Simple enough title.
I'm currently going through Prince of Persia Warrior Within and at first I was really forgiving about the new Tone shift from all the publicity and previews. After maybe a year or two after the Prince learned his lessons from Sands of Time he would have grown up into a darker universe in which he would have to adapt to. That was the Prince's first battle and his first love so your walking into Warrior Within with the expectation that this would have been an older and experienced Prince. Even if war made you jaded, but that doesn't explain the changes within prince and in fact there isn't anything explain the change over this new prince. It doesn't feel like the charm and the charisma that made you fall in love with the first game.
Oh well, about the gameplay. So far it's very good, as much as you would expect a sequel to be. Although it does seem the learning curve is meant for people who had played the original. This time the the combat.... Not everything is challenging. I died about 7 times to the crow in the begining of the game, and it just goes to show you that there isn't anyone there really helping you out here. Although once you get a hand of things the game will take a while to understand and adapt to.
Right now, while I'm inhabiting the world, I enjoy for what it's worth. Definatly the change in character in tone really did make me like it less. I know that's something one would have to argue with, but I'm not going to love this game more then the original. Oh well, as I was saying. I love the whole emphise of the art, unlocking the art tresure boxes and letting you enjoy them later is definatly a testiment to the hard working artist of this game. It does feel that each stage and character was heavily thought about and richly detailed. I love the design of the Dahaka, and the animation to when he catches you and consumes you. I'm a very big fan of Sparth, one of the game's enviorment designers and it's just amazing to really inhabit a world which he designed.
The thing that bother me the most. Definatly have to say the women design, WOW! Big Boobie action, Sluty clothing and generic stripper dialog. I mean, I don't mind a nice ass and a big rack, but tone it DOWN! It's hard to really take any of this serious if your really wondering how the hell does a metal thong can go that deep into an ass crack? And definatly with the real time low poly models the chicks really look cheaper. Same thing goes with the Prince, sure, in the original Farah's neck twisted to the point where it looks messed up but you at least had this well writen dialog and an amazing story to at least respect the character. Here you don't have that, and you find yourself making jokes about how messed up the Prince looks
The main theme, by Godsmack, "I Stand Alone." You just can't help but thing of the GAWD AWEFUL Scorpion King. Is this really the only song that was able for them to liecence? I mean originally it sounded like they would get someone like Korn especially with the Bass driven cinematic at E3. You know, I bet Megadeath's "99 Ways to Die" would have been cheaper to get and would have fit aproperatly with the whole combat system.
By the way, where is Monica Bellucci? Definatly feel like she's not in the game, especially since NONE of these women even can hold a candle up to he as a seductress..... After seeing that Kelly Brook's voice was dubbed over in Need for Speed Underground 2, It's been a misserable year for Hot Chicks in games..... Sigh, I feel so Robbed from this game.
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