doom4dukenukem's forum posts

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doom4dukenukem

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#1 doom4dukenukem
Member since 2010 • 270 Posts

Ps3 controller is awful for FPS's, thats why.reachrocksman

people playing =awful at shooters

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doom4dukenukem

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#2 doom4dukenukem
Member since 2010 • 270 Posts

it's about the games not the platform.

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#3 doom4dukenukem
Member since 2010 • 270 Posts

epicgames makes too crappy of games for microsoft to purchase them these days.

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#4 doom4dukenukem
Member since 2010 • 270 Posts

she doesn't play games.

she is still incredibly good looking though, with a good package to boot.

Dead-Memories

lol, my ex looked better damn dude.

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#5 doom4dukenukem
Member since 2010 • 270 Posts

Let's face it. Most people buy Xbox 360s because their friends tell them to and people assume 360 has better and more games just because 360 games are a lot more popular, which is why the 360 has more sales. If SONY's marketing didn't suck so much(besides Kevin Butler) people will know more about AAA titles like Uncharted. I talk about this game a lot and people don't even know what it is but as soon as I mention Gears they start freaking out.

wasted_wisdom

let ignorant people miss out.

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#6 doom4dukenukem
Member since 2010 • 270 Posts

all the other games on the market are pansy as hell compared to duke nukem forever.

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#10 doom4dukenukem
Member since 2010 • 270 Posts

Development is harder now huh?

http://en.wikipedia.org/wiki/Turok:_Dinosaur_Hunter

The Nintendo 64 platform had superior processing capabilities compared to most personal computers available at the time, but also came with challenges. "The [Nintendo 64] is capable of doing a lot of stuff," Dienstbier said. "If you want to handle fancy particle lighting, and transparency effects, and you want to throw around huge amounts of math [...] or geometry onscreen, it's got the processing power to do that, and yes it's a fantastic machine. However, calling it a developer's dream kinda gives you the impression that it's easy to crank out a game like Turok, and it's definitely not." While Nintendo was supportive, Iguana had to produce all its game development tools internally. Fitting the game on its 8 MB cartridge was difficult; ultimately, Iguana had to compress everything and reduce the quality of the music to meet size requirements.

doom4dukenukem

While Nintendo was supportive, Iguana had to produce all its game development tools internally.

UNLIKE 360/PS3 LOL sony/microsoft give developers tools.