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Why Sunset Overdrive Can Go Suck A Lemon.

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Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual, Ratchet & Clank game since A Crack In Time, but since I had just gotten a PS4 on launch and then left during the holidays, I pretty much forgot it even existed. But when I found it yesterday, the excitement came right back. Finally, a real Ratchet & Clank game to wash the awful taste of All 4 One and Full Frontal Assault out of my mouth. God those games were garbage.

I'm sorry to say, while Into The Nexus is much better than either of those games, it's still a massive disappointment. It's enough of a disappoint to kill any interest I might have had for any project of Insomniac's, including the much-hyped Sunset Overdrive.

Let's start by taking a look at what Into The Nexus does to disappoint me this much. First of all, the new control scheme is horrible. Prior games in the series used a very clever auto-aim system, in which you concentrated more on precise acrobatics rather than accurate aiming, essentially having the player focused on dodging the often ridiculous number of projectiles flying towards them, while the weapons themselves were very easy to use, with either large areas of effect or homing projectiles. In Into The Nexus, you have to aim the guns yourself like any other third-person shooter, but the camera needs to stay zoomed out because you still also need to jump around like crazy to avoid projectiles, which, of course, throws off your aim since the reticule stays in the middle of the screen.

So you end up either missing a lot and running out of ammo or alternating between shooting and dodging, which makes most of the tougher fights take way longer than they should. Most importantly, fighting large or airborne enemies makes you unable to see the ground properly, and since the ground is where most attacks are telegraphed, you'll often get hit by attacks you couldn't possibly have dodged. This doesn't make the game particularly hard - I still finished it in five hours on normal - just frustrating.

To make matters even worse, the story is an absolute cop-out. I was promised a conclusion to the Future arc, if not the definite ending of the series. Instead, I got the latter half of a game that doesn't exist. Why is Ratchet suddenly in charge of a prison ship? Who the **** is Vendra? What did she do? How did she get caught? If she's so dangerous, why are Ratchet, Clank, Cronk, Zephyr and the plumber the only personnel aboard the ship? And perhaps more importantly, when did the mother****ing Great Clock explode? After the intro, I expected a flashback to explain all of that, but nope. That's all you get. And the nature of the villains is explained about as much as ****ing Necron from Final Fantasy IX. Oh, and the lombaxes? Ratchet apparently just doesn't give a **** anymore. Apparently, neither does Insomniac.

But the worst thing is the laziness. You'd think that, making a five-hour game, they'd at least make every part of it unique. NOPE. All bosses, except for one in the middle and the final one, is copy-pasted three or four times. You'll fight the exact same enemies on each of the five planets. The nether mini-games with Clank and the anti-grav sections, both genuinely interesting additions to the game, just vanish around mid-game and only come back during the final boss, like they forgot that those mechanics were in the game halfway through development.

Since childhood, I have always been a huge fan of Insomniac. I basically learned English playing Spyro 2 and 3, Ratchet & Clank is the first PS2 game I bought on launch day, and is my favorite franchise on the system. Resistance and Tools of Destruction were among the first games I bought along with my PS3. But they've been slipping for years now. All 4 One was a travesty, not because it was different but because it was a buggy, unplayable mess, Full Frontal Assault had the same control issues as Into The Nexus and was largely boring, and Fuse was just uninspired, boring garbage. Even as I hated these games, I made excuses for Insomniac. It's okay if All 4 One is ****, they've never made a co-op game like this. It's fine if Full Frontal Assault is bland. Tower defense is just not my cup of tea. Overstrike looked really nice. Evil EA must have made them change it to that Fuse trash.

But now, with Into The Nexus, they go back to what they do best. What they've done flawlessly since 2002. And they still **** it up. What conclusion can I draw from this, other than all the actually talented people have left Insomniac some time after A Crack in Time and Resistance 3?

Now, I've seen the Sunset Overdrive videos. They do look really cool. But in a five minute video, so did Overstrike and Fuse. So did Into The Nexus. I want to be excited about Sunset like so many people are. I want to say "I'll buy an Xbox One just for Sunset." I also want to be excited for the Ratchet & Clank reboot on PS4. But I can't. Not anymore. Because Insomniac is making them.

And thinking that makes me so sad.

10 PS4 Games That Were Bestsellers Before Even Being Released

Since game design is a business, I decided to see what's really selling well for the PS4.

