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E3 Press Conferences, What Does Microsoft Need to Do?
Microsoft has already confirmed they're going to "focus on the games" at this year's E3, but what else do we need to hear at its press conference?
Microsoft has already confirmed they're going to "focus on the games" at this year's E3, but what else do we need to hear at its press conference?
The PS4 may be going strong, but what does Sony need to do to stay ahead amid the excitement of E3?
GameSpot celebrates Far Cry's 10th anniversary with a look back at the game that started it all.
Video Game History Month 2014: Daniel Hindes looks at more than 30 years of Star Wars games to see how they tackle the Battle of Hoth.
Why pick up ammo when you can print your own? Plus: plasma rifles, hoverbikes, and exo suits to feature in this year's Call of Duty instalment.
Video Game History Month 2014: Daniel Hindes looks at one of the earliest first-person shooters to see why it still offers relevant lessons for today's shooter creators.
Editorial: Fanboys love arguing about which system is better, but is it harmless fun or something hurtful to the industry?
Michel Ancel reveals concept art for Beyond Good and Evil 2's main character during a live Q&A with the Ubisoft Montpellier team.
Kojima Productions designer described the shift from lengthy cutscenes to systemic, player-driven narrative for The Phantom Pain's open world.
The stealth genre is undergoing a renaissance, and it's thanks to a new approach to designing for failure. Daniel Hindes explores how Ground Zeroes builds upon other recent stealth games ...
Editorial: Will the Xbox One, PS4, and Wii U be the last consoles of their type ever released? GameSpot's editors chime in on this controversial question.
Daniel Hindes sets up camp with CD Projekt Red and discusses what life will be like for Geralt of Rivia in his first story-driven open-world adventure.
Daniel Hindes breaks down the invisible walls of gaming's boundless open worlds to discover that they do in fact end, and how developers can get creative with those confines.
Daniel Hindes goes hands on with the opening hours of Wolfenstein: The New Order to discover that a new regime can't topple the game's old-school sensibilities.
Bethesda's explains that they're charging a monthly fee for their upcoming MMO because they want to provide something more substantial than a "new sword or funny hat."
Daniel Hindes leads the stealth-action genre's two biggest games into a room with one another to find out which comes out on top.
Daniel Hindes does not survive going hands-on with the unrelenting sequel to one of the most challenging action games ever made.
Daniel Hindes goes behind enemy lines and interrogates Infinity Ward veteran Mark Rubin on the design of COD Ghosts' Onslaught DLC pack.
Daniel Hindes goes hands-on with Thief to reveal how recent, big changes to its gameplay are shaping up.
Daniel Hindes exposes the Canadian developer's secret herbs and spices to discover what this open-world recipe means for Watch Dogs.
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