This is why I'll wait for the "game of the year" edition. Thanks to gog.com and their no DRM I have more than enough games to satisfy me until then.
chuchu258's forum posts
Thanks. I was hoping since it wasn't your traditional multiplayer, it would be different.
Does anyone know how dark souls plays with an xbox live silver account? Will it still have those "multiplayer" features or silver players are literally alone in the game with no previews of other player's actions?
Stop complaining and deal with it!! I'm and just sick and tired of bunch of loosers complaining about having online DRM like SC2 etc etc. HekynnI'm not complaining. I just don't want to deal with DRM, especially since there are other options out there. I only want to know what those options are.
I've heard of GoG. How does it fair with windows 7? Thanks for the suggestions. I'll definitely check them out, especially since I hear that Sins have a star wars mod.
What are some games that have very little or no DRM, preferably one that also doesn't require the CD in the drive? No I am not a pirate. I just don't want to deal with DRM. I could live with placing the CD in the drive, but rather keep my CDs safe. I know this probably limits me to 2+ year old games or independent/download only gamesbut that's fine. Also I don't want any Steam games. I know some of you praise steam but I don't want any unnecessary clients installed on my computer, this goes for battle.net as well. So far the games I have that meets these requirements are The Witcher, Torchlight, World of Goo, and Machinarium. All very good games. I hear The original Crysis doesn't have an obstrusive DRM. I believe it has securom but none of that activation limits of newer titles. I didn't realize PC gaming would be this much of a hassle when I built my new rig.
Okay, I don't want to be a jerk and say "not much" but umm... what does software engineering have to do with the digital media business?
subrosian
I brought that up because of the comment you made about distinguishing (or lack thereof)the improvements a budget title has over more expensive titles. Being a developer, I took that as an insult. The only way one would not be able to distinguish between the two is if a) both titles are actually of the same quality. This means that developers of the higher costing games are very greedy, or very sloppy (insult); b) the quality of the two games are different, higher cost being the greater of the two. If this is the case then what makes you think consumers can't see that? Is it because the lower budget game offers the same experience as the higher budget game? This means that there was a failure in the development team either in their leadership failing to see where the market is going, misallocation of resources, or other expenses. One is not going to pitch a $20 million dollar game and not have asound and solidplan on where all that money is going. Of course I'm talking about creating software on the same platform. True Wii titles are generally cheaper to make but if you can't tell the difference between $1 million vs $10 million game of the same genre then how could that not be insulting to the developers? pm me if you want to discuss this further.
[QUOTE="subrosian]
Actually that's not true at all - low prices are much more dangerous. Low priced titles, in a market where consumers are unable to distinguish the improvements a more expensive title provides, result in a sales failure for high priced titles. Quite literally, the presence of cheap (junk) software floods expensive titles out of the market. That is *exactly* what happened with the Atari, and exactly what is happening here.
All that has to happen is for publishers to completely shift to a Wii "non-gamer" focus, and for those non-gamers to get bored, for the next great console gaming crash to happen.
You're watching a very dangerous downward spiral being right now, if you cannot see it, I apologize, but here it is - in front of you. Nintendo is cashing out right now, making *huge* profits on everything they do in the absense of competition, and yet the market others are now eyeing - seeing Nintendo's success - cannot sustain everyone who is rushing to it. It's simple economics - the non-gamer segment does not buy *that many* titles per year, a flooded market bars out quality titles - and it's the core gamer who suffers because of it.
And when the crash comes? We'll be the only ones who care.
You're assuming high priced (developmentwise)titles won't show that they are of superiorquality than budget titles? That's either an insult to consumers or developers or both. The PC market is flooded with budget/shareware/freeware/piracysoftware and thats not bringing their market to a crash. Or perhaps I am blind, I do wear glasses and I am a software engineer so what do I know.
For those spinning the gloom and doom, you do realize that 5 or 6 pitched games does not equal 5 or 6 created games. shadowcat2576
This is worth reiterating. Maybe only the best game out of the 5 or so that was pitched end up being approved and gets the whole $20 million dollar investment.
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