cyberpunk_2077's forum posts

Avatar image for cyberpunk_2077
cyberpunk_2077

627

Forum Posts

0

Wiki Points

4

Followers

Reviews: 9

User Lists: 0

#1 cyberpunk_2077
Member since 2015 • 627 Posts

Oh lord have mercy on us all and forgive those who offend the offended by offensively being unoffended.

Anyway who's hyped for this game?

Apparently CD Project Red is nervous for showing us the gameplay so soon.

Avatar image for cyberpunk_2077
cyberpunk_2077

627

Forum Posts

0

Wiki Points

4

Followers

Reviews: 9

User Lists: 0

#2  Edited By cyberpunk_2077
Member since 2015 • 627 Posts

Nice stuff...I think I'm done though. I just can't imagine getting into the game again.

I enjoyed what I played thoroughly. God knows if they made any money from the sale of these games as the updates must have cost the developers a lot in resources.

Avatar image for cyberpunk_2077
cyberpunk_2077

627

Forum Posts

0

Wiki Points

4

Followers

Reviews: 9

User Lists: 0

#3 cyberpunk_2077
Member since 2015 • 627 Posts

How is the next update and I presume the universe got reset again?

I somewhat feel it too late for these updates. However new players can definitely get a more full on experience.

Avatar image for cyberpunk_2077
cyberpunk_2077

627

Forum Posts

0

Wiki Points

4

Followers

Reviews: 9

User Lists: 0

#4 cyberpunk_2077
Member since 2015 • 627 Posts

Wolfenstein 2 on the switch...can't wait.

This is what we do when we compromise on gaming for kids and work life hehe.

Avatar image for cyberpunk_2077
cyberpunk_2077

627

Forum Posts

0

Wiki Points

4

Followers

Reviews: 9

User Lists: 0

#5 cyberpunk_2077
Member since 2015 • 627 Posts

@mark1974: Howdy!!!, Have there been any further updates to the game?

How is your journey going so far?

Avatar image for cyberpunk_2077
cyberpunk_2077

627

Forum Posts

0

Wiki Points

4

Followers

Reviews: 9

User Lists: 0

#6  Edited By cyberpunk_2077
Member since 2015 • 627 Posts

@mark1974 said:

@cyberpunk_2077: nothing wrong with giving games a break. What is nice about this one is there will be new things to do and see when you come back to it. I spent months away from the game but I always checked up on the Reddit to see what was going on. That's how I knew about the arg and Atlas Rising update. It got me excited to play again. I'm still not burned out yet but there are other games I'd like to play as well as TV and movies to catch up on. My free time has been filled with No Man's Sky. It can be addicting.

Honestly never played a Game so much and such bulk lol.

It's been good to play but I think I have had enough and before I ruin it I stopped. Fantastic game for sure and I urge others to play this.

I noticed a kind interloper has added my farm to the wiki and am humbled by it.

I'll keep an eye to see that my farm is always accessible and see what else is added.

I really fancy a Flight sim game right now and I think ace combat will be on the list for now. There is also monster hunter.

in the mean time I'll see what gets released during the next few months.

But for now back to movies.

Avatar image for cyberpunk_2077
cyberpunk_2077

627

Forum Posts

0

Wiki Points

4

Followers

Reviews: 9

User Lists: 0

#7 cyberpunk_2077
Member since 2015 • 627 Posts

@mark1974 said:

Changes currently on Experimental - 21/09/2017

New save system

In this patch we’re introducing a new save system, which should make managing your save files between game modes much easier. Here’s what to expect:

You will now be presented with 5 save-game slots (each of which can be used for any game mode) - your existing saves will be mapped into these slots

Selecting an empty slot will start a new game, allowing you to pick which game mode to play from the mode select menu

There are now 2 sub-slots for each save-game (instead of 3) - one for auto saves, and one for manual saves

Starting a brand new game with no existing saves will take you directly to mode select

Note: while 1.37 saves are forwards compatible with 1.38, 1.38 save files are not backwards compatible with 1.37. For this reason, when you first run 1.38, an automatic backup of your 1.37 save file will be stored in your save folder, in case you wish to return to 1.37. See this thread for more info: http://steamcommunity.com/app/275850/discussions/0/2765630416830016499/

Other changes and fixes

Improved the accuracy of text describing planetary weather

Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot.

