coolviper2003's forum posts

Avatar image for coolviper2003
coolviper2003

1915

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#1 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="Blackbond"][QUOTE="Blackbond"][QUOTE="MICKYWOO"]This guy is an idiot - First time I've seen his posts on here

"Mick goes to Blackbonds Sig to check the past ownage of Yo_foo"
yo_foo


[QUOTE="Blackbond"]Why won't Yo Foo respond to me.
WeAreToast
You've owned Yo_Foo again, obviously.



[QUOTE="Blackbond"]Why won't Yo Foo respond to me.
KeV-Unreal

because you ended the thread, you owned Yo_Foo.



[QUOTE="WeAreToast"][QUOTE="Blackbond"]Why won't Yo Foo respond to me.
MICKYWOO
You've owned Yo_Foo again, obviously.



I agree you have owned him again

Now all you need to do is figue out a way of making money from owning him - then your set



Yo Foo Wrote:

Tell me where i said the sixaxis is better than the wiimote? They are the same on innovation. :'(



BlackBond Wrote:

Um here

http://www.gamespot.com/pages/profile/show_blog_entry.php?topic_id=m-100-24738368&user=yo_foo



Owning yo foo is so easy

http://ps3.qj.net/PS3-Motion-Sensing-Controler-Big-Deal-/pg/49/aid/56825

Blackbond


Pelican Tilt Force 2 = 1999 PS3 Six Axis 2006


The Pelican Tilt Force 2 is a PS3 Six Axis with rumble. Sorry but Sony came 7 years to late on this one. Not only are they identical the Tilt Foce has rumble which seven years later the big wigs at Sony claimed they could't get to work. WTF seven years later and they can't get rumble? Yeah well we know why they can't get rumble in six axis but they didn't have to lie about it. As you can see both controllers are pretty identical but no onto the Wiimote.




The Wiimote unlike the other two is a TWO piece controller with TWO pieces to control. Unlike the two above which have one Tilt input each side to the Wiimote has tilt and full motion control. The Wii mote also has a speaker which has not been done by the previous two controllers. The Wiimote also only uses one joystick as it relies on the motion sensing of the Wiimote to guide the camera in such instances. The prevoius two do not. So in essense the Wiimote is completly different while the Tilt Force and Pelican are a like.



Oh! Wow! They have a speaker in them! And an ADDON JOYSTICK which doesn't actually come with the original controller means you can control the character like the sixaxis allows you to do with that stick. :'(

You've completely lost, you've been owned so many times and yet you still won't admit defeat. Just leave this thread alone before someone decides to flame you.
Avatar image for coolviper2003
coolviper2003

1915

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#2 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="coolviper2003"][QUOTE="yo_foo"][QUOTE="Truewiseblade"][QUOTE="yo_foo"][QUOTE="Truewiseblade"][QUOTE="yo_foo"][QUOTE="Truewiseblade"][QUOTE="yo_foo"][QUOTE="Truewiseblade"]That was pathetic. You don't want to hear examples of how developers have used the Wiimote in ways the SIXAXIS can't mimic? well, all "motion sensing" based feature of the SIXAXIS can be mimiced prefectly on the Wiimote. "I can tilt the controller up to rise in Lair!" Yawn. TP minigames can do the same. But tell me: How would the SIXAXIS replicate a came such as Warioware, Smooth moves without the versitility of the Wiimote?yo_foo
No because different developers means you can't tell. I'm talking about a fair case here. And on paper they are the same innovativeness. :'(

Ok we'll use the exact same developer and the exact same game. Madden 07. If I recall, the Wiiremote recieved hegher scores on virtually every review site and even internationally. if the SIXAXIS is just as innovative, how come it didn't have the same features?

No we will not use developers for exactly the same reason. Different ideas for different consoles. I prefer to look at things on paper. And on paper - The Wiimote = The Sixaxis! :'(

So you completely ignore all practical uses of both controllers and retreat beck to this "on paper" arguement. Well, if you can show me this "paper" that preoves the the SIXAXIS is able to mimic the pointer and nunchuck features ot the Wiimote I'll retract all my statements.

No retreats. You see developers think of different ideas for each individual console. And I've already proved that the Sixaxis and the Wiimote have both the same innovativeness and the nunchuck is only an add on which means it doesn't include the actual controller. I mean Sony could make a rumble add on and that wouldn't be accepted by you. so no addons. :'(

You've completely ignored my request, but okay. Show my this "paper" that means that means the SIXAXIS can mimic all the features of the Wiimote and I'll retract all my statements

PLUS It keeps mostly everything in the Wiimote and keeps it in a regular gaming controller once the motion sensing fad wears out. :'(

Motion sensing isn't a fad, people said that about having rumble, and having analog sticks. Motion sensing will become the norm one of these days

oh and i guess people were right when they said that back in 1998! :'(

No, they were proved wrong, just like you'll be proved wrong when the next consoles are released
Avatar image for coolviper2003
coolviper2003

1915

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#3 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="coolviper2003"][QUOTE="yo_foo"][QUOTE="coolviper2003"][QUOTE="yo_foo"][QUOTE="lone_wolf911"]right....dual shock with tilt and no rumble....yo_foo
See a typical ignorant response... Straight from Wikipedia to this thread. Thus proving your statement wrong. Look atthe features! The controller can operate wirelessly over Bluetooth. It also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation, and the battery can be replaced when it passes beyond its lifespan. The controller can be seamlessly swapped from wireless to wired operation, and can be charged automatically upon connection. The controller can operate up to 30 hours on a full charge. Up to 7 simultaneous controllers are supported natively by the console. A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom. The SIXAXIS features finer analogue sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also features more trigger-like R2 and L2 buttons, with an increased range of depression. In the place of the "Analog" mode button switch of previous dual analog models is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu and turn the console on or off. A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers and can also display the amount of battery remaining. :'(