I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others are still months away from hitting the market.

How great would it be if you had a video game development company and made all these sales before the game even came out?

You'll notice that America's love for football clearly translates into video games because both Madden 15 editions (standard and the ultimate) grace the list.

So what is it about these games that people can't wait to purchase? Why do people buy games so far in advance? Why do people pay for these games months before they can even play them (weeks I can understand)?

So here are the 10 games that were yet-to-be-released for the PS4 that were sitting pretty in the top 20 of Amazon's bestseller's list last week.

Madden 15: Standard Edition

Release date: August 26, 2014

Price: $ 59.99

Destiny

Release date: September 9, 2014

Price: $59.96

Madden 15: Ultimate Edition

Release Date: August 26, 2014

Price: $69.96

Call of Duty: Advanced Warfare

Release date: November 3, 2014

Price: $59.96

Assassin’s Creed: Unity

Release date: October 28, 2014

Price: $59.96

FIFA 15: Ultimate Team Edition

Release date: September 23, 2014

Price: $ 69.96

Call of Duty: Advanced Warfare – Atlas pro Edition

Release date: November 3, 2014

Price: $119.99

NHL 15: Standard Edition

Release date: September 9, 2014

Price: $59.96

Middle Earth: Shadow of Mordor

Release date: September 30, 2014

Price: $59.96

NBA 2K15

Release date: October 7, 2014

Price: $59.99

Call of Duty will never be the same.

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We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face it, all these MW games are a blur). You make your way silently through some buildings and you find yourself out on the flight line in the middle of a blizzard. There are MiG 29s all over the strip, and standing around them are the bad guys. Here's the part where you mindlessly move in for the kill. The quiet hiccups of your pistol and the wet smack of your blade are the only thing you hear as bad guy after bad guy is injected with a dose of freedom.

Now I want you to turn that around. See, in my time spent in the military, I found myself in a familiar position. I had all the guns, a lot of the gear, a lot of the training, and I was always ready to do what needed to be done to accomplish the mission, blizzard or not (I was in North Dakota, after all). Now you must think I'm claiming to be the same as some special forces badass, but again, I want you to turn it around. I am the poor guy standing by the airplane.

Nuclear security is a hell of a thing. Obviously, you need more than just sensors on the fences and cameras facing in every direction. There are no substitutes for boots on the ground. When its -70 degrees in the middle of a blizzard and your camera can't see beyond its sun shield, who do you send out to cover that area? That's right, you send standard bad guy number one. The poor guy walking blindly through the snow that stumbles into GI Joe and gets shot, stabbed, or broken, is me.

Now let's picture, say, Sniper Elite 3. You play as yet another American badass behind enemy lines pulling some slick clandestine operation about getting some intel on a bad guy/superweapon. Here you are, stalking forward through the bushes towards your vantage point. You bring up your rifle, range your target, make your sight corrections, and squeeze the trigger.

Again, let's look at this from another perspective. I am the guy sitting or standing in a guard tower. Again, Nuke Security is a hell of a thing. Obviously, you'll need guard towers. I've been posted up there for the last 13 hours, and I have a half an hour left on shift. The troop transport that was carrying the dayshift guys ran over a land mine on the way in, so now I have to stay up there longer. The dog pooped on the floor last night and I didn't have time to clean it up, so my wife will be mad when I get home, we don't have anything for dinner, my feet hurt, my back hurts, my eyes are tired, I hate this job, this gun sucks, I'm not even wearing my body armor, why do I need to be here? Nobody is attacking us. How could today get any worse?

Here you are, player one. Pulling the trigger and sending that round into that poor man's skull, as if it's a personal vendetta. The same scenario on the flight line, when you go out of your way to murder everyone because they're all the bad guys. Are they all bad guys, though? Likely not. In the same way that I hated sitting in a tower for 16 hours a day, or standing in front of a B52 all day long with sixty pounds of equipment on, these guys are there doing the same job. I'm not thinking about some spec-ops commando trying to get to my airplane. I'm thinking about how much longer I can wait before I piss in this monster can and then eat my still frozen in the middle Chef Boyardee can of ravioli.

Think about that next time you attack some soldiers in some foreign country from the comfort of your couch. Don't kill them with patriotism and joy. End them swiftly, out of mercy. If the dead could talk, they would thank you for it.

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