Made the temperature range of dead planets more varied

In-flight weather effects now vary in strength based on height

The Analysis Visor can now be used to scan farm plants and see the remaining growth time

Analysis Visor can scan ships to determine their class, type and value at a distance

The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner

Added error message when no outpost is found by the economy scanner

Added the ability to skip black bars when discovering a planet or solar system

Fixed an issue where some delivery missions would continuously tell players to visit other systems

Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs

Prevented the cursor being reset to the center of the page as you switch between pause menus

Fixed scaling issues with creature feeding icons

Fixed an issue where mining units would occasionally incorrectly produce Heridium

Prevented mining units being placed inside each other

Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base

Trade outposts now provide hazard protection

Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading

Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed

Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain

Fixed an issue where the terrain manipulator would occasionally create longer lines than intended

Fixed an issue where the ship crosshair would appear at incorrect times

Fixed the Upload All button on the discovery page not deactivating after being used

Corrected button prompts in the ship combat wiki

Restored Spectral Class to the galaxy map text

Galactic map now respects user mouse sensitivity settings

Galactic map now respects user control inversion settings

Prevented trade terminals having a negative quantity of stock

Made trading terminal stock values replenish over time

Separated stock levels for trading posts and space stations in the same system

Lush biomes in survival mode occasionally exist without an aggressive sentinel presence

Reduced cursor UI slowdown when using a pad

Prevented users occasionally falling outside the trading post platform when exiting their ship

Prevented traders from attacking pirates which are far out of their range

Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes

Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire

Fixed an issue where smaller freighters and containers could not be destroyed

Added exotic ship audio for AI and NPC ships

Added ability to transfer items to and from containers in your base or freighter

Corrected Roamer and Rover inventories appearing incorrectly in the transfer window

Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base

Fixed issue where a blue eye icon would occasionally appear over the crosshair

Added tooltip text to explain the planet icons on the discovery page

Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely

Added ability to sell items from ship cargo slots at terminals

Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech

Added ability to transfer items from cargo slots during maintenance interactions

Fixed an issue where unbinding a key would exit the control menu

Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button

Improved trading by giving NPCs independent stock levels

Fixed an issue where the Space Anomaly mission had no objective text in the log.

Made NPCs who give directions refer to a wider spread of locations

Added ability to rebind the discard key

Fixed an issue where some players who should have been able to restart distant missions were unable to do so

The experimental version can be accessed using this access code: 3xperimental

Please let us know in this thread if any of the issues above persist, or you experience new issues when playing on experimental.

Thanks, Hohbes

Nice holo doors btw,

Not sure about new save system but boy you gotta love HG for these updates. I have stopped playing at the moment.

Need a good break from NMS and games lol. But when I do get back into it will look forward to seeing how things progress.

Avatar image for cyberpunk_2077
cyberpunk_2077

627

Forum Posts

0

Wiki Points

4

Followers

Reviews: 9

User Lists: 0

#8 cyberpunk_2077
Member since 2015 • 627 Posts

@henrythefifth: Oh no, be careful as you could accidentally spawn to a planet without a return portal.

Ships won't spawn until you claim a base on that planet. I have heard of 2 instances where this has happened.

Avatar image for cyberpunk_2077
cyberpunk_2077

627

Forum Posts

0

Wiki Points

4

Followers

Reviews: 9

User Lists: 0

#9 cyberpunk_2077
Member since 2015 • 627 Posts

@henrythefifth: XBOX ONE X?

Avatar image for cyberpunk_2077
cyberpunk_2077

627

Forum Posts

0

Wiki Points

4

Followers

Reviews: 9

User Lists: 0

#10 cyberpunk_2077
Member since 2015 • 627 Posts

@mark1974 said:
@cyberpunk_2077 said:

@mark1974: thanks Mark, also found the dimensional matrix from a trader as well.

Bought in bulk!

It's always best when you can just simply buy what you need in bulk. Makes things much easier.

I'm in Prooma still. Got to leave my mark on this region, it's a pretty good one and it's where the cool kids are hanging out these days don't you know. (just kidding) I found this ship I like but I haven't been able to find it in A- class which has been frustrating. Due to it spawning C-classes I'm sure an S-class will be out of the question. The goofy thing is that I've seen the rare exotic ship in this system 3 times now at this trading post but still no A-class! I'm going to be sad if I end up settling for a B.

I was super lucky and found the other blueprint for my holo doors!

And also this one that seems really important but I don't know anything about it.

It's probably worth an infinite amount of units or something.

Travel on travelers!

Awesome on that fighter, looks perfect! Will be on the lookout for one similar.

Stasis device and another component are the unit makers for sure. infinitydrags has a guide on it. HG have certainly made it easier finding BPs I think.