http://www.n4g.com/gaming/News-253879.aspx
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http://www.n4g.com/gaming/News-253879.aspx
If you have a N4G account, promote the article by commenting there :D
But you can read the article and comment here as well.
Real quick.
Left my job...
Moved to New Jersey...
Living out of boxes...
Kids in school and love'n it...
Beat MGS4, Ratchet and Clank, and GTA4 (twice)...
Just got Verizon FiOS so I' back online.
chio for now.
BRB
Over the past few week I rediscovered my love for PC gaming (if you noticed my X-fire and collection). I can't remember When I stopped but I can tell you this much. Its a sure bet I'm getting:
and generally any thing that might be best left on the PC.
Now I think I might save up for the Mac its going on. :D
It a "who done it" but anyone who's seen a modern day drama, knows that usually it's always the ones closest to the victim who has committed the crime. In this case... the usual suspects ARE the ones closest to the Xbox 360.
Looking over the evidence, this is what I surmised what happened. Before its much ballyhooed existence, Microsoft Windows enjoyed a spike of growth it normal didn't normally see. People actually used their Personal Computers to PLAY games. With games like King's Quest, Unreal, Doom, Quake, and The Sims, PC game developers enjoyed great financial growth but Microsoft only gained more marketshare since games on Microsoft Operating systems didn't need specific licensing to actually play on said computers and there wasn't any REAL advantage for developers to go through Microsoft inorder to gain any technical advantage as long as Windows code wasn't taken or explicitly violated. Although PC gaming was on the rise, its growth in the gaming market paled in comparison to the growth of the console and portable gaming sector. With companies like Nintendo, Sony, and Electronic Arts seeing incredible financial gains year over year, Microsoft seems to have lucked out in a medium that was born in its possession and seem to have grown GREATLY and BETTER in most aspects away from Microsoft, however... Microsoft wasn't going to allow the gaming industry to over look them so easily.
It stood to reason that Microsoft was going to jump into the gaming industry to recoupe its potential losses, but how? Buying a software/hardware company (either Sega or Nintendo) would negatively impact the venture since at the time... Microsoft was dangerously viewed as monopoly. So... Microsoft did the next best thing by co-developing the Sega Dreamcast thus being their "in" into the industry. Quickly after its venture with Sega, Microsoft started development of its OWN console called the Xbox. Basically the Xbox was everything Microsoft dreamed of in a gaming PC. The Xbox essentially was a mid-low level PC designed solely for gaming with software designed to be closed unless licensed to its developers for a fee and a "pay for" internet access service provision all under their control. The problem...?
- Nickle and Dime features and aspects that called for users to pay for experiences otherwise offered for free.
- Microsoft did very little to procure or developing intellectual properties in the regions the Xbox was sold in; namely the Asian market.
- The overall bulky size of various aspects of the system was extremely unappealing.
- Hardware failures were frequent
- System modding and piracy made owning a Xbox more attractive and purchasing Xbox games less attractive and considering hardware sale translated to a loss , this was not good.
Taking these factors into consideration, naturally the Xbox did not prevail in its generation however its next iteration, the Xbox 360, fixed some of the mistakes its predecessor was plagued with. But... unbeknownst to the Xbox 360, the remodeled PC went through several changes. Video cards originally designed for "work" soon became restructured expressly for playing video games and pushed to the limits by games like Epic Games "Unreal". Backed by bigger, better, badder... system configurations and quality game development, PC gaming became a potent competitor... and an extremely tempting market.
As the Xbox 360 launched, a good amount of the titles were shared between both Xbox 360 and PC. But what made the PC titles better were the fact that the downloadable extras were marketabley cheaper or of better value considering the very same game expansions were purchasable in stores. The one thing that was soon to be made available on both PC and Xbox 360 was Microsoft LIVE service. But wait... it has already been (and continues to be) established that the 3rd party community infrastructure is better in PC gaming so what has changed?
Uniformity, control and licensing.
Through Microsoft LIVE developers no longer NEED to work on these services and can opt to use this well established refined system. LIVE also offers users an alternative to iTune and other media services. Once these services are refined, the PC is more then likely one step further to being the central entertainment device home and away.
Let's not forget this is still a homicide.
So "who did it"?
Microsoft, WindowsVista and LIVE killed the Xbox 360.
Why... ? Because The PC market in 2008 will be 2 billion strong and the Xbox would have a measly footing of 10 million users.
Taking into consideration:
- the marketability and affordability of PCs and soon Ultra Mobile PCs
- the wide spread use of the LIVE system and the possibility of potentially having an IP on 2 billion PCs (Tetris LIVE, Gambling games, etc...)
- the Xbox franchise has yet to turn a profit
- doing away with physical media will not only do away with the game "re-sale" business but it will also cut production cost drastically.
- Hardware development cost will be reduced to "suggested guidelines" that would better cater to the LIVE gaming platform.
- The push for Windows Vista to be considered a serious gaming platform.
It stands to reason that in 2010 or 2011 Vista will be well be established in the market as an OS standard and along side it LIVE garnering the 800 lb. gorilla like respect of the Microsoft brand.
So... It was a setup from the beginning by gaining our trust, grooming a patsy for the fall, all to return the thrown of gaming back to the God Father... Windows.
I knew it was you Bill ...You broke my heart. You broke my heart!.
Computers reach one billion mark - http://news.bbc.co.uk/2/hi/science/nature/2077986.stm
Yup its a bit odd but to make the tie in, After seeing a friend of mine use a PCLinux LIVE CD and seeing how easy it was to configure my first thought was, "Dang why doesn't Suse do this." but I realized that Suse is half and half; Close to but not quite bleeding edge distro heavy on enterprise features.
Another Friend of mine was trying to convince our friend to try Ubuntu and showed him how easy it was. Got me fired up. So I downloaded Beryl and started to install the packages. Didn't work. Defeated and shattered I broke down and looked for help on the opensuse site to follow how they configed beryl and copmiz. Compiz gave me trouble but after crashing KDE several times and a few commandline tweaks I got beryl running. Where does the survey come in? Well after looking for help on the opensuse site, it prompted me to do a survey. I like surveys... make me feel like I'm contributing. Anyways... I went through the survey and realized... "Wow! the technical jargon is rich here." Why are Linux folks still in the mindset that Linux is for the masses and not the 1337?
Anyways... got Beryl working and like the KDE motto says... I'm "rediscovering" my desktop.
For those of you who don't know here is a sample.
"Speaking as someone who owns a Neo Geo Gold system, d-pad controllers are not the ideal method of playing a Neo Geo game. Expect these games to be priced at the upper tier 1000+ points; more then likely Samurai Showdown, World Hero II, Fatal Fury, and the like would be 1500 point. If its lower count yourselves lucky."
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