@texasgoldrush said:
DOOM is just another shooter that does not set itself apart and Uncharted 4 is just an updated but well polished action adventure game we see time and time again. Compare Uncharted 4 to The Last of Us, and the latter clowns it. Both overall good games, but not great ones.
Doom is a really landmark achievement if you care about the Doom franchise. If you aren't interested in this franchise, then it's easier to dismiss Doom as "just another shooter".
What's most remarkable about Doom is that, unlike Doom 3 (which did legitimately experiment with more of a survival horror approach), it managed to capture the speed and thrill of the first two games while actually making the game feel modern. For a game that was in development hell for a period of time, this is an incredible achievement.
Also, the Glory Kill system is awesome. It's really clever as an idea, and it's beautifully implemented. It gives Doom this kind of fast-paced arcade feel, and it simultaneously respects the drivers of the original games while also being a modern innovation.
I'd say it's certainly a great game, but again, it depends if you are interested in the franchise or not.
As for Uncharted 4, I think it's very different to The Last of Us. In many ways though, having played both games, it's really clear that Naughty Dog took a lot of lessons from The Last of Us and implemented them in Uncharted 4. The latter is a further extension and refinement of the former in terms of narrative.
But again, whether or not you like it as a game is very dependent on whether or not you actually like the Uncharted franchise itself. If it's not your thing, then no amount of narrative brilliance will make it fun for you.
@texasgoldrush said:
The latter three also reek of ludonarrative dissonance and Uncharted keeps committing the same sins people bash
It's really interesting that you mention ludonarrative dissonance because I think you have this the wrong way around, at least in one important case.
In the former case, your in-game activities are very tied to the narrative in a way that doesn't feel jarring (admittedly, the ability to kill enemies is a big example of ludonarrative dissonance, but I wasn't nearly as bothered by this as others were).
In the latter case - well, I could write an essay, but I think that Uncharted 4 goes much further than most games to specifically avoid ludonarrative dissonance. In truth, in any video game, you're always going to have a degree of this problem - and I'd argue it isn't always a problem worth solving - but this is the one of the few things Uncharted 4 can be accused of doing at least in comparison to any other video game.
I'd be interested to know if you have an example of a particularly egregious case of this, as to why you think these games have the problem to a greater degree than anything else.
@texasgoldrush said:
And FFXV is a mess, its as bad as XIII but for opposite reasons. And it was released unfinished, rushed out the door due to cost overruns. Development hell has struck again.
But this is a very reductive view of a large and varied experience.
I mean, if you don't personally like the game, that's cool. I don't care about that.
But it's not worth dismissing the entire project. To be sure, the game absolutely has some major flaws - particularly the final chapter, which feels entirely disconnected from the rest of the experience.
But the battle system, the open-world exploration, the wonderful comradery between the main characters...there are many things about the game that are highly special. And it's worth celebrating the fact that this game even came out at all, to be honest. I don't see the need to be so cynical.
@texasgoldrush said:
PlayStation VR simply put, doesn't have the games, not yet. The substance just isn't there, and that's why VR has struggled to get off the ground.
And sales are showing 2016 to be a step back from 2015.
PlayStation VR only just came out. The library isn't huge right now, but that's fine - it'll get there. You have to remember that VR, as a format, is entirely new and developers are still finding their feet.
But does that means it's reasonable to just dismiss VR entirely? No, I don't think so. PlayStation VR brought about experiences in this last year that I have never had before in video games, especially on console. This alone is utterly remarkable and should be celebrated. It marks 2016 as a very important year in gaming.
As for the point about sales - well, again, what's your criteria for judging a weak or strong year? If it's about sales, then that's an easy judgement that requires no debate. If it's about quantitative measures like how we felt about the experiences? In that case, see the rest of my post.
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