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distrbdslipsoad

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#1 distrbdslipsoad
Member since 2004 • 17458 Posts

PH no questionVendettaRed07

oracle of ages begs to differ.

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distrbdslipsoad

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#2 distrbdslipsoad
Member since 2004 • 17458 Posts

No it won't, It could get a 9.5 though.;)kman3002

i definitely feel as if SMG will get a 9.5, it just fits.

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#3 distrbdslipsoad
Member since 2004 • 17458 Posts

no 10´s for Wii games , and i think SMG will be a 9.5 Wii`s GOTY and... sheeps will not have anything more to play in years xD

hey sheeps , i am playing Eternal Sonata , The Darkness , i finished bioshock and this month i get Mass effect and Asassin`s creed , and i still have in my waiting list HALO 3 , VF5 and some other games.... i think i am happy :D , what does it feel to live expecting just one game in like 5 or 6 months?Yuri_Volte

you seriously deserve a face plant. that might have been the biggest failure at ownage i've EVER seen.

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#4 distrbdslipsoad
Member since 2004 • 17458 Posts

evil dead: regeneration

otigi

indigo prophecy

all that for less than 30 bucks. not too shabby.

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#5 distrbdslipsoad
Member since 2004 • 17458 Posts
a psychonauts sequel.
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distrbdslipsoad

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#6 distrbdslipsoad
Member since 2004 • 17458 Posts
[QUOTE="p2rus"]

this game looks so crappy anyway

mastamo

Thats what everyone says when they know they cant play it :D

no seriously, that game looks pretty mediocre.

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distrbdslipsoad

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#7 distrbdslipsoad
Member since 2004 • 17458 Posts

This game is also comming out on the 360 and i seen this commercial. You all know how the normal playstation commercial starts! U see a Playstation symbol then the rest followed up on the assasins Creed footage where at the end it useally shows all the platfroms featuring the game and well all there was, was the stupid PS3!!!

This is yet another reason why i and some ppl hate sony!

Vulcan110

...suddenly this tactic is new?

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#8 distrbdslipsoad
Member since 2004 • 17458 Posts
i'm calling 9.5 for both, a 10 just won't happen.
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#9 distrbdslipsoad
Member since 2004 • 17458 Posts
[QUOTE="distrbdslipsoad"][QUOTE="Mordred19"]

There really is no excuse these days for not having visible feet in FPSs.

I am really tired of silent protagonists. That problem almost ruined my experience with Bioshock. It seems as if writers are afraid of creating a compelling character because it might be too hard.

Mordred19

i disagree. if the developers can pull it off, then by all means leave out voice work for the protagonist. take link in the wind waker for instance. all we whitnessed from the kid were tiny yelps and facial expressions, yet at the very end of the game i felt so much more attached to him than most characters with dialouge.

It works, until I give the idea the tinieset instant of serious thought, then the concept falls apart on me. I cannot accept that persons thrown into serious, large scale, life-or-death struggles would get by without having to vocally interact with anyone around them, whether it's asking for crucial information, or communicating with others to proceed. In the case of Link and Gordon Freeman, they get a free pass because they have a long history of being silent, and suddenly having something to say today would be jarring and would clash with the "continuity" (if you want to call it that).

Games like FEAR and Bioshock did the silent protagonist bit, and if the developers for those gameswanted a fully-realized story in their universes, the silent route isn't the best one.

in the instance of bioshock, the silence shown with jack was completely acceptable. on the plane, he spoke for a few moments, then the infamous crash followed. after that he hardly said a word. it further drove home just how eerie being in such a torn city like rapture is. plus taking into account the later half of the game, (i won't spoil the story for anybody) it cleared up why he's a mute walking through rapture.

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#10 distrbdslipsoad
Member since 2004 • 17458 Posts

There really is no excuse these days for not having visible feet in FPSs.

I am really tired of silent protagonists. That problem almost ruined my experience with Bioshock. It seems as if writers are afraid of creating a compelling character because it might be too hard.

Mordred19

i disagree. if the developers can pull it off, then by all means leave out voice work for the protagonist. take link in the wind waker for instance. all we whitnessed from the kid were tiny yelps and facial expressions, yet at the very end of the game i felt so much more attached to him than most characters with dialouge.