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#1 doom4dukenukem
Member since 2010 • 270 Posts

unreal engine 3=basic direct x 9c engine

microsoft even said xbox360's more of a direct x 9 c + meaning it exceeds dc9x stand features.

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#3 doom4dukenukem
Member since 2010 • 270 Posts

[QUOTE="doom4dukenukem"]xbox360 could do way better graphics or physics if the engines were designed to use all of 360's hardware features.

unreal engine 3 has tacked on multicore support and it's missing alot of stuff to use 360's other hardware features they didnt look at all the hardware features and add support before making engine, they's just adding support as they go along.

alextherussian

Your not answering the question. So one more time: "How is this relevant or not to a new console being released? When a console is released is based on profits made and to be made. Its not about graphics, or sound, its just about money.."

only reason people want a new xbox is BETTER GRAPHICS.

when xbox360 could do better graphics if they made engines actually to use it's hardware.

unreal engine 3=designed for support for general stuff, it's not designed for the specific stuff in 360.

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#4 doom4dukenukem
Member since 2010 • 270 Posts

[QUOTE="doom4dukenukem"]

hows unreal engine 3 designed for 360 when the engine was originally designed for single core processors?

alextherussian

How is this relevant or not to a new console being released? When a console is released is based on profits made and to be made. Its not about graphics, or sound, its just about money..

xbox360 could do way better graphics or physics if the engines were designed to use all of 360's hardware features.

unreal engine 3 has tacked on multicore support and it's missing alot of stuff to use 360's other hardware features they didnt look at all the hardware features and add support before making engine, they's just adding support as they go along.

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#5 doom4dukenukem
Member since 2010 • 270 Posts

When gears of war was first shown on 360 final dev kit's it was running at about 15 fps, then they added multicore support and updated the framerate.

but still LOL engine's so old it's just tacked on bs it doesnt use every hardware feature in 360.

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#6 doom4dukenukem
Member since 2010 • 270 Posts

hows unreal engine 3 designed for 360 when the engine was originally designed for single core processors?

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#7 doom4dukenukem
Member since 2010 • 270 Posts

[QUOTE="doom4dukenukem"]

unreal engine 3 was completed before xbox360's hardware was even finalized.

soulitane

And it's been updated ever since, could you please stop spamming this thread.

updating=not same as designed originally for something not as good.

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#8 doom4dukenukem
Member since 2010 • 270 Posts

unreal engine 3 when first shown on 360 prototype dev's kits didnt even support multicore, the multicore threading in ue3.0 is tacked on.

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#9 doom4dukenukem
Member since 2010 • 270 Posts

unreal engine 3 was completed before xbox360's hardware was even finalized.

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#10 doom4dukenukem
Member since 2010 • 270 Posts

unreal engine 3=2004 tech xbox360 hardware=2005 tech.