Nintendo won't go 3rd party because of one failed console, so it's a bit early to be talking about that. I think we'll see at least one more tried and true attempt to re-establish their relevance in the home console market.
At the same time, they really need to learn from the mistakes they made with the Wii U. Not that they don't have good ideas with it. MiiVerse I think was a cool idea, and they really should expand it beyond what it currently is (which they seem to be doing).
Here are some of the things they need to do with the wii u and their next console:
For one thing, they need to take some notes from some of the things Sony, Microsoft and companies like Valve with their digital distribution service Steam are doing. Again, they've started to do that with integrating HTML5 and Unity support, but honestly they should have had that ready to go awhile ago, 6 months after the console launched.
They need a user friendly account system that will make their current and prospective customers feel more comfortable with digital purchases.
When they design their next hardware, they need it be a) very developer friendly, and b) mold it at least partially using input from 3rd parties. I haven't heard anything about the Wii U being particularly difficult to develop for, but at least with b) they need to put more effort in that front.
They need a more wide ranging (in terms of genres) set of exclusive software released for the system. If they want a console for 'everyone', they need a wide range of exclusive software that appeals to everyone, and yes even "dudebros". Niche games like W101 and Pikmin 3 are fine but you should not have to rely on them to jump-start sales. I think a few more Western RPG and Action Adventure games wouldn't hurt. X could help here, but personally I'm not a big JRPG guy and I wasn't a fan of Xenoblade's combat so we'll see how that fares. Don't think it needs a copy/paste military or sci-fi shooter, but don't see anything wrong with doing something in the perfect dark or even doom-style (in terms of weapon selection at least for the doom example).
Don't blow off new features/innovations, but incorporate them as supplements/enhancements rather than the center of the console. When I played my NES, the light zapper was fun for the set of games that supported it, but it wasn't a required input device for every game. The N64 with the rumble pack added vibration which made playing some games really cool at the time. My point is these things were there to enhance the experience or provide a change of pace if somebody wished to utilize it. But with the Wii U instead of paying $200-$250 for the console with a normal Wii U Pro controller, they've forced me to throw down an extra $100 at least; All for a controller that seems kind of neat (I personally like it) but mostly feels unnecessary (especially seeing as most of their big 1st party efforts will barely use it in any real interesting way). It's similar to what XB1 is trying to do with the kinect, which I think will hurt them because it significantly increased the price of their console. Market those as optional addons that enhance the experience, not requirements for the system.
And lastly, they need to find a way to mostly merge their handheld/console libraries. HD development is costly, and it doesn't help that they have to provide most of the support for 2 entirely different devices. This can be accomplished through shared API's, maybe using proprietary hardware that is similar to each other, etc etc. That way instead of just developing a game for the handheld, or just for the console, allow them to develop a title for their "family of devices" that will be able to land on both without needing significant additional resources. At least that should reduce some of the big gaps in software they tend to have.
Side note: Sorry for the wordy post, and I imagine it's riddled with grammatical issues. I'm sure some will disagree with some of the points I made, and feel free to let me know why if that's the case. I won't bite and I've been wrong plenty of times before about stuff.
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