When the ESA announced that E3 2007 would be a smaller, more intimate, and far less gaudy affair, people were more than skeptical. All over the net, journalists, bloggers, gamers, developers, and even yours truly, believed that this was the death of E3 as we knew it. Though not dead, E307 was a shadow of its former self spread out across most of Santa Monica and stuffed into a hanger that wasn't even a fourth of the size of the LA convention center. Attendance was just about 1/10th of the 60,000 in attendance last year. And, the greatest casualty of this E3 re-imagining: no more both babes. A moment of silence, please, for the booth babes.
It comes down to this: E3 2007 was a true-blue conference. Though in years past it has been a convention of Comic-Con proportions; a mass gathering of Gamestop managers-assistants and fan-boys with family members in the gaming industry, this year it was a no-nonsense, industry only event. That's where the good news ends. While the lines were shorter, the venues were smaller, and the setting was more intimate, it seemed like the consensus was clear at both Barker Hanger and around the event: Who the hell thought spreading out the event all over Santa Monica was a good idea?
Not to the people reporting the event. While publishers languished in their well-stocked suites, the press car-pooled from venue to venue constantly missing their appointments due to Santa Monica traffic. Barker Hanger, the hub for this E3, didn't receive the best response either: too small and horribly laid out, with barely enough stations to showcase their top-shelf titles. Luckily, the game lineup for the fall is incredibly strong and the developers did their best to take the attention off the convention itself and steer it towards the games we're all interested in learning a little more about.
The Good:
Rock Band versus Guitar Hero III: Both Neversoft and Harmonix came out swinging at this E3 with there respective series. While Harmonix originally laid down the foundation for this game genre, Neversoft refused to be outdone and really stepped up the 'gaming' aspect of the game with head-to-head mode and boss battles against famous band members like Slash. Harmonix, on the other hand, poured their blood, sweat, and tears into a rock-sim that just, flat out, kicks any other music game in the pants. Their peripherals looks awesome, and, just to rub it in, their guitars are fully compatible with Guitar Hero III.
PC gaming: Hellgate:London, Tabula Rasa, Gears of War, Bioshock, Crysis, World in Conflict, Company of Heroes: Opposing Fronts, etc. PC gaming may be the most expensive of the gaming hobbies, but you can't say, "It's dead." While this gamer is not thrilled with the XBL-ification of my versatile platform, I can't complain that much if it gives the PC a notable boost in press and great games. Anything that takes PC gaming out of the back shelf at the Best Buy is a good thing.
The Bad, A.k.a"Um...what?":
New PSP: When games are getting lousy review because of the shortcomings of a system, one would assume that a SCEA Rep (at this point I'll take a summer intern) would hear this and say, "Hey, maybe we should fix this." Clearly, that didn't happen. While the new PSP looks thinner and weighs less, it's still a broken design sans an extra analog stick. If Sony wanted to create a system that could emulate PS2 play on a portable system, they should have done that. Instead, they have a collection of games that are rendered unplayable, not because of the game itself, but because of the faults of the system.
WiiFIT: WiiFIT is not a dumb idea. It requires very little gaming skill and is perfect for the casual gaming market. It will sell like crazy, gobbled up by those "gamers" converted by the Gospel according to Shegiru Miyamoto. But let's not kid ourselves: it's a wireless scale packaged with WiiSports 2. It's exactly what one would expect from Nintendo at this point. But why let it totally overshadow games like Mario Galaxy (a big element of E306), Mario Kart Wii (announced for Q1 08 for some unknown reason), and Metroid Prime III?
The REALY bad, A.k.a "Oh no you di'unt":
Just kidding!!! - The PS3 price point that wasn't. In a climate that is saturated with "price-drop-itis", Sony had to do something to quite the masses. But, like a child caught on a lie, Sony postured and argued internally to make everyone think that what they were planning was "better" for the consumer: that an 80gb drive in virtually the same box (sans emotion engine) is reasonable at $599. What I don't understand is how they can downplay the fact that the new 80gb is not fully backwards compatible? That's a big detail that Sony PR has just glossed over throughout this issue. A 20gb increase will not sell a $600 dollar system and I don't think Sony is using its head on this on at all.
Missing in Action:
Some things that didn't make the show:
SquareEnix: No new video or gameplay of FFXIII, FFT Shishi Sensou, Dragon's Quest IX, or really any news at all. It seems clear that, after Square's 20th Anniversary Party in May, SqaureEnix didn't feel obligated to present any new information about any of the forthcoming FFXIII games at this E3. The fact that none of them have a solid Japan or US release date, aside from TBA2008, may be the other thing.
Correction: SquareEnix did show Final Fantasy XII: Revenant Wings at E3.
Fable 2: Peter Molyneux kept his ambitious moral-choice-opus under wraps this year. With so much hype around this game after, especially after the first attempt fell quite shore of expectations, one would think Molyneux would at least feed us a video. With such a shroud of secrecy over this game, it was (conveniently) omitted from Microsoft's press conference. Perhaps we shouldn't hold our breath on this one.
Spore: Will Wright's monolithic evolution simulation was no where to be found this E3, which was quite disappointing due, in no small part, to the amazing showing the game had at last years E3. There's no reason to believe that Dr. Wright won't be able to deliver the experience he wants with this game, but one has to ask, "just how long will it take?" With a game as grand in scale as spore, who knows?
Star Wars: The Force Unleashed: This is just one that I would have enjoyed seeing. When E3 used to be about previewing games a year out (at least) this would have been previewed without a second thought. But at this downsized E3, Lucasarts didn't feel required to bring out its secret weapon. To me, this game has the potential to be the next Dark Forces caliber title. Even in rough form, a developer interview or a supervised demo would have been a joy.
That's a Wrap, Folks?
Have we just seen the end of E3 all together? Is this all that's left: a mismanaged, underwhelming, and under sponsored experiment? Personally, I don't think so. I think the gaming companies and the ESA are going to sit down and go, "well, that didn't work. Let's see if we can find a happy medium." There are already rumors that the next E3 could be at a Las Vegas hotel where everything would be in the same building (a big plus for journalists). Also, they need to give each developer a little more room to breath. Baker Hanger was no great shakes after giving up the LA convention center. It was too many kiosks slammed together with not enough information to separate them from one another. And while we don't need 750 square foot booths with a stage and a half-pipe, the games and the developers need to be shown some respect and given room to display their games: that's the whole point of E3. While not a total failure, E3 needs a good once or twice over before July 08. Here's one gamer hoping that, in the blockbuster release session to come, E3 will regain some of the glory it lost this time around.
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