It's still a PS2 controller, heck it's still a PS1 controller. Adding features to a dated design doesn't make it next gen or anything. I'm dissapointed they stuck with the same freaking design from the PS1 days. I mean, it's not the best controller for shooters or platformers

Award Winning controller. Everyone is happy with it and it's recognisable within the gaming community and outsiders. And that doesn't mean the controller is outdated! :'(

Most people would agree that the Xbox 360 controller is the better controller. I don't care about features, if it doesn't feel right in my hands then I'd prefer a new design. The way the analog sticks are positioned in all playstation controllers doesn't feel quite right, especially in shooters

actually surprisingly no your wrong. But I believe that the 360 controller is a vast improvment over the X-Box :'(

You know what? That's just your opinion. If you think the PS3 controller is the best controller in the universe then you go ahead and think that. Many people would disagree with you, but hey everyone is entitled to their opinion.
Avatar image for coolviper2003
coolviper2003

1915

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#4 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="Truewiseblade"][QUOTE="yo_foo"][QUOTE="Truewiseblade"][QUOTE="yo_foo"][QUOTE="Truewiseblade"][QUOTE="yo_foo"][QUOTE="Truewiseblade"]That was pathetic. You don't want to hear examples of how developers have used the Wiimote in ways the SIXAXIS can't mimic? well, all "motion sensing" based feature of the SIXAXIS can be mimiced prefectly on the Wiimote. "I can tilt the controller up to rise in Lair!" Yawn. TP minigames can do the same. But tell me: How would the SIXAXIS replicate a came such as Warioware, Smooth moves without the versitility of the Wiimote?yo_foo
No because different developers means you can't tell. I'm talking about a fair case here. And on paper they are the same innovativeness. :'(

Ok we'll use the exact same developer and the exact same game. Madden 07. If I recall, the Wiiremote recieved hegher scores on virtually every review site and even internationally. if the SIXAXIS is just as innovative, how come it didn't have the same features?

No we will not use developers for exactly the same reason. Different ideas for different consoles. I prefer to look at things on paper. And on paper - The Wiimote = The Sixaxis! :'(

So you completely ignore all practical uses of both controllers and retreat beck to this "on paper" arguement. Well, if you can show me this "paper" that preoves the the SIXAXIS is able to mimic the pointer and nunchuck features ot the Wiimote I'll retract all my statements.

No retreats. You see developers think of different ideas for each individual console. And I've already proved that the Sixaxis and the Wiimote have both the same innovativeness and the nunchuck is only an add on which means it doesn't include the actual controller. I mean Sony could make a rumble add on and that wouldn't be accepted by you. so no addons. :'(

You've completely ignored my request, but okay. Show my this "paper" that means that means the SIXAXIS can mimic all the features of the Wiimote and I'll retract all my statements

PLUS It keeps mostly everything in the Wiimote and keeps it in a regular gaming controller once the motion sensing fad wears out. :'(

Motion sensing isn't a fad, people said that about having rumble, and having analog sticks. Motion sensing will become the norm one of these days
Avatar image for coolviper2003
coolviper2003

1915

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#5 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="coolviper2003"][QUOTE="yo_foo"][QUOTE="lone_wolf911"]right....dual shock with tilt and no rumble....yo_foo
See a typical ignorant response... Straight from Wikipedia to this thread. Thus proving your statement wrong. Look atthe features! The controller can operate wirelessly over Bluetooth. It also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation, and the battery can be replaced when it passes beyond its lifespan. The controller can be seamlessly swapped from wireless to wired operation, and can be charged automatically upon connection. The controller can operate up to 30 hours on a full charge. Up to 7 simultaneous controllers are supported natively by the console. A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom. The SIXAXIS features finer analogue sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also features more trigger-like R2 and L2 buttons, with an increased range of depression. In the place of the "Analog" mode button switch of previous dual analog models is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu and turn the console on or off. A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers and can also display the amount of battery remaining. :'(

It's still a PS2 controller, heck it's still a PS1 controller. Adding features to a dated design doesn't make it next gen or anything. I'm dissapointed they stuck with the same freaking design from the PS1 days. I mean, it's not the best controller for shooters or platformers

Award Winning controller. Everyone is happy with it and it's recognisable within the gaming community and outsiders. And that doesn't mean the controller is outdated! :'(

Most people would agree that the Xbox 360 controller is the better controller. I don't care about features, if it doesn't feel right in my hands then I'd prefer a new design. The way the analog sticks are positioned in all playstation controllers doesn't feel quite right, especially in shooters
Avatar image for coolviper2003
coolviper2003

1915

Forum Posts

0

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#6 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="lone_wolf911"]right....dual shock with tilt and no rumble....yo_foo
See a typical ignorant response... Straight from Wikipedia to this thread. Thus proving your statement wrong. Look atthe features! The controller can operate wirelessly over Bluetooth. It also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation, and the battery can be replaced when it passes beyond its lifespan. The controller can be seamlessly swapped from wireless to wired operation, and can be charged automatically upon connection. The controller can operate up to 30 hours on a full charge. Up to 7 simultaneous controllers are supported natively by the console. A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom. The SIXAXIS features finer analogue sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also features more trigger-like R2 and L2 buttons, with an increased range of depression. In the place of the "Analog" mode button switch of previous dual analog models is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu and turn the console on or off. A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers and can also display the amount of battery remaining. :'(

It's still a PS2 controller, heck it's still a PS1 controller. Adding features to a dated design doesn't make it next gen or anything. I'm dissapointed they stuck with the same freaking design from the PS1 days. I mean, it's not the best controller for shooters or platformers