I was playing Super Mario Bros. again today, trying once more to reach the end of the game. I was unable to do so, depite my use of the warp pipes accessed in world 4-2 that brought me directly to world 8-1. I'll tell you, that last world is a nightmare even greater than I expected. I managed to get to 8-3, but even then I was thwarted. Memorization seems to be the key.
It got me thinking about the beginnings of video gaming. Super Mario Bros. is a world famous game, but it is by no means easy. Many have had fun playing it, but how may can really say that they've gotten to the last level, beaten Bowser, and saved the princess? Maybe they achieved it through the use of warp pipes, or even used the hold A + press start ability to start where you left off. Consider, however, that when Super Mario Bros. was released for the first time, in Japan, there were no such shortcuts. Despite SMB popularity, it proves that it is truly a hard-core game that takes a great deal of time to master.
Flash foreward to today and think about the difficulty and structure of today's typical console games. We have the luxury of save points, hint-dropping NPCs, continue screens, multiple difficulty levels, et cetera. Today's games are clearly meant to be beaten by even the least experienced gamer. Many of these modern games like No More Heroes, Resident Evil 4, Metal Gear Solid, Halo, The Legend of Zelda, are all fun games, perhaps even icons of their time. However, they do demonstrate a major shift in video game difficulty. Instead of continuous stretches of successful progress, games now stress cumulative progression and frequent breaks in game-play.
This trend has begun to change as well with the advent of mini-game collections such as Warioware, or pseudo-games like Endless Ocean where even goals have become nebulous entities. As gaming reaches out to more and more different types of people, popular games will begin to reflect the overall likes of the whole, hence common denominators will pop up that will begin to eschew difficulty for less frustrating, shorter experiences that may (or may not) lack substance. For example, after examining top-ten list of the best selling games in the last year, one is likely to find Wii Play is frequently (if not always) ranked therein.
I'm not saying that gaming as we know it will come to an end. Hopefully, software companies will continue to recognize the value of challenging game-play coupled with involving story-lines. Besides, I think the Warioware games are pretty good, clearly exercising creativity within very short time spans. It's also worth mentioning that very difficult games are frustrating to most people, even experienced gamers. Do I need to remind people of Ghosts n' Goblins?
All I'm saying is that the way games are designed and what we as gamers expect from our games has evolved. Technology has given us some great gifts to play with over the past 20 years, and whether you are a hard-core or soft-core gamer, we all have something to enjoy. So look back at the classics every once and a while and think about how far we've come.
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