Where to even start.
Generally, my biggest pet peeve right now is unfinished games that are being released at full price. It's especially awful when the developers hype the game up far more than it needs to be hyped, just to buy the game and see it crash and burn immediately. Watch Dogs was a game like that; hyped so damn much, but it turned out to be an awful mess that wasn't at all what I had expected from the trailers they had shown. I didn't buy it at release, so it wasn't so infuriating to me, but Destiny was a different story. Went to the midnight release, played it for about 15 hours and, after that, I realized that was all the game had to offer for original content. The rest were those 15 hours over again, just with higher difficulty - truly a slap in the face.
Another general pet peeve would be mobile games with cash-grabs and energy. I won't lie, I actually enjoy some mobile games here and there, but the majority of them are clones of really popular titles, cashing in on the re-skins of previous games. Then they add energy, where you have to wait a damn fortnight just to do anything else in the game - for people like me, who like marathons and immersion, mobile games are absolutely dreadful. Not to mention the micro-transactions and the lack of player communication to the developers. Wish a little love would come to the mobile gamers, but I guess that'll come with time.
Boy, that was long. I'll just summarize my other points, haha.
- "Follow quests", where the NPC you're following is slower than molasses.
- When your sword is equipped on your back, but it just hovers there.
- Quick-time events.
- Quests that, once you fail, you can never do them again unless you go start another play-through.
- Achievements and challenges centered around collecting every piece of __________ in the game.
- Characters, quests, or achievements that are only earned if you've purchased the game during beta.
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