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CinematicGalore

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#1  Edited By CinematicGalore
Member since 2015 • 458 Posts

Considering Alien was a horror/thriller film with sci-fi backdrop and that's the movie Alien Isolation was based on, would the Alien Isolation sequel be a balls to the wall, action shooter akin to Bulletstorm or Gears because it would be based on Aliens which was exactly what I described?

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CinematicGalore

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#2 CinematicGalore
Member since 2015 • 458 Posts

@Wasdie said:

@cinematicgalore: It's a particle effect algorithm but since the entire trailer is a prebaked CGI render, it's not being done in real time. There is a reason that's not done in real time, it's too processing intensive.

You cannot compare prebaked CGI to real time rendering.

There always is a level of "dynamic" particles going on, but it's not as advanced as what they use in CGI to make smoke effects.

You reckon those explosions from the KZ2 trailer can be done in real time on say a, GTX 980ti and 4790k rig?

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#3 CinematicGalore
Member since 2015 • 458 Posts

Mediocre shooting, mediocre platforming and mediocre puzzles. "What a masterpiece!"

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#4 CinematicGalore
Member since 2015 • 458 Posts

Cowtard1068 posts petty thread to remind people of the PS4's existence. lol, what's new?

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#5 CinematicGalore
Member since 2015 • 458 Posts

@Wasdie said:
@cinematicgalore said:
@Wasdie said:
@cinematicgalore said:

Are the explosions dynamic?

No. They are prebaked.

How the explosions happen is dynamic though. They fire depending on the various ship component health.

It sucks that almost ten years in, we don't have explosions like the one shown in the Killzone 2 E3 trailer. That dynamic smoke.

That wasn't "dynamic smoke". That was 100% prebaked.

Dynamic particles aren't impossible but they are extremely compute heavy. Any rational developer isn't going to waste GPU time on wasteful particles.

Well, I looked at the E3 trailer again and the smoke isn't a static stream, it's dynamic. Every explosion produces a different pattern of smoke. I don't think it's wasteful, it makes the game look better. I'd much rather dynamic explosions than pretty textures on static buildings.

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#6 CinematicGalore
Member since 2015 • 458 Posts

@Wasdie said:
@cinematicgalore said:

Are the explosions dynamic?

No. They are prebaked.

How the explosions happen is dynamic though. They fire depending on the various ship component health.

It sucks that almost ten years in, we don't have explosions like the one shown in the Killzone 2 E3 trailer. That dynamic smoke.

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#7 CinematicGalore
Member since 2015 • 458 Posts

Are the explosions dynamic?

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#8 CinematicGalore
Member since 2015 • 458 Posts

TLOU is so much better than any Uncharted game.

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#9 CinematicGalore
Member since 2015 • 458 Posts

You can get JC2 and FO3 for like $3 anywhere, they're not good games anyways too. What makes Xbox Won versions superior is the fantastic controller and better framerates.

Never forget The Witcher 3 20fps-lock on PS4, that was cinematic heaven for cows.

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#10  Edited By CinematicGalore
Member since 2015 • 458 Posts

Far Cry 4, Red Faction: Gurella, Crysis and Watch Dogs are my favorites. Halo has some good ones too.

I don't like Just Cause 2's explosions, something about them lack weight or force.