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dommeus

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#1 dommeus
Member since 2004 • 9433 Posts

I can't even play the game with my 360 controller. At least if they delete my game and block my key I can request a refund from the reseller.

As it stands I can't play the game, and they are ignoring my tickets and forum posts in regards to the controller issue. O' happy days

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dommeus

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#2  Edited By dommeus
Member since 2004 • 9433 Posts

@Salt_The_Fries said:

@jg4xchamp said:

@Salt_The_Fries said:

@jg4xchamp said:

Resident Evil 4 is the greatest third person shooter period. Was back when it launched, is right now a decade after it has released, will be better than the rest of that genre for the next decade. The gameplay is divine as it is more varied than any tps, and from a pacing standpoint no shooter comes close.

Remake is a damn good survival horror game, and I get the appeal some have for it over 4, but it's far more tedious as an experience, less satisfying on a mechanical level, and nowhere near as consistent in terms of its highs. Plus Resident Evil, is, was, and will always be outclassed by better and actual pure horror games ala Silent Hill 2 or recent games like Amnesia.

That's why video games are shit in the end and I feel so limited on this board confined to talking about them and them exclusively. Good art doesn't have to be easily digestible.

A: you're talking art on system wars

B: if it needs to be pointed how douchy it sounds when you say "good art doesn't have to be easily digestible" or "i feel so limited on this board confined", then you need some perspective. Especially since you sound like a whiny little brat because someone didn't agree with you.

Now as for remake v RE4, my beef with Remake has nothing to do with its perceived complexity or any of that. The game is just more tedious, it gives the illusion of a marriage between setting/context and gameplay, but ultimately creates an experience that isn't tense (you know something you want from a horror game) or all that exciting. Metroid does a whole lot of back tracking, Metroid is also far more sophisticated as a game in building it's world and playing to the players genuine reactions/emotions as opposed to the ones perceived by Samus. REmake is built around the struggle for Jill/Chris, but the player? all they are going to get is running through a bunch of empty halls, running back and forth to their item crate box, so they can arbitrarily put two pieces together that the game thinks are a puzzle.

Alien Isolation (a game i know you dick ride) does the whole using the setting/context to justify backtracking significantly better, it doesn't become tedious until the game goes for an entire second half where the game no longer had a new idea to show for its mechanics. Isolation's failure is that of poor pacing from going on way longer than they should have, REmake is inherently a design decision. One of its best strengths also happens to be one of it's biggest short comings. That's the catch 22 with making a game like RE1.

Resident Evil 4 isn't apologetic about what it is. A straight forward action game with a horror paint job for the sake of adding atmosphere and justifying it's white knuckle action. It's artistry comes from sheer craftsmenship. Any superficial knock- such inability to move n shoot is entirely overruled by the fact that every idea in that game is built around this limitation, and every scenario tests the player to handle this limitation and work with the tools given to them. As an action game few games would be worthy enough for Resident Evil 4 to spit on them in terms of how many gameplay ideas Mikami and his team came up with for those mechanics, or how well paced it is from start to finish.

Resident Evil 4 doesn't have anything to say, nor should it necessarily. But it's about as much as deserving of being called art in this medium, as something like Super Mario Galaxy 2 or Super Metroid. Because the sheer craftsmenship of a game and how a game plays to player expectations is just as effective as some lame attempt at trying to tell some third rate film plot that intrudes on a video game.

Plus I sure as hell don't subscribe to the notion that a video game needs to tell a story to be considered art.

Hey champ, I needed to sound "douchy" because to me you sound "douchy" every single time you post anything :) I'm telling you it in the most lighthearted way possible but at the same time it's the truth.

lol pretty much

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dommeus

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#3 dommeus
Member since 2004 • 9433 Posts

@navyguy21 said:

@ReadingRainbow4: I wouldn't say RIP yet. This could bring a wave of pc-only games to xbox one with the ability to port in a few months instead of a full year. I'm excited about that since I don't play the x1 that often. Smaller studios can now port or co-develop games cheaper without heavy recoding

whats your sig from?

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dommeus

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#4 dommeus
Member since 2004 • 9433 Posts

@thegreatgeneral said:

No gifs? Lets change that.

They need to sort the bullet sponge nonsense out. He shoots that guy like 10 times with an automatic rifle and all he does is flinch and stumble a bit...

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#5 dommeus
Member since 2004 • 9433 Posts

@tormentos:

You should change your username to snorementos, because all your threads are the goddamn same and BORING

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#6 dommeus
Member since 2004 • 9433 Posts

@RedentSC said:

@FoxbatAlpha said:

This is what Illumiroom transcended into. Genius. Here I thought they scrapped Illumiroom and all along they made it better. Bravo today Microsoft.

for the only time in history, and never to be repeated... we are in total agreement

Also free upgrade to Windows 10 for Win 7 and Win 8 users who switch over within a year. Nice.

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#7 dommeus
Member since 2004 • 9433 Posts

@ghostwarrior786 said:

yes its true. i am starting a petition to have it blocked, i dont want this crap on pc.

petition is live guys, please support this noble cause

lol new low, congrats. you're like peter pan

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#8  Edited By dommeus
Member since 2004 • 9433 Posts
@Cloud_imperium said:

Not interested in Evolve one bit.

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#9  Edited By dommeus
Member since 2004 • 9433 Posts

@Celtic_34 said:

@dommeus said:

Haven't played Unity, but I got bored of Mordor after about 10 hours. Totally surprised to see the game picking up GOTY awards, I thought outside of the combat system it was pretty mediocre.

That's what I was wondering. It seems like it gets repetitive and really isn't much depth outside of that one thing they do. Just different design and got hyped like it's this big next gen thing when it's just a different combat system. Where have the good game makers gone. These games have huge budgets and hype behind them but as far as actual games and time being invested into making a really good game I'm not seeing it.

They have the basis down for the next one though. A decent engine, a great combat system. I would rather they went with an original IP than LotR. Don't get me wrong I like LotR, but trying to cram a story between what already exists just isn't that interesting (look at War in the North as another example).

They should have gone for a victorian steampunk aesthetic and just fucking made up a decent story with enemies and characters and actually put you right in the thick of it (like the Batman and AC games have, at least in the past).

As someone said above, Mordor was boring to explore, on both sides of the half way mark.

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#10 dommeus
Member since 2004 • 9433 Posts

Haven't played Unity, but I got bored of Mordor after about 10 hours. Totally surprised to see the game picking up GOTY awards, I thought outside of the combat system it was pretty mediocre.