@krbrown10 @mouse314 Nearly $700 million of the 2011 loss was due to the foreign exchange rate. The loss this year is almost the same taking away those numbers. There is no turnaround, only a decline.
@krbrown10 It's 'amazing' they managed to make another loss when "In fact, the company was forced to take a 52.4 billion yen ($690.5 million) foreign exchange loss, due to unfavorable exchange rates between with the dollar and euro." - 2011
It will be a sad day when Nintendo drop out of the hardware business and concentrate on third-party development. If the Wii U is all they have left to offer then that may be sooner than we think, let's hope the handheld market can keep them afloat. To be this good takes AGES.
I think there are still a vast number of bedroom gamers, consoles are still not on the 'main TV' because people/families have different tastes. I think that in a typical family; Mum and Dad will be watching TV, the kids will be in their rooms watching their TVs, playing consoles, or using another form of entertainment, toys or more traditional games etc. Wireless connections are not always stable and most devices require you to reset modems and routers to assign an IP address. An always on console wouldn't work in these situations. Consoles have always been about plug and play convenience or we'd all be PC gamers. Any 'always-on' gaming console would be a mistake in my view. I certainly wouldn't buy a console that required it, but then again; I've never purchased XBL, DLC, microtransactions, and I will never pay a subscription to play online multiplayer (other than a dynamic MMO) and millions, and millions, of people pay for those... also, Ubisoft, release South Park already.
"Tom Mc Shea misquotes and responds to a comment Crytek CEO never made"
"The better the graphics, the better the physics, the better the sound design, the better the technical assets and production values are--paired with the art direction, making things look spectacular and stylistic is 60 per cent of the game," - Crytek CEO Cevat Yerli
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