we filed upstairs into the theater, where we found eight plasma screen stations lined up in front of the ginormous IMAX. The emcee spouted typical emcee fare, the highlight of which was five trivia questions that earned correct respondents custom Halo 3 360s. My envy, which reached its apex (or nadir, depending on your perspective) when I counseled Kim to commit homicide as an alternative to suicide, was supplanted by joy as soon as the two Bungie fellows launched into a co-op campaign level.
This game looks good. At this point we were a bit close to appreciate the IMAX, but plenty close to appreciate how it looked on the actual TV. It looked real good. They ran over some jackals, blew some stuff up, and commandeered a pair of Brute Cycles. Grass was waving, enemies were bristling, and rocks were rockin'. Good times.
The real fun began when they showed off the Save Film feature. This feature records all the data, not just one viewpoint, so when you play it back you can literally fly the camera around wherever you please as the action unfolds. In one sequence, the guys paused it, moved the camera 100 yards ahead right next to a jackal they were going to splatter, and pressed play. Zoom, zoom, splat! Then, just after the impact, they paused and took a screenshot of the jackal's death grimace which automatically uploaded to Bungie.net. The whole thing was pretty awesome, but more awesome was truly grasping the implications of this feature. I had visions of myself playing through a level, then spending twice as much time going back and watching the action from different angles as I had playing through it originally, and loving every minute.
The last thing the Bungie dudes showcased was Forge. This is essentially a pared-down level editor. You enter a multiplayer map as if you were playing normally, but with a tap of the Up button, you turn into a Monitor and can fly around the level. You can add, remove, or alter to your taste any malleable element - weapons, vehicles, items, spawn points - pretty much anything except the level architecture itself. So you can redesign the map parameters to your liking, save it, and post it so other people can download it and play it too. Or you can construct some sort of elaborate Rube Goldberg machine that you trigger by shooting a Plasma Coil. Or you can just drop a tank on your buddy's head. I have no doubt the Forge, combined with Saved Films, will generate a mind-boggling amount of content right out of the gate. Waiting for the truly cool stuff to percolate up might take a bit longer, but hey, I've got time.
And then I played Halo 3. Well, after a few other dudes who were in line before me. The setup was such that only the first TV was displayed on the IMAX screen, so in the 8-player slayer matches that ensued the audience's attention was really just on one guy per match. We cheered his successes, laughed at his follies, and heckled his missteps - I mean seriously folks, re-freakin-load! I played on Snowbound and tied for second with Kim. Gameplay was just like the beta, with the odd new weapon (a Covenant pistol/shotgun hybrid), new equipment (Radar Jammer), and new map (a jungle-y re-imagining of Lockout). The match was fun, though I felt a bit hindered because the only sound was coming from the IMAX screen. Speaking of sound, some of the effects they've got goin' are just mean - the frag grenade and shotgun in particular. Death wails are particularly colorful as well, and drew many a chuckle from the attendees.
Outside the theater was another bank of 8 TVs, where I played another game before leaving to catch the train home. This took place on a desert map that featured Brute Cycles, which are a blast to whip around, and the hulking, ponderous Elephant. Picture the Jawa Sand Crawler from Star Wars and you know what is looks like, and how fast it moves. There's a spot for the driver, one or two turrets on the top, and some undercarriage space for folks to walk around on. Near useless in free-for-alls, this thing looks like its time to shine will be four-player online campaign co-op. Rollin' around in that beast while picking off the swarming Covenant will be damn fun. That evening was damn fun. But it ain't nothin' compared to the fun Halo 3 will bring into my life. Hot damn!
And I totally came in first on that desert map. Boo-yah.
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