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darkzoomer

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#1 darkzoomer
Member since 2018 • 105 Posts

No, it was another shallow game built around narrative, despite having a weak one, and world building. The style of game is still prevalent today, ME was just slightly better at it.

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#2 darkzoomer
Member since 2018 • 105 Posts

10- God Hand

9- Doom(2016)

8- Shin Megami Tensei: Strange Journey

7- Nier: Automata

6- God of War

5- Bioshock

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#3 darkzoomer
Member since 2018 • 105 Posts

It's shallow, especially compared to the FPS games that came before it. CoD has regenerating health, slow movement and hitscan weapons which means you aren’t going to avoid damage and it’s okay if you do take damage. Then you have iron sights which encourages more static play, and the fact that hip firing was made to be inaccurate so that you actually use the iron sights and it becomes a game about taking damage while dealing damage, and if you deal more damage you win. On top of that, you have a series of campaigns that used to have some with its level design, prime example being CoD4, but then became about creating variety with a bunch of set pieces that didn’t use the mechanics very well, if they even used the mechanics at all, and are just about looking cool. Even CoD4’s campaign created variety in superficial ways, with things like its airplane mission, and was mostly about creating spectacle with nukes and getting shot in a cutscene, instead of being about good gameplay and level design. And the multiplayer was designed so that it could easily be picked up by anyone, and in this case that meant that it’s simple and unsubstantial, especially when compared to the standouts of the genre.

I don't "hate" CoD, but I can easily see why it's viewed the way it is.

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darkzoomer

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#4 darkzoomer
Member since 2018 • 105 Posts

Yes, because, at least in the mainstream game development space, the appeal of games is the content you "experience" as opposed to deep gameplay, which will always be more replayable, even when the former type of game tries to create replayability superficially with branching storylines and such.

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#5 darkzoomer
Member since 2018 • 105 Posts

Titanfall 2 had a campaign that took CoD4's approach to level design, and mixed it with mechanics that were actually decent and had a solid multiplayer to back it up. Everything else though has either focused heavily on either single or multiplayer, or just did both poorly.

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#6 darkzoomer
Member since 2018 • 105 Posts

I don't expect any of them to be good.

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#7 darkzoomer
Member since 2018 • 105 Posts

Most popular gaming trends are pretty terrible. The trend among indie developers to make retro-esque games that nearly as good as the games they're emulated, and even better from time to time is good.

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#8 darkzoomer
Member since 2018 • 105 Posts

Favorite game as a kid was Mega Man X4

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#9 darkzoomer
Member since 2018 • 105 Posts

-Shin Megami Tensei III: Nocturne

-God Hand

-Halo 3

-Ninja Gaiden Black