@LonerCat how exactly is stopping someone from note-for-note copying the game's characters, settings and story 'stifling creativity'? There's no creativity in copying someone else's work...
@BelaidKL I think that's the point though. For me at least, the big appeal of Mirror's Edge was to find the fastest/ best route through the levels. I think if it was more open world then the tight level design will suffer.
10 hours is fine, it's longer than today's average. If Cage's other games are anything to go by too then Beyond will have great replay value. If you want to spend hours upon hours upon hours with a single game then invest in an RPG or multiplayer focused game instead.